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Patch Notes - 2/1/2024
[ 2024-02-02 01:10:43 CET ] [ Original post ]
Bugs
- Drinking potions no longer alters your Potion Duration stat
- NPC affection level wont be lost now when leaving the game after upgrading them
- Draugur Necromancer dead allies will no longer collide with you
- Innocent can no longer be healed after dying
- You can no longer trigger the Test of Arrogance before entering the room
- Potion effects now only count down while in an active level
- Lowered the cost to access the Craftsman (throwaway)
- Delve length caps out at difficulty level 50 (DrPhibes)
- Enemies are more eager to attack the Innocent, instead of you
- Fools Fount now requires a percentage of your health, not a flat amount
- Increased the cost of the Wishing Well, and improved the rewards
- Stash page buttons only visible now when you have a second page
- Effects that respond to enemy damage are now called Wards (Kang)
- Moving the mouse no longer puts the game back into Mouse+KB mode (Hopefully solving some of the controller issues)
- Rune of the Worm and Rune of the Lizard no longer have the same icon
- Gave enemy spawn points more padding from level edge, hopefully causing fewer instances where the enemy is pushed into the exit chamber
- River/Halls/Palace door opening cutscene is now as fast as the Dungeon/Ruins one
- Flags will no longer block the entry chamber in the Palace
- New Innocent death animation, thanks to Discord member Kharne
- Aligned Forge upgrade arrow in the UI
- Aligned doors in the Armory better
- Added help text for splitting items at the Craftsman (Lutcikaur)
[ 2024-02-02 01:10:43 CET ] [ Original post ]
Into the Necrovale
Casey Clyde
Developer
Casey Clyde
Publisher
Coming soon
Release
Game News Posts:
54
🎹🖱️Keyboard + Mouse
Very Positive
(418 reviews)
Public Linux Depots:
- [0 B]
The Necrovale has been accumulating miscreants, monsters, and outcasts for a thousand generations. The deeper you go, the thicker and more relentless the swarms will be. You must use every tool you can find, every dirty trick, and every means of destruction if you are to survive.
The Necrovale is filled with rare and powerful items, relics left behind by those lost souls whose story ended in the depths. Collect increasingly powerful weapons, armor, shields, staffs, jewelry, totems, hats, books, jellyfish, scarfs, and other tchotchkes as you follow in their footsteps. To survive the depressing ravages of the Necrovale, you'll need to find ways to use the items together, creating many unique and powerful builds as you progress.
Along your journey, you will meet other prisoners. The crimes and failures that brought them to the Necrovale are their own business. Reserve your judgement, however, as you might find yourself depending on these strange and broken creatures to survive.
The world has grown old and tired. The fires that once burned brightly in the souls of men have dimmed. You, The Stranger, a worthless degenerate and criminal, have been chosen by the All-Father to renew the world by first destroying it. A thousand generations of men and women banished Into the Necrovale will have their say, if you let them.
Hi, I'm Casey. Thanks for deciding to check out my game, Into the Necrovale. I made this out of my love for games like Diablo, Magic the Gathering, Guild Wars, and Path of Exile. Anything where you can experiment with different skills or items, and put together your own build. In this game, I've created hundreds of strange and powerful items that can interact in unexpected ways. To get through the Necrovale, you will have to collect these items and design many powerful builds. I hope you enjoy the process, and feel free to share any interesting builds you come up with!
https://store.steampowered.com/app/1717090/Into_the_Necrovale/
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: 1.7+ GHz or betterMemory: 100 MB RAMStorage: 100 MB available space
- Memory: 100 MB RAMStorage: 100 MB available space
- Storage: 100 MB available space
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