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Ember Mania

Today's update focuses a lot on how Ember drops work. Basically, it is a lot easier to get high level Embers later in the game. No more seeing 20 Dull Embers sitting on the ground beyond the gates of despair. This update will shorten play time, but I'd rather have the game be shorter and more fun. Hopefully it also lets you experiment more, as its not so difficult to upgrade random pieces of equipment. Bugs

  • I had accidentally introduced a bunch of lag, should be better now
  • CRT filter wont automatically toggle back on when loading the game
  • Blessings/Curses can now be picked up, even with full inventory
  • Fixed Guillames Shot power move
  • Capped movement lock when attacking with slower weps
  • Attack Dash (from Roarkes Kilt) no longer locks you into a super long dash
  • Foraging Guide potion quality bonus should apply more uniformly to all potions
  • Fixed interaction between Bomba Bow/Hand Cannon and Grenadier Gloves
  • All Fishing rewards are now guaranteed to be picked up
  • Fixed Repulsion Totem
  • Convergence level now shows proper enemy count
  • Fixed Guillames Soultrap
  • Killing the first guy in the Bombardment doesnt end the level
Balance
  • Rebuilt Ember spawning. They are far more likely to be of the appropriate tier now
  • Rebuilt a lot of the damage calculations
  • Reworked Devilish Spirit
  • Silken Blade barrier is smaller, and regenerates less frequently
  • Crystal Staff shards now do proper damage
  • Increased Health on Leos Greaves
  • Reduced damage from Burning, when its on the player
  • Increased Health from items
  • Improved scaling on Jazerant
Misc.
  • Reduced the overall darkness of the game
  • Stygiana level is now about finding the exit, not clearing all the monsters
  • Reduced the room size in the Carnarium
  • Using an Ember of Heroism will now reduce the level, instead of consuming it
  • Extracting a level 7-10 item will now give an Ember of Heroism with the correct level
  • Reduced lag from Hollow Pulex
  • You can now use the shortcut to equip runes into slots other than the first
  • Remaining Enemies display is now more accurate
Additions
  • 3 new Heroic items


[ 2024-07-12 18:56:13 CET ] [ Original post ]



Into the Necrovale
Casey Clyde
  • Developer

  • Casey Clyde
  • Publisher

  • Coming soon
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 54  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.gamuzumi.com/index.php
  • Website

  • https://store.steampowered.com/app/1717090 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • The Necrovale has been accumulating miscreants, monsters, and outcasts for a thousand generations. The deeper you go, the thicker and more relentless the swarms will be. You must use every tool you can find, every dirty trick, and every means of destruction if you are to survive.


    The Necrovale is filled with rare and powerful items, relics left behind by those lost souls whose story ended in the depths. Collect increasingly powerful weapons, armor, shields, staffs, jewelry, totems, hats, books, jellyfish, scarfs, and other tchotchkes as you follow in their footsteps. To survive the depressing ravages of the Necrovale, you'll need to find ways to use the items together, creating many unique and powerful builds as you progress.


    Along your journey, you will meet other prisoners. The crimes and failures that brought them to the Necrovale are their own business. Reserve your judgement, however, as you might find yourself depending on these strange and broken creatures to survive.


    The world has grown old and tired. The fires that once burned brightly in the souls of men have dimmed. You, The Stranger, a worthless degenerate and criminal, have been chosen by the All-Father to renew the world by first destroying it. A thousand generations of men and women banished Into the Necrovale will have their say, if you let them.

    Hi, I'm Casey. Thanks for deciding to check out my game, Into the Necrovale. I made this out of my love for games like Diablo, Magic the Gathering, Guild Wars, and Path of Exile. Anything where you can experiment with different skills or items, and put together your own build. In this game, I've created hundreds of strange and powerful items that can interact in unexpected ways. To get through the Necrovale, you will have to collect these items and design many powerful builds. I hope you enjoy the process, and feel free to share any interesting builds you come up with!

    https://store.steampowered.com/app/1717090/Into_the_Necrovale/
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: 1.7+ GHz or betterMemory: 100 MB RAMStorage: 100 MB available space
    • Memory: 100 MB RAMStorage: 100 MB available space
    • Storage: 100 MB available space
    GAMEBILLET

    [ 5945 ]

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    12.28$ (69%)
    GAMERSGATE

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    9.38$ (81%)
    0.75$ (92%)
    1.0$ (80%)
    0.45$ (85%)
    7.2$ (64%)
    4.5$ (77%)
    4.25$ (79%)
    2.81$ (81%)
    4.4$ (78%)
    0.38$ (92%)
    16.0$ (60%)

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