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Balance, Balance, Balance

If the highest aim of a captain were to preserve his ship, he would keep it in port forever. - Thomas Aquinas Todays update is a massive rebalancing. Until now, the balance has been more art than science (art as in: childrens finger paintings). This update brings some more science to it. A handful of overwhelmingly powerful items have been brought in line. A huge amount of bad items have been improved. Ive put some serious thought into what my goals for balance are, and then went and touched every single enemy and item to try and fit that goal. Im sure I missed it in some areas, but I think overall we are getting a lot closer. Thanks again for all your patience, feedback, ideas, and enthusiasm. Together I think we can make this game quite good. As always, please let me know what you think is working, or isnt working. Overall, later areas should be significantly harder. But if you feel that this update really makes your build bad, please let me know what youre using and I will look into it. Bugs - Hammer of Wotana now only multiplies attacks on power move, not regular move - Fixed Shock Stickers power move - Fixed Vances Peeler power move - Fixed Pain on Kill from Heirloom - Fixed Thunder Staff Power move - Fixed the Hot Shot power move - Fixed burning status effect sprite - Fixed Steeleye Circlet to actually do damage - Early Bosses can no longer be stunned (though their poise can still be broken) - Fix stat soft cap Balance - Increased overall scaling. Later areas should be harder now - All enemies have been rebalanced - Nearly every single item has been rebalanced - Enemy tracking now tapers off as they wind up, making it easier to avoid them - Player and Enemy poise now resets to full after breaking - Removed the Health Steal stat. Replaced it with Health per Kill - Replaced Barrier Health Steal with Barrier Heal (any heal effect also goes to your Barrier) - IMPROVEMENTS - All projectiles pierce now, substantially buffing all bows and many staffs - Increased the size of nearly every melee attack - Forking no longer subdivides the forked projectiles damage - REDUCTIONS - Overlapping properties on melded items compute differently - Reduced execution damage from 10x base DPS, to 10x attack damage - Lowered the drop rate of Embers in the Embermine - Power moves now do 200% more damage inherently, instead of 400% Misc. - Added Heroic Embers, allowing items to be upgraded to Refinement Level 10. These can not be crafted, only dropped beyond the Gates of Despair - Savage Dictolydium is now Legendary - Desiderata is now Rare - The Warrior Poet is now Uncommon - Reworked the Hock Choppers power move - Reworked the Longbows power move - An areas mini-boss must be defeated before attempting the Seal Additions - 1 new legendary spear


[ 2024-07-08 21:44:41 CET ] [ Original post ]



Into the Necrovale
Casey Clyde
  • Developer

  • Casey Clyde
  • Publisher

  • Coming soon
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 54  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.gamuzumi.com/index.php
  • Website

  • https://store.steampowered.com/app/1717090 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • The Necrovale has been accumulating miscreants, monsters, and outcasts for a thousand generations. The deeper you go, the thicker and more relentless the swarms will be. You must use every tool you can find, every dirty trick, and every means of destruction if you are to survive.


    The Necrovale is filled with rare and powerful items, relics left behind by those lost souls whose story ended in the depths. Collect increasingly powerful weapons, armor, shields, staffs, jewelry, totems, hats, books, jellyfish, scarfs, and other tchotchkes as you follow in their footsteps. To survive the depressing ravages of the Necrovale, you'll need to find ways to use the items together, creating many unique and powerful builds as you progress.


    Along your journey, you will meet other prisoners. The crimes and failures that brought them to the Necrovale are their own business. Reserve your judgement, however, as you might find yourself depending on these strange and broken creatures to survive.


    The world has grown old and tired. The fires that once burned brightly in the souls of men have dimmed. You, The Stranger, a worthless degenerate and criminal, have been chosen by the All-Father to renew the world by first destroying it. A thousand generations of men and women banished Into the Necrovale will have their say, if you let them.

    Hi, I'm Casey. Thanks for deciding to check out my game, Into the Necrovale. I made this out of my love for games like Diablo, Magic the Gathering, Guild Wars, and Path of Exile. Anything where you can experiment with different skills or items, and put together your own build. In this game, I've created hundreds of strange and powerful items that can interact in unexpected ways. To get through the Necrovale, you will have to collect these items and design many powerful builds. I hope you enjoy the process, and feel free to share any interesting builds you come up with!

    https://store.steampowered.com/app/1717090/Into_the_Necrovale/
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: 1.7+ GHz or betterMemory: 100 MB RAMStorage: 100 MB available space
    • Memory: 100 MB RAMStorage: 100 MB available space
    • Storage: 100 MB available space
    GAMEBILLET

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    GAMERSGATE

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