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TNgineers News - FEB2023
Our favourite moth composer released their debut album, Moth Symphony! Moth is currently three for three on composing TNgineer game music so might as well be one the family and they deserve the shoutout! If youre a fan of APICOs music then youll very much enjoy this, you can grab it on Bandcamp, Spotify, YouTube, and Amazon Music. [hr][/hr]
As you might have seen, weve started planning out the next major content update for APICO - What Lies Beeneath! This update will cover fishing, deep sea diving, coral reefs, more bugs (and actual bugs), and a whole lot more! Follow along on Ko-Fi for the February devlog thatll be out in the next week or so to find out what were up to <3 [hr][/hr]
God help us all Ive only gone and make some Tiktok accounts! But fret not, for next month well be introducing our first new TNgineer to join the team wholl be taking over our social media + community management and will be at least 40% less cringe than me* If you want to get in early you can follow APICO, FTBS, and Rift Breach over there RIGHT NOW [hr][/hr]
This month we also applied for the Xbox Dev programme and got accepted! Were still signing some paperwork but once settled it means well have our own Xbox DevKit, Hivemother help us all We got accepted from proposing Rift Breach (so guess thats happening now) - but should also help us sort out APICOs Xbox build, which has been in limbo for a hot minute/hour/day/year/century [hr][/hr] So thats a wrap on February, bee safe and well see you next month! Love, Ell & Jamie <3 *thats a big ask I know
[ 2023-03-01 22:09:08 CET ] [ Original post ]
Hey friends!
February has been and gone - I know it's the shortest month but damn that was quick! Here's what's been going on:
[hr][/hr]
Moth Symphony
Our favourite moth composer released their debut album, Moth Symphony! Moth is currently three for three on composing TNgineer game music so might as well be one the family and they deserve the shoutout! If youre a fan of APICOs music then youll very much enjoy this, you can grab it on Bandcamp, Spotify, YouTube, and Amazon Music. [hr][/hr]
Ocean Views
As you might have seen, weve started planning out the next major content update for APICO - What Lies Beeneath! This update will cover fishing, deep sea diving, coral reefs, more bugs (and actual bugs), and a whole lot more! Follow along on Ko-Fi for the February devlog thatll be out in the next week or so to find out what were up to <3 [hr][/hr]
Toktik???
God help us all Ive only gone and make some Tiktok accounts! But fret not, for next month well be introducing our first new TNgineer to join the team wholl be taking over our social media + community management and will be at least 40% less cringe than me* If you want to get in early you can follow APICO, FTBS, and Rift Breach over there RIGHT NOW [hr][/hr]
Achievement Unlocked!
This month we also applied for the Xbox Dev programme and got accepted! Were still signing some paperwork but once settled it means well have our own Xbox DevKit, Hivemother help us all We got accepted from proposing Rift Breach (so guess thats happening now) - but should also help us sort out APICOs Xbox build, which has been in limbo for a hot minute/hour/day/year/century [hr][/hr] So thats a wrap on February, bee safe and well see you next month! Love, Ell & Jamie <3 *thats a big ask I know
[ 2023-03-01 22:09:08 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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