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TNgineers News - MAR2023
Another friend joins the gang! Ell took part in a week long game-jam, and the result was Mudborne, an APICO-like focused around frogs + mushrooms. You can read more about the development of the game over the 7 days, or just try the demo out for yourself on itch.io or Steam! [hr][/hr]
Speaking of friends joining the gang, we have a new TNgineer! Some of you might recognise StarVenus/Beenus from Discord or /r/APICO, were delighted to announce shell be joining us as a social + community manager! Its getting a bit hectic managing 3 (now 4) games, so reinforcements were needed, and have arrived! [hr][/hr]
Feed The Beasts finally has a steam page, so you can get those wishlists in and follow us for updates on the progress of the game! Were slowly edging towards a demo release, and cant wait to share it with you all! [hr][/hr]
Some of you may remember our Design A Bee competition back before the butterfly update - well were doing another one, and this time its for designing your own butterfly! The winning design will be added to the game, plus the designer will win a bunch of prizes too - check the announcement post for more info! [hr][/hr] So thats a wrap on March, bee safe and well see you next month! Love, Ell & Jamie (AND BEENUS) <3
[ 2023-03-30 12:21:32 CET ] [ Original post ]
Hey friends!
March has flown by, and with it the weather has slowly turned from wet and rainy to... well still wet and rainy cos it's the UK baby!!!! Here's what's been going on
[hr][/hr]
Mudborne
Another friend joins the gang! Ell took part in a week long game-jam, and the result was Mudborne, an APICO-like focused around frogs + mushrooms. You can read more about the development of the game over the 7 days, or just try the demo out for yourself on itch.io or Steam! [hr][/hr]
Beenus
Speaking of friends joining the gang, we have a new TNgineer! Some of you might recognise StarVenus/Beenus from Discord or /r/APICO, were delighted to announce shell be joining us as a social + community manager! Its getting a bit hectic managing 3 (now 4) games, so reinforcements were needed, and have arrived! [hr][/hr]
FTBS Steam Page!
Feed The Beasts finally has a steam page, so you can get those wishlists in and follow us for updates on the progress of the game! Were slowly edging towards a demo release, and cant wait to share it with you all! [hr][/hr]
Butterfly Competition!
Some of you may remember our Design A Bee competition back before the butterfly update - well were doing another one, and this time its for designing your own butterfly! The winning design will be added to the game, plus the designer will win a bunch of prizes too - check the announcement post for more info! [hr][/hr] So thats a wrap on March, bee safe and well see you next month! Love, Ell & Jamie (AND BEENUS) <3
[ 2023-03-30 12:21:32 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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