You don't know what you have until it's gone. Answers are found where you don't want to look. Have faith, it gets better as you go. When you don't know what to do, you're in the right place. Everything happens for a reason. Happiness is in the little things. It was all worth it.
Added a new spinning hologram world background to both maps. Increased default brightness to max. Hyper has been replaced with underclock which slows game speed by 50%. Uber-hyper has been replaced with overclock with increases game speed by 50%
Visual overhaul to backgrounds and enemy sprites XP is now slightly transparent Crystal collect radius increased by roughly 50% Increased enemy speed slightly, but reduced health
Improved visuals game-wide. Amulet chests now have a marker that indicates where they are even if they aren't on screen. Added XP dropped by enemies that need to be picked up, instead of auto-collecting XP. Upgrades are no longer deferred until after the boss fight. Fixed various crashes. Various UI redesigns. Adjusted various values for primary, secondary, and characters.
Game difficulty has been drastically improved. Enemy health goes from 0.625 to 1.625 to 0.25 to 0.75. All weapons now start at the epic rarity instead of common. Various visual changes. Fixed a crash on the game settings screen. Added new songs with slowed versions. Added new player visuals. A new crystal timer above the crystal requirements meter that counts down over 12 seconds. It resets every time a crystal is collected. If it reaches 0 you die... So keep collecting! Match time increased from 1:00 to 8:00 and is now 8:00 across both arenas.
Added info about Arleas' help to the Credits in the game settings screen
Prologue now goes up to Ether kernel 4 instead of kernel 3! Prologue now has all shop items available as in the main game! Ether match duration reduced from 8:00 to 1:00 Maroon Fog match duration from 15:00 to 1:30 Various enemy visual tweaks Most late-game enemies have been removed from regular arenas and are instead accessible in the endless mode. Greatly reduced the number of crystals needed to unlock the boss fight I fixed a bug where current mythic text would appear on the reward screen even if there was no current mythic. Amulet chests now drop from regular enemies instead of OSIRIS OSIRIS now shoots his bullets from above down toward the player. These bullets attempt to predict movement. Adjusted enemy health scaling to 0.625 to 1.625 over difficulty levels.
Visuals have been changed drastically. Performance improvements. Difficulty levels have been rescaled so that higher-level enemies have less health and lower-level enemies are faster with better AI. Crystal duration is now 5 seconds across all difficulty levels. Increased various enemy sizes by 25-50%. Added tooltips to the terminal command screen. Increased number of crystals needed to unlock the boss fight across both arenas and all difficulty levels. Increased enemy crystal spawn rate. Improved audio sfx. Every enemy in the game has reworked visuals with a new texture. Added 6 customizable "add-on" upgrades that can be bought from the shop with crystals. These upgrades allow you to add clothing items to your character! They are: "Headphones" "Headband" "Helmet" "Rock Helmet" "Cape" "Orb" Implemented the crystal weapon section of the shop. You can now use crystals collected during matches to purchase a new weapon for your crystal. Current weapon types are: "Normal" - Traditional autofire "Boomerang" - Boomerang autofire "Launcher" - Singular rocket launcher bullet "Goo Bomb" - Goo Bomb secondary bullet "Trishot" - Trishot secondary blast Crystal weapons also have a randomly assigned power value associated with them that determines their damage. Fixed a bug where the "bossfight unlocked" text wouldn't appear after collecting all crystals. Running away from enemies after all crystals have been collected will now trigger a "Stop Running Away" warning with a countdown timer. Move back towards enemies to stop the timer. If the timer reaches zero you will die. The game now initiates a 1 minute overtime if time reaches zero before all crystals have been collected.
Added a new crystal section to the shop where you can spend crystals you collect in battle! Added new "headphones" player skin that can be bought with crystals! Added a new crystal friend that fights above you and shoots bullets at nearby enemies. You'll be able to spend crystals to change him (coming soon)! Added a scrolling parallax background to the arena which helps give a sense of direction (and also looks REALLY good) Fixed a bug where ghost phase state visuals wouldn't play properly Fixed a bug with borken wasd achievement not triggering properly Fixed a bug where exiting the pause menu with the terminal open would cause the game to break Fixed a bug where teleporting characters were confined by the previous arena's teleportation limits. Fixed a bug where amulet chests were confined by the previous arena's limits. Fixed visual bugs with certain title scene skins not appearing properly Various QOL improvements with crystals and the shop Redesigned various UI elements in menus Added a new CD visual to the pause menu song area Added a new phaser audio effect when ghost is low HP Ghost now takes double damage for 5 seconds after exiting phase state. Increased tank's move speed from 0.8 to 0.85. Heal terminal command cooldown from 10 to 15. Tank steadfast damage reduction from 35% to 20%.
Both Ether and Maroon Fog are now infinite-scrolling maps. Arena variations have been removed. This also means slight visual adjustments and overall performance improvements! Added new crystal mechanic and indicators at the top of the screen alongside other minor UI redesigns. Enemies have a random chance to drop crystals when they die. Crystals have to be picked up by walking over them. Crystals don't last for very long, so be sure to stay on your toes! You must collect a certain number of crystals before the end of the match otherwise you won't enter the final boss fight. Super-dash is no longer infinite and has been changed to simply be a longer dash. Movement deceleration has also been tweaked. Enemy health scaling increased from 0.35 - 1.25 to 0.35 - 1.85. Enemy speed scaling increased from 1.0 - 1.5. Changed the ruby amulet fire visuals. Fixed some bugs with drillers and tris not properly locking on to the player's position after spawning. Give it a try and let me know what you think!
Enemy spawning is now map-wide and indicated by an X. This should help the game feel more dynamic. Enemy AI is now more group-oriented and predicts the player better. Increased color batching which increases performance. Changed frenzy sfx. Changed gold cube sfx. Changed Octo sfx. Various audio mixing changes.
KWD Prologue is finally out! If you encounter any problems be sure to let me know on the Steam forums! Cheers!
Keyboard Warrior: Dreamstate Prologue
Cosmos
Cosmos
2023-01-22
Indie RPG F2P Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
8 user reviews
(8 reviews)
http://flame-dragons.com/%d0%b2%d0%be%d0%bb%d1%88%d0%b5%d0%b1%d0%bd%d1%8b%d0%b9-%d0%bc%d0%b8%d1%80/
https://store.steampowered.com/app/2269170 
[265.4 M]
This is the prologue of Keyboard Warrior: Dreamstate. The prologue contains the first 4 difficulty levels of the first arena and roughly half of the normal shop weapons (although all cosmetics are available). Grab the full game here!
https://store.steampowered.com/app/2076850
Fast-paced action-roguelike gameplay with complex and adaptive enemy AI!
Loadouts
Explore a wide variety of loadout and gameplay combos with primary/secondary weapons, elemental amulets, and in-game upgrades/powerful skill trees.
Also, the game has a story. If you're into that sort of thing.
- OS: Ubuntu 18.04
- Processor: AMD Ryzen 5 4500xMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon RX 570x
- Storage: 300 MB available space
[ 5950 ]
[ 1903 ]