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Update 0.9.0 - Glaviros III, New TD ground graphics, Quests & Balancing
We've switched to Unitys "Terrain Feature" and started to replace the ground of some TD levels. This allowed us to use textures that look better in our opinion and we also drew some "road" textures for the enemy paths. We feel that it now looks a lot more "Tower Defensy" that way - What do you think? Here are some examples of the rework: Before
After
Before
After
Before
After
For now only Level 1, 2 and 5 got this overhaul, with more to come with the next updates. Some levels however like 3 (Cosuna) and 4 (Saitoris) are more difficult to change, because of the way they've been constructed. So we have to see, if we find a good way to implement them there or if they will stay "classy".
This update adds the new Level "Glaviros III", however it will not yet unlock anything after beating it. We'll add the rewards with one of the next update, as we are rebalancing the distribution of level rewards. So please don't get confused if you don't unlock anything after beating it, except for the 9 Skillpoints. Complete Feature List for this update:
We further reduced the difficulty ramp up of level 6 a bit by reducing the number of enemies on some waves. We also nerfed the Quick Adaption heal of runners in some levels, as it was to strong.
[expand type=details] Level 5 (Purtauri) Bio Devourer:
[ 2023-07-08 22:29:21 CET ] [ Original post ]
Features
Graphics
We've switched to Unitys "Terrain Feature" and started to replace the ground of some TD levels. This allowed us to use textures that look better in our opinion and we also drew some "road" textures for the enemy paths. We feel that it now looks a lot more "Tower Defensy" that way - What do you think? Here are some examples of the rework: Before
After
Before
After
Before
After
For now only Level 1, 2 and 5 got this overhaul, with more to come with the next updates. Some levels however like 3 (Cosuna) and 4 (Saitoris) are more difficult to change, because of the way they've been constructed. So we have to see, if we find a good way to implement them there or if they will stay "classy".
New Level
This update adds the new Level "Glaviros III", however it will not yet unlock anything after beating it. We'll add the rewards with one of the next update, as we are rebalancing the distribution of level rewards. So please don't get confused if you don't unlock anything after beating it, except for the 9 Skillpoints. Complete Feature List for this update:
- New Level "Glaviros III".
- Added a new Steam Achievement and Quests for beating Glaviros III.
- Switched to Unitys Terrain System and redid the ground for Level 1, 2 and 5.
- Added 5 more "Battle Seasoned" Quests, renamed them and rebalanced the rewards for every quest. (If you play with an existing savegame, you may be able to gather the rewards twice so you may end up with more skillpoints than you can spend after reaching level 1.000).
- Added more Quests and changed some quest categories.
Balancing
We further reduced the difficulty ramp up of level 6 a bit by reducing the number of enemies on some waves. We also nerfed the Quick Adaption heal of runners in some levels, as it was to strong.
Enemies
[expand type=details] Level 5 (Purtauri) Bio Devourer:
- Reduced Regen from 5% to 3%
- Reduced Health from 75 to 70
- Reduced Quick Adaption healing from 10% to 5%
- Reduced Quick Adaption healing from 10% to 6%
- Reduced Quick Adaption chance from 10% to 7% and healing from 10% to 8%
- Reduced Amount of Swarm Devourers from 60 to 50 for Spawner 3 & 4
- Reduced Amount of Swarm Devourers from 80 to 60 for Spawner 3 & 4
- Reduced Amount of Swarm Devourers from 80 to 72 for Spawner 3 & 4
- Reduced Amount of Swarm Runners from 20 to 12 for Spawner 3 & 4
- Reduced Amount of Swarm Devourers from 120 to 100 for Spawner 3 & 4
- Reduced Amount of Swarm Runners from 40 to 30 for Spawner 3 & 4
- Reduced Quick Adaption chance from 10% to 7%
Bugfixes & Misc.
- Changed the order of some quests.
- Added more explanation to some tutorial texts.
- Fixed some typos.
[ 2023-07-08 22:29:21 CET ] [ Original post ]
Project Astra Dominium
Snob Entertainment UG
Developer
Snob Entertainment UG
Publisher
2023-03-30
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
Very Positive
(63 reviews)
Public Linux Depots:
- [2.22 G]
Project Astra Dominium is a Tower Defense game with Basebuilding and Automation elements.
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
As an AI you learn from everything you do and become stronger and better.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Story
It's the year 2249, most resources on earth are nearly depleted and have lead to many conflicts in the past.Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Fight
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Expand
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
Grow
As an AI you learn from everything you do and become stronger and better.
- Gain combat experience and skillpoints that you can use to improve your towers. Each tower has it's own skilltree with up to 250 points to spend!
- Learn recipes to craft various materials, items and also equipment for your towers.
- Improve your crafting abilities and effiency to use less resources while having
more/better/faster output. - Discover more about the aliens and learn to craft special beacons, that attract much stronger species that may also yield much better rewards!
- Expand and improve your base to become a reliable resource hub for earth.
DISCLAIMER
Project Astra Dominium Ist Still In Early Access.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
MINIMAL SETUP
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 4 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. GTX 770 2GB
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 8 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. RTX 3080
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