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The beginning of the end...

This weeks update is a big one. Im gearing up for 1.0 launch, which to me means that the game can be played front to back, there is an end-game for those who want to keep going, and the game is stable. Whats new, Mr. CLYDE? First off, a final boss. The Witch of the Necrovale, the one thats been tormenting you and stealing your items. She sits smugly at the end of the Trials of the Witch. Good luck! She sounds hard, wont we need something to make us more powerful? Yes, I added triple melds. You can now unlock a special area behind the Craftsman, where a second item can be mixed into your equipment. But wont that make the character too powerful again? Yes, so I added something called the Witchs Curse. It makes the enemies you fight significantly harder. But it also significantly increased the amount of Embers, Coins, and the Rarity of items. But what if its still too easy? Well, there is now another end-game beyond the Witch Trials: the Path of Wotana. This mode will get infinitely difficult. Completing a run makes it more difficult, and dying makes it easier. See how far you can get! Anything else? Yes, I also made an area in the Refuge, the Garden, where you can pay Hope for blessings that massively increase your Health. But arent there still bugs and QoL features needed? Yes, so I fixed around 100 bugs and added a bunch of random QoL things people have been asking for. When the game hits 1.0, will it be updated any more? Yes. Bug fixes for sure. More items, enemies, levels, NPCs, and bosses? Likely. Thank you for all the support and encouragement, everyone.
TLDR:

  • Triple Melds
  • Voluntary difficulty increases
  • Infinite Mode
  • Blessings can be bought with Hope at the Refuge
  • Many bugs and QoL improvements
  • 1.0 coming very soon
Bugs - The Last Remnant boss now scales properly - Fruit now shows Levels Remaining - Health Drain now bypasses barrier - Health per Power stat no longer works if you dont actually spend power - Fixed Messengers Shoes effects - Umbral Gate now keeps spawning each of its 3 uniques until you pick them each up - Elixir Basin no longer shoots your potion way off - Succumbing to despair now clears your active curses/blessings/potions - Build Storage clears correctly when switching between saves now - When you go fishing, other discarded items wont be pulled to you - Monsters Guide works properly now - Sacrificing your life to the Seraph shouldnt hide the UI anymore - Attempt at fixing the crash on close bug. Let me know if it still happens - Soulshots will no longer go flying out into the River - Multiple copies of a curse now increase in level correctly - Fixed many cases of fonts scaling weirdly - Death Whistle works correctly now - The River no longer builds despair while you are paused - Justicars should no longer escape the level when they teleport Balance - Hope rewards taper off when completing a level more than once - Strange Brew now spawns at level 0, instead of level 5 - Grubgobbler and Wheel of Fortune now scale the amount of Hope they drop - Visibility Bonus now has soft/hard cap - Ice Pillars now release a blizzard when destroyed, instead of ice shards - Cursewash now removes all Curses from you - Narthex now links to Umbral Gate instead of Sorrowell - Trial of Arrogance room is a bit larger, and the reward quality scales faster - Test of Might can now go all the way to +10 reward - Burning is in a far better place now - Mirrored Locket now reduces attack range. The amount scales down - Loculus can now be used multiple times - Effigy blessing now lasts longer, but the effect is slightly reduced - Mystic blessings now scale with his level, and last longer - Increased damage on Links of Carnage, reduced blade count scaling - Silken Blade fight is easier. Fewer grates ignite, she casts slower, releases fewer projectiles, and has less barrier - Defensive stat hard cap now goes up to 99% Misc. - Power Cost stat is now Power Cost Reduction stat, and has a soft+hard cap - Major performance improvements - Cloister exit is a little harder to accidently go into - Build Dummy can now be accessed from the Respite - Craftsman will show a reason a meld failed now - Outpost rooms are a bit smaller now - Upgrading the Harlot lets you listen to her song again - Trading with the Coward no longer excludes items you own from the results - Clearing The Sewers will no longer expend a Blessing/Curse level - Trigger + Y on controller will discard an item from the inventory - Left Button/Right Button or PgUp/PgDown will scroll stash/build pages - In the Inventory, LB/RB PGUP/PGDOWN will switch between equipped and potion belt - Weeping Goddess now generates Hope when you harvest her tears - Melded items can no longer be traded with the Coward - Screen hit effects can be completely toggled off - Soft and hard cap for each stat is now visible in the information popup - Getting the Flower and Key from the wishing well is much less random now - Gods Eye drop is less elusive now - Heroic items can no longer be traded at the Coward - Curses now appear red, instead of the same color as uiniques - Reflected projectiles now pick up all the properties of their owner - Off-hand melds work a little better now


[ 2024-08-23 18:59:34 CET ] [ Original post ]



Into the Necrovale
Casey Clyde
  • Developer

  • Casey Clyde
  • Publisher

  • Coming soon
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 54  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.gamuzumi.com/index.php
  • Website

  • https://store.steampowered.com/app/1717090 
  • Steam Store



  • [0 B]

  • Public Linux depots


  • The Necrovale has been accumulating miscreants, monsters, and outcasts for a thousand generations. The deeper you go, the thicker and more relentless the swarms will be. You must use every tool you can find, every dirty trick, and every means of destruction if you are to survive.


    The Necrovale is filled with rare and powerful items, relics left behind by those lost souls whose story ended in the depths. Collect increasingly powerful weapons, armor, shields, staffs, jewelry, totems, hats, books, jellyfish, scarfs, and other tchotchkes as you follow in their footsteps. To survive the depressing ravages of the Necrovale, you'll need to find ways to use the items together, creating many unique and powerful builds as you progress.


    Along your journey, you will meet other prisoners. The crimes and failures that brought them to the Necrovale are their own business. Reserve your judgement, however, as you might find yourself depending on these strange and broken creatures to survive.


    The world has grown old and tired. The fires that once burned brightly in the souls of men have dimmed. You, The Stranger, a worthless degenerate and criminal, have been chosen by the All-Father to renew the world by first destroying it. A thousand generations of men and women banished Into the Necrovale will have their say, if you let them.

    Hi, I'm Casey. Thanks for deciding to check out my game, Into the Necrovale. I made this out of my love for games like Diablo, Magic the Gathering, Guild Wars, and Path of Exile. Anything where you can experiment with different skills or items, and put together your own build. In this game, I've created hundreds of strange and powerful items that can interact in unexpected ways. To get through the Necrovale, you will have to collect these items and design many powerful builds. I hope you enjoy the process, and feel free to share any interesting builds you come up with!

    https://store.steampowered.com/app/1717090/Into_the_Necrovale/
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: 1.7+ GHz or betterMemory: 100 MB RAMStorage: 100 MB available space
    • Memory: 100 MB RAMStorage: 100 MB available space
    • Storage: 100 MB available space
    GAMEBILLET

    [ 5952 ]

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    4.95$ (67%)
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    3.0$ (85%)
    20.82$ (40%)
    1.25$ (75%)
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    1.5$ (92%)
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    2.25$ (77%)
    3.0$ (50%)

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