Hello all you lovely AIs out there!
Today is a big day for us, as Project Astra Dominium officially leaves Early Access. But hold your Keyboard for a second before you type angry reviews! :D
Update 1.0.0 does not mean, that we won't further support or update the game. We are aware of some existing quirks, bugs and that the localization needs improvements for example. We will also still provide content updates in the future e.g. new Levels & Outposts.
Today just marks a big Milestone for us, as exactly 2 years ago 2 crazy people had the even more crazy idea of finally making a small game in their spare time and bring it to Steam.
It's somewhat surreal, how far this game has come from some grey debug screens with cubes running around, to the game you see now...
Where our Players have killed >54 Million Enemies and crafted >73 Million items steamhappy
We want to thank all of you who took part in this Early Access Journey and supported us through giving feedback, reporting bugs, writing a review, kind words or simply just playing :)
We hope you are all having fun with our game and to see you on the next update!
Till then, here's what changes with this Update:
Resource Nexus
- Added medium and large ship recipes unlocks.
- Added missing upgrades for small ship speed.
- Added Storage Increase Upgrade for Drone Pod Requester and Sender.
Items
- Added Platinum Beacon.
- Silver Beacon now requires Cable (Silver) & Chip (Silver) instead of Cable (Copper) & Chip.
- Added recipe modifications for Titanium, Tungsten, Silver Ingots.
- Added AoE modification options to T1 Target Systems and Steel.
- Added Tier 1 AI Chips for Laser, Cryo, Artillery and Tesla Tower. All Tier 1 Chips will now unlock after beating Level 8 (Drecanus)
- Added recipe modifications and parts for Cryo, Artillery and Tesla Tower main weapons.
- Added IEX-4 Alloy, Ship hull and Engine recipes (unlock after beating level 7).
- Beating Level 7 now rewards 1 small ship.
- Small ship recipe now requires hull parts and engines instead of Steel and Aluminium Ingots.
Balancing
- Increased EXP finish Reward for all Levels.
- Added Alien Orbs to the first time finish rewards of Level 10 (Cadesia) and 11 (Karasir)
- Slightly increased HP of Golems and the Purifiers in Level 11 (Karasir)
Achievements
We've decided to remove all 4 Achievements for crafting Vulcan Cannon and Railguns automated, as they were from an early stage of the game where we had other intentions about the gameplay. In our eyes it just doesn't make any fun or sense to achieve them.
- Removed all achievements for crafting Vulcan Cannons and Railguns.
- Added/Fixed Achievements for sending resources back to earth.
- Added Achievement for Beating Level 11 (Karasir).
Misc/Bugfixes
- Added a small "modable" label next to recipes that can be modified.
- Multiple Visual Bugs due to new font and languages.
- Multiple missing Language Texts.
- Multiple wrong Language Texts.
- Copy/Paste/Blueprints didn't work if Storages are in it.
- Wiki Rendering was not always clean.
- Performance impact of localization was huge on memory and cpu.
- Some old Saves didn't get Skillpoints beyond Level 250
- Grabber Condition was always "Always".
- Storage Compression Upgrade did nothing.
- Some Scrollbar Handles were green instead of blue.
- Fixed AI Chips having min/max values the wrong way round.
- Fixed some typos.
[ 2024-01-14 21:59:09 CET ] [ Original post ]
- [2.22 G]
Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Story
It's the year 2249, most resources on earth are nearly depleted and have lead to many conflicts in the past.Despite those crises, humanity made huge progress in the fields of AI, which in turn allowed for enormous advances in space travel.
Scientists were even able to create a new kind of engine, which made it possible to travel faster than light. But on the downside humans were not able to survive this way of transportation.
In a last desperate attempt and in search for new resources, the EIRO (European Interstellar Resource Organization) built a brand new ship which was only controlled by an AI named "Athena".
Hoping that the AI can survive the jump and begin autonomous exploration and exploitation of resources, the ship is launched into an unknown future...
Fight
Explore different planets and defend against a mysterious alien race, that seem to reproduce endlessly and eat up whole planets.
Expand
Make use of the latest Nanite technology to process and refine all resources you find into useful materials for earth or new equipment for your towers.
Grow
As an AI you learn from everything you do and become stronger and better.
- Gain combat experience and skillpoints that you can use to improve your towers. Each tower has it's own skilltree with up to 250 points to spend!
- Learn recipes to craft various materials, items and also equipment for your towers.
- Improve your crafting abilities and effiency to use less resources while having
more/better/faster output. - Discover more about the aliens and learn to craft special beacons, that attract much stronger species that may also yield much better rewards!
- Expand and improve your base to become a reliable resource hub for earth.
DISCLAIMER
Project Astra Dominium Ist Still In Early Access.
While most of the gameplay elements are already implemented, the visuals and UX are still work in progress and not finished yet.
We will update all screenshots/videos accordingly, whenever there is progress made in those areas!
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 4 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. GTX 770 2GB
- OS: Ubuntu 22.04.1 LTS
- Processor: i5-3570 3.4 GHz 8 CoreMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Dedicated graphics card. RTX 3080
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