Hello Folks and AIs!
Today we are happy to announce the new 0.7.1 Update!
We've put a lot of stuff in it, which is why we had to delay it a bit this week. It still may be rough around the edges on some parts, but we wanted to get your feedback as soon as possible, before diving into further optimizations and polishing!
The most notable change this time are the new Outposts, which allow for some passive resource generation and more building space. See below for more infos on that!
We've also managed to fix a huge performance problem, that should also fix a lot of the crashes some of you were experiencing when playing from Level 5 onwards.
So let's start with that first:
Performance & Crashes from Level 5 onwards
We've analyzed a lot of the logs you've sent us and found a way to optimize how we were handling some enemy effects, leading to a lot less VRAM consumption in levels with more enemies. This should increase level loading times and reduce overall memory consumption, which hopefully also should fix a lot of the crashes some of you reported, when trying to play Level 5 and above. Again thank you to everyone who sent us their logs, so we could pin down the problem! Please let us know if this helped, when you had crashes before!
Features
Now to our new feature:
Outposts & Fleet Management
After winning Level 7, you are now able to let E.I.R.O. establish outposts for you.
Outposts are additional bases that are constructed on planets you've already secured. However there are some differences to your normal base. The most important is, that you can construct miners on outposts! These will passively generate a selected resource! The type and amount differ from outpost to outpost and from miner to miner.
All these resources are stored in the miner until it's storage is full. You can use grabbers to take resources out of a miner, but from here on things are little bit different: There are no drones on outposts! So you have to use Belts for transportation instead. Outposts have their own inventory! The only thing that's shared with the inventory from your mainbase are buildings and your main inventory is also used for unlocking miners. Other than that you have to transport resources between your outposts and mainbase, which brings us to our next new feature:
You can create routes between your mainbase and outposts and assign ships to transport resources between them! Each ship has a limited amount of slots and each of this slots need to have an item type assigned to it. Bigger ships, coming with later updates, will have more slots and also there'll come some Eco upgrades too, to increase your fleet size, shipseed, cargo load and so on. For now only the first 3 outposts and small ships are unlocked, so that we can test this new feature with you and gather feedback. Please let us know what you think of it inside the steam discussions or on our Discord! This concludes the biggest feature additions. But for completions sake here's a list of what changed!
Features
- New Outpost and Fleet Management Feature
- The Tower Info Screen now shows current/max Ammo and updates every 0.5s
Items & Recipes
We've added some new items in this patch and moved some unlocks around. Our goal is, to make crafting more meaningful, expand production chains and we want to make more use of the modify system. You may however find, that some of these items don't have a use yet (e.g. Weapon Barrel, Targeting System, Diamond) but they will with the next updates! This update also introduces the first equipable AI Chip for the Gun Tower!
Via the modify menu, you are able to choose between two skills that this chip adds to the tower when equipped!
New Items
- Quartz Crystal (Drops from enemies)
- Diamond (Drops from enemies)
- Gear Wheel (Starting Recipe)
- Targeting System T1 (Unlocked after finishing Level 1)
- Weapon Barrel T1 (Unlocked after finishing Level 1)
- Tower Hydraulics T1 (Unlocked after finishing Level 1)
- Cable (Silver) (Unlocked after finishing Level 5)
- Chip (Silver) (Unlocked after finishing Level 5)
- GunTower AIChip Tier 1 (Unlocked after finishing Level 7)
- Silver Beacon (Unlocked after finishing Level 7)
- Small Ship (Unlocked after finishing Level 7)
New Convert Recipes
- 1x Quartz Crystal from 20 Silica (Unlocked after finishing Level 6)
- 8x Silica from 1x Quartz Crystal (Unlocked after finishing Level 6)
- 1x Diamond from 50x Coal (Unlocked after finishing Level 7)
- 15x Coal from 1x Diamond (Unlocked after finishing Level 7)
Changes
- The "Belt" recipe now requires also 1 Gear Wheel
- The "Splitter" and "Merger" recipes now also require 4 Gear Wheels
- The "Grabber" recipe now also requires 2 Gear Wheels
- Costs for Drones have changed:
- Aluminium Ingot from 5 to 8
- Cable (Copper) from 2 to 10
- Chip From 2 to 3
- Iron Ingot has been replaced by "Plastic"
- Crafting duration of a basic Chip reduced from 8 to 6
- Moved "Sand" from "Materials - Intermediate" to the "Materials - Raw" inventory category
- Moved "Sand" from "Materials - Intermediate" to the "Materials - Converted" crafting category
Balancing
We completely overhauled how the ItemLevel is calculated. Thus some modifiable recipes have been changed, so that their quantity and max ItemLevel fit the new calculation. As always we try to keep savegames compatibel and your old recipes should still work! You probably just can't recreate them anymore, so it's up to you again if you want to keep your old overpowered recipes or start anew.
Endless mode
- Increased enemy resistance buff from 5% to 10%
Items
- Completely overhauled the ItemLevel Calculation and adjusted modifiable recipes accordingly
- Increased Aluminium Ingot Modification max. level from 14 to 15
Tower
Artillery Tower: Tier 1:
- Increased AoE Splash Range from 10 to 12
- Increased AoE Splash Range from 10 to 12
- Increased AoE Splash Range from 10 to 12
Enemies
- Level 2 Stone Golems now have a small chance to drop Bauxite Ore
Achievements
- Renamed some of the existing Achievements (This doesn't change your progress)
- Added new Achievements for reaching Level 250 and 500
Bugfixes & Misc
- Iron Beacons were sometimes not shown in the Inventory
- Items on Belt moving were (visually) stuck
- Grabber Animation sinks into Belt
- Recipe Building Selection with many Ingredients was (visually) broken
- Some AoE effects (e.g. HE-Ammo) didn't have the correct size
- Fixed wrong smelter image in build mode
[ 2023-05-07 16:22:17 CET ] [ Original post ]
- [2.22 G]
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Story
It's the year 2249, most resources on earth are nearly depleted and have lead to many conflicts in the past.Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Fight
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Expand
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
Grow
As an AI you learn from everything you do and become stronger and better.
- Gain combat experience and skillpoints that you can use to improve your towers. Each tower has it's own skilltree with up to 250 points to spend!
- Learn recipes to craft various materials, items and also equipment for your towers.
- Improve your crafting abilities and effiency to use less resources while having
more/better/faster output. - Discover more about the aliens and learn to craft special beacons, that attract much stronger species that may also yield much better rewards!
- Expand and improve your base to become a reliable resource hub for earth.
DISCLAIMER
Project Astra Dominium Ist Still In Early Access.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 4 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. GTX 770 2GB
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 8 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. RTX 3080
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