





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Happy Friday everyone,
here's another small update which you hopefully enjoy!
It mainly brings a new "coin sink" mechanic for the Tower Defense mode, by allowing you to boost a Towers damage endlessly after they've reached Tier 3. Each level of this boost adds a flat +5% damage to this tower and increases the coin costs (which depend on the Tier 3 upgrade price of a Tower) of the next level.
We hope this makes coins more useful when playing longer TD rounds and also gives you more strategic choices how to spend your coins while at the same time not being a too powerful feature.
We've also added some more QoL Stuff that'll hopefully make your experience smoother. For example, you'll now unlock all recipes and outposts that we add after a new Update, withouth having to play the respective Levels again (yayyy). Just load your save and all unlocks of all Levels you've beaten will be there. Also the Upgrade Screen of a Tower now stays open after clicking "upgrade" and damage numbers now stay correctly over the enemies head when moving the camera.
We've also added the new inventory UI to all Item selections e.g. on the Drone Pods and Grabbers.
Other than that we've gathered some feedback and did some small rebalancings on Upgrade costs and Loot and also added more Quests to further smooth the progress from starting a new game to owning an automated factory for nearly everything.
So here's as always a small list of Stuff in this update, we hope you like it:
[ 6031 ]
[ 1507 ]
[ 1901 ]