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TreeFortress Bundle!

Hey everyone! We recently pushed a bunch of fixes you had brought to our attention, so thank you for doing that! Hopefully it plays better all across the board, please keep the feedback coming so we can make this game the best it possibly can be. Patch Notes: 1.1.5 * Upgraded to Unity 5.1.2 * Fixed issues with the screen not fading in, when playing CO-OP/PvP * Fixed QuickRestart on PS4 Controllers (OSX/Windows) * Fixed SaveCentral button mappings (Press Y instead of A) * Fixed getting stuck in ground when slammed by Yeti White * Fixed Xbox One Controller mappings on OSX * Fixed overlay in Asteroid Level for large monitors Feedback for our new Arena and Racing modes would be hugely appreciated, we want to know what YOU think. Lastly, we've made a bundle package that includes JumpJet Rex AND our first game Bardbarian, it's currently on sale for $5 so please pick it up and tell your friends. http://store.steampowered.com/sub/76346


[ 2015-08-20 20:04:37 CET ] [ Original post ]


TreeFortress Bundle!

Hey everyone! We recently pushed a bunch of fixes you had brought to our attention, so thank you for doing that! Hopefully it plays better all across the board, please keep the feedback coming so we can make this game the best it possibly can be. Patch Notes: 1.1.5 * Upgraded to Unity 5.1.2 * Fixed issues with the screen not fading in, when playing CO-OP/PvP * Fixed QuickRestart on PS4 Controllers (OSX/Windows) * Fixed SaveCentral button mappings (Press Y instead of A) * Fixed getting stuck in ground when slammed by Yeti White * Fixed Xbox One Controller mappings on OSX * Fixed overlay in Asteroid Level for large monitors Feedback for our new Arena and Racing modes would be hugely appreciated, we want to know what YOU think. Lastly, we've made a bundle package that includes JumpJet Rex AND our first game Bardbarian, it's currently on sale for $5 so please pick it up and tell your friends. http://store.steampowered.com/sub/76346


[ 2015-08-20 20:04:37 CET ] [ Original post ]


JJR 1.11 Update and SALE!

Hi Guys, we're happy to release the latest update to JJR, that includes new PvP Arena and Race Modes. The game is also currently $4.94 so please go pick it up if you've been putting it off! Arena Modes Get The Cookie Battle with your friends to collect Cookies around the level, and bring them back to feed the Piggy Bank for points. Don't get killed, or you'll drop your cookies! Death Match Classic Death Match, first to 5 kills wins. The best defence is a good offence, kill or be killed! Territories Capture Territories to earn points, and defend it against aggressors. Defence is key in this one! Race Modes Race with up to 4 players on 16 different courses to determine the fastest Dino in the Galaxy! Changes Added a new "Kick Flip" move, mapped to Shoulder Buttons on the controller. This is most useful for PvP, but also can be used in the main campaign to defend yourself against projectiles, or reflect items. Changes to Co-Op Design - Players are now in a 'ghost' state when dead, and will respawn automatically after a few seconds. Re-balanced several of the later levels, smoothing out the spikes in the difficulty curve. Added 2 New Levels to add a bit more length to the campaign. Reduced Prices on Hats / Heads Cleared leaderboards for a few of the levels, and the Adventure, RageQuit & Speedruns Fixed bug with Better Together Achievement Upcoming: We're aware of the black screen bug, as well as co-op spawning and linux issues and are looking into it! Thanks for your patience :D


[ 2015-08-04 16:20:17 CET ] [ Original post ]


JJR 1.11 Update and SALE!

Hi Guys, we're happy to release the latest update to JJR, that includes new PvP Arena and Race Modes. The game is also currently $4.94 so please go pick it up if you've been putting it off! Arena Modes Get The Cookie Battle with your friends to collect Cookies around the level, and bring them back to feed the Piggy Bank for points. Don't get killed, or you'll drop your cookies! Death Match Classic Death Match, first to 5 kills wins. The best defence is a good offence, kill or be killed! Territories Capture Territories to earn points, and defend it against aggressors. Defence is key in this one! Race Modes Race with up to 4 players on 16 different courses to determine the fastest Dino in the Galaxy! Changes Added a new "Kick Flip" move, mapped to Shoulder Buttons on the controller. This is most useful for PvP, but also can be used in the main campaign to defend yourself against projectiles, or reflect items. Changes to Co-Op Design - Players are now in a 'ghost' state when dead, and will respawn automatically after a few seconds. Re-balanced several of the later levels, smoothing out the spikes in the difficulty curve. Added 2 New Levels to add a bit more length to the campaign. Reduced Prices on Hats / Heads Cleared leaderboards for a few of the levels, and the Adventure, RageQuit & Speedruns Fixed bug with “Better Together” Achievement Upcoming: We're aware of the black screen bug, as well as co-op spawning and linux issues and are looking into it! Thanks for your patience :D


[ 2015-08-04 16:20:17 CET ] [ Original post ]


Version 1.1: Introducing PvP Arena and Race Modes!

Hi Guys, we're happy to release the latest update to JJR, that includes new PvP Arena and Race Modes.

Arena Modes


Get The Cookie Battle with your friends to collect Cookies around the level, and bring them back to feed the Piggy Bank for points. Don't get killed, or you'll drop your cookies! Death Match Classic Death Match, first to 5 kills wins. The best defence is a good offence, kill or be killed! Territories Capture Territories to earn points, and defend it against aggressors. Defence is key in this one!

Race Modes


Race with up to 4 players on 16 different courses to determine the fastest Dino in the Galaxy!

Changes


  • Added a new "Kick Flip" move, mapped to Shoulder Buttons on the controller. This is most useful for PvP, but also can be used in the main campaign to defend yourself against projectiles, or reflect items.
  • Changes to Co-Op Design - Players are now in a 'ghost' state when dead, and will respawn automatically after a few seconds.
  • Re-balanced several of the later levels, smoothing out the spikes in the difficulty curve.
  • Added 2 New Levels to add a bit more length to the campaign.
  • Reduced Prices on Hats / Heads
  • Cleared leaderboards for a few of the levels, and the Adventure, RageQuit & Speedruns
  • Fixed bug with “Better Together” Achievement


[ 2015-07-02 21:14:46 CET ] [ Original post ]


Patch Notes: v1.0.4

In the latest builds we've fixed a number of small bugs, mainly with regards to local co-op. Changes include: * Co-Op Fix: Players could lose control after collecting a secret item * Co-Op Fix: Players can get stuck in Floor when warping to Finish Line. * Co-Op Fix: Warps can not be triggered while collecting a Secret Item * Fix: Broken Title Screen w/ Pink Squares * Controller Support: Updated InControl Additional Controller Profiles Added We've also fundamentally changed the way that Co-Op works. We've gotten rid of the checkpoint-respawn system, and now, when you die, you will be turned into a ghost. You can still move around, but can't interact with the world or collect coins. After 5 seconds, you regain full control of your character. Only if all players dia at once, will you need to restart at a checkpoint. The main reason we did this was to improve the 'flow' of co-op, we found it could be quite boring waiting to respawn, especially in Boss fights, or in smaller challenge rooms that don't have many checkpoints. As always, let us know what you think in our forums: http://steamcommunity.com/app/329460/discussions/0/617336568072963774/


[ 2015-05-22 20:31:42 CET ] [ Original post ]


Patch Notes: v1.0.4

In the latest builds we've fixed a number of small bugs, mainly with regards to local co-op. Changes include: * Co-Op Fix: Players could lose control after collecting a secret item * Co-Op Fix: Players can get stuck in Floor when warping to Finish Line. * Co-Op Fix: Warps can not be triggered while collecting a Secret Item * Fix: Broken Title Screen w/ Pink Squares * Controller Support: Updated InControl Additional Controller Profiles Added We've also fundamentally changed the way that Co-Op works. We've gotten rid of the checkpoint-respawn system, and now, when you die, you will be turned into a ghost. You can still move around, but can't interact with the world or collect coins. After 5 seconds, you regain full control of your character. Only if all players dia at once, will you need to restart at a checkpoint. The main reason we did this was to improve the 'flow' of co-op, we found it could be quite boring waiting to respawn, especially in Boss fights, or in smaller challenge rooms that don't have many checkpoints. As always, let us know what you think in our forums: http://steamcommunity.com/app/329460/discussions/0/617336568072963774/


[ 2015-05-22 20:31:42 CET ] [ Original post ]


Patch Notes: v1.0.2

We've pushed an update today with a number of bug fixes and small tweaks. Theses include: * Change: Removed off-screen coins from Seedmore and Globowski * Change: Reduced number of stars required to play Final Boss by 5% (from 81 > 75) * Fix: Linux crash on Bonus Platforms & Switching Scenes * Fix: Music not looping in end levels * Fix: Bug with 126 stars instead of 123 (Leaderboard Planet was being counted) * Fix: No longer will set screen size > native screen resolution * Fix: Flickeing on BossHealthBar when filling up * Fix: Added workaround for WarpDoors triggering when not on door (needs testing / confirmation) * Fix: Missing text for Japanese and Korean locales * COOP Fix: Camera would not center properly on all players if player 1 died * COOP Fix: Players not spaced correctly when respawned at checkpoints * COOP Fix: Player-On-Player collisions disabled on Easy Mode


[ 2015-04-28 16:16:58 CET ] [ Original post ]


Patch Notes: v1.0.2

We've pushed an update today with a number of bug fixes and small tweaks. Theses include: * Change: Removed off-screen coins from Seedmore and Globowski * Change: Reduced number of stars required to play Final Boss by 5% (from 81 > 75) * Fix: Linux crash on Bonus Platforms & Switching Scenes * Fix: Music not looping in end levels * Fix: Bug with 126 stars instead of 123 (Leaderboard Planet was being counted) * Fix: No longer will set screen size > native screen resolution * Fix: Flickeing on BossHealthBar when filling up * Fix: Added workaround for WarpDoors triggering when not on door (needs testing / confirmation) * Fix: Missing text for Japanese and Korean locales * COOP Fix: Camera would not center properly on all players if player 1 died * COOP Fix: Players not spaced correctly when respawned at checkpoints * COOP Fix: Player-On-Player collisions disabled on Easy Mode


[ 2015-04-28 16:16:58 CET ] [ Original post ]


Now Available on Steam - JumpJet Rex, 20% off!

JumpJet Rex is Now Available on Steam and is 20% off!*

A punishing, old school 2-D platformer with a time-trial twist! Players take control of a T-Rex with extraterrestrial jump boots, tasked with saving dino-kind from extinction. Jump, drop and dash your way through 40+ challenging levels and race against the clock to preserve life during the Mesozoic era!

*Offer ends April 28 at 10AM Pacific Time


[ 2015-04-22 03:59:00 CET ] [ Original post ]


Launch Date: April 22nd

Hey guys, we're happy to announce that JumpJet Rex is set to launch April 22nd! One final update will be coming this week, with all of the remaining content, and then next week we launch! Thanks so much to everyone in the Community for all the help and dedication, we wouldn't have such a solid and fun game without all of your input. Once we launch, we will need all the help we can get. Promote the game and recommend it to friends, stream it, post about it, whatever you can do to help us with our momentum would be great. Thanks! Shawn & Mike @ TreeFortress Games


[ 2015-04-13 19:40:20 CET ] [ Original post ]


Launch Date: April 22nd

Hey guys, we're happy to announce that JumpJet Rex is set to launch April 22nd! One final update will be coming this week, with all of the remaining content, and then next week we launch! Thanks so much to everyone in the Community for all the help and dedication, we wouldn't have such a solid and fun game without all of your input. Once we launch, we will need all the help we can get. Promote the game and recommend it to friends, stream it, post about it, whatever you can do to help us with our momentum would be great. Thanks! Shawn & Mike @ TreeFortress Games


[ 2015-04-13 19:40:20 CET ] [ Original post ]


Update #4: SpeedRun Rex!


This update contains a bunch of new features and content, including an all new game mode for SpeedRun afficianados, as well as an Easy mode for the lesser mortals out there. Release Notes: 0.7.0

  • NEW: SpeedRunner Mode
  • NEW: Easy Difficulty mode for beginners
  • NEW: Final DOOM themed area
  • NEW ENEMIES: Beholder, BeholderChaser, Patrolleholder & Globs
  • Video & Audio Settings (Fullscreen, Vsync, Volume etc)
  • Added Keyboard-Mapping Support
  • Ghosts Fade-Out when youre close to them
  • Redesigned Rexs Room & Tutorial
  • Improved first-play experience
  • Improved co-op join experience
  • Bug Fixes x 100
With this, nearly the levels are in the game! Still to come are the Final Boss Fight and End Game scene, which will be our last major update before launch! As always, if you have any questions, please post them in our Steam Forums: http://steamcommunity.com/app/329460/discussions/


[ 2015-03-26 21:20:34 CET ] [ Original post ]


Update #4: SpeedRun Rex!


This update contains a bunch of new features and content, including an all new game mode for SpeedRun afficianados, as well as an “Easy” mode for the lesser mortals out there. Release Notes: 0.7.0

  • NEW: SpeedRunner Mode
  • NEW: Easy Difficulty mode for beginners
  • NEW: Final “DOOM” themed area
  • NEW ENEMIES: Beholder, BeholderChaser, Patrolleholder & Globs
  • Video & Audio Settings (Fullscreen, Vsync, Volume etc)
  • Added Keyboard-Mapping Support
  • Ghosts Fade-Out when you’re close to them
  • Redesigned Rex’s Room & Tutorial
  • Improved first-play experience
  • Improved co-op join experience
  • Bug Fixes x 100
With this, nearly the levels are in the game! Still to come are the Final Boss Fight and End Game scene, which will be our last major update before launch! As always, if you have any questions, please post them in our Steam Forums: http://steamcommunity.com/app/329460/discussions/


[ 2015-03-26 21:20:34 CET ] [ Original post ]


Dev Stream happening now!

We're streaming some Art Design over at Twitch, come drop by, and see how we do what we do! http://www.twitch.tv/treefortressgames


[ 2015-03-24 20:50:55 CET ] [ Original post ]


Dev Stream happening now!

We're streaming some Art Design over at Twitch, come drop by, and see how we do what we do! http://www.twitch.tv/treefortressgames


[ 2015-03-24 20:50:55 CET ] [ Original post ]


New Build coming tomorrow!

Hey guys, we have a new maintenance build posted in the "preview" branch. It includes several small updates, including: * Keyboard Control Mappings * Audio / Visual Settings * Fixes for Rex getting stuck in walls * Improved "First Play Experience" * Redesign Tutorial Flow * Wiped Leaderboards If everything looks good in testing tonight, we'll post it live tomorrow!


[ 2015-03-18 22:37:11 CET ] [ Original post ]


New Build coming tomorrow!

Hey guys, we have a new maintenance build posted in the "preview" branch. It includes several small updates, including: * Keyboard Control Mappings * Audio / Visual Settings * Fixes for Rex getting stuck in walls * Improved "First Play Experience" * Redesign Tutorial Flow * Wiped Leaderboards If everything looks good in testing tonight, we'll post it live tomorrow!


[ 2015-03-18 22:37:11 CET ] [ Original post ]


Update #3.5: Bug Fixes

We're breaking the usual update cycle to bring you a little maintenance patch. CHANGES * Upgraded: to Unity 5 * Fixed issues with Camera reset on Scrolling/Boss Levels * Fixed: Pink text on some devices * Fixed: Steam still thinks app is running after it's closed Please help us out by testing the latest build and let us know of any bugs you find here: http://steamcommunity.com/app/329460/discussions/0/622954302096643741/


[ 2015-03-05 10:10:18 CET ] [ Original post ]


Update #3.5: Bug Fixes

We're breaking the usual update cycle to bring you a little maintenance patch. CHANGES * Upgraded: to Unity 5 * Fixed issues with Camera reset on Scrolling/Boss Levels * Fixed: Pink text on some devices * Fixed: Steam still thinks app is running after it's closed Please help us out by testing the latest build and let us know of any bugs you find here: http://steamcommunity.com/app/329460/discussions/0/622954302096643741/


[ 2015-03-05 10:10:18 CET ] [ Original post ]


CO-OP

Hey everyone! In case you missed it, local co-op mode was released over the weekend. Get out there and start setting some times with a friend or 3! Feedback welcome, thank you so much for all the community participation in feature requests and bug fixes, we love you guys.


[ 2015-02-23 20:56:43 CET ] [ Original post ]


Update #3: Local Co-op Mode is Live!

We have a whopper of an update this week, with 6 new levels, 4 player co-op, a new mini-map and tons of polish / bug fixes. Co-op is currently in beta, so bugs are expected, please help us out by providing feedback in our forums: http://steamcommunity.com/app/329460/discussions/ Release Notes: * New: Co-op game mode * New: 6 new levels * New: In-Level "Warp Doors" * New: MiniMap * New: "3 Star Doors" for Boss Levels * New: "All Coins" bonus * Updated: Core Rex Physics * Updated: Allow Rex to break blocks by Jumping * Updated: Ghosts are auto-selected when replaying levels * Fixed: Yeti's Body is now hit by Snow Balls


[ 2015-02-20 23:46:13 CET ] [ Original post ]


Dev Livestream

If you'd like to watch me make some enemies and obstacles for the 4th area, I'm live right now! http://www.twitch.tv/treefortressgames


[ 2015-02-11 21:05:47 CET ] [ Original post ]


Update #2: Rage Quit Rex Mode!

Hello Dinonauts! We’re happy to announce our 2nd major update pack is out!
Included in this update are:

  • New ultra-punishing “Rage Quit Rex” mode: For the most hardcore of hardcore, you have 3 lives to beat every level and set a time on the leaderboard
  • 10 New Levels, including the brand new “Jungle” area type
  • All New Boss: SEEDMOUR! Take to the skies and take him down
  • New collectibles for your Dinonaut base
[img=http://treefortress.com/wp/wp-content/uploads/2015/02/MarketingSlide-Boss3-300x168.png][img=http://treefortress.com/wp/wp-content/uploads/2015/02/MarketingSlide-Jungle-300x168.png] Thank you all to everyone who’s been playing and giving feedback, we appreciate this and are extremely happy with the reception so far. JJR is shaping up to be a very community driven game and we’re glad to have such great people right out of the gates. Some fantastic JumpJet Rex media coverage since launch: Hope you guys like the new content, stay awesome. Shawn and Mike Treefortress Games


[ 2015-02-05 21:14:33 CET ] [ Original post ]


Update 1 - Shop Explore

Hey everyone! Thanks for all the really positive feedback so far, we're so happy you guys are enjoying JumpJet Rex. We're launching our first update for the game tonight/tomorrow, which will add the SHOP to the galaxy map, so you can start customizing your Rex with your hard earned coins. The shop inventory is random and is run on a 15 minute cooldown timer, so everyone's skins should be quite different! The other side to this is we WILL be wiping the leaderboards with this update, but this is because we want everyone's ghosts to be their new rexes and not just a bunch of standard green rex. We want you to stand out against your competitors. Lastly, a much requested feature is better navigation of the Galaxy Map, Rex now has free roam controls! If you're not over a planet you can also hold "A" to move faster, we hope you like this change. Take care and stay awesome, Mike & Shawn | Treefortress Games


[ 2015-01-15 23:20:20 CET ] [ Original post ]



JumpJet Rex
TreeFortress Games
  • Developer

  • TreeFortress Games
  • Publisher

  • 2015-04-21
  • Release

  • Action Indie Adventure Racing Singleplayer
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (229 reviews)


  • Review Score

  • http://jumpjetrex.com
  • Website

  • https://store.steampowered.com/app/329460 
  • Steam Store

  • The Game includes VR Support



    JumpJet Rex - Linux [381.17 M]

  • Public Linux depots

  • JumpJet Rex - Soundtrack
  • Available DLCs

  • Retro Platformer Flare
    JumpJet Rex features beautiful hand-drawn 16-bit graphics and classic chiptune music that transfers dino lovers back to the 2-D glory days of the early 90’s.

    Secrets and Collectibles
    With dozens of items stashed across the Galaxy, and many secret areas to discover, JumpJet Rex offers plenty to do for the treasure hunters in the house!

    Replayability
    With a time challenge twist, players can replay every level multiple times to prove their platforming prowess. Download ghosts to race against the best players in the world, or compete directly with your friends to see who can post the best times!

    Killer Old School Gameplay
    Remember when platformers were so tough that people would hurt their hands playing, but feel amazing after getting past a level? Relive those moments with JumpJet Rex’s strenuous platforming challenges and retro boss battles.

    Co-op Mode
    Saving all of dinokind from a giant asteroid barreling down on Earth is a pretty tall task for a T-Rex with tiny arms, so players can team up with a friend to take on challenges. Teammates must coordinate efforts in order to avoid mass obliteration.

    Customization and Upgrades
    No two T-Rex’s are alike and fans will be able to customize their character and upgrade their appearance with the loot they collect on their travels.
    MINIMAL SETUP
    • OS: Ubuntu 10.10+
    • Processor: SSE2 instruction set support.
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
    GAMEBILLET

    [ 5949 ]

    19.97$ (20%)
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    2.00$ (90%)
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    0.45$ (85%)
    16.99$ (15%)
    21.99$ (15%)
    20.74$ (17%)
    3.39$ (58%)
    56.67$ (19%)
    GAMERSGATE

    [ 1903 ]

    20.24$ (33%)
    2.0$ (80%)
    8.99$ (55%)
    1.91$ (89%)
    3.67$ (47%)
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    3.38$ (66%)
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    3.0$ (62%)
    5.63$ (62%)
    7.49$ (63%)
    8.79$ (56%)
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    3.0$ (70%)
    1.27$ (89%)
    1.31$ (81%)
    0.75$ (92%)
    0.85$ (83%)
    0.6$ (88%)

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