▶
TNgineers News - APR2023
In case you missed it, a release date for consoles for the 2.0 Butterfly Update has now been announced! I Cant Beelieve Its Not Butter(flies) will be fluttering over to Nintendo Switch & Playstation on May 11th - save the date! [hr][/hr]
The Design A Butterfly competition has now ended! Thanks so much to everyone who took part. Well setup a post soon for voting to let you all decide your favourite that will be added into the 3.0 update! [hr][/hr]
Mudborne has now already reached over 1000 wishlists! Thanks so much to everyone whos checked out the demo - well absolutely be coming back to this one later in the year, and start planning a full game! <3 [hr][/hr]
Were super happy to say that the Family Gaming DB gave APICO the family gaming award + recommendation for 2022 Weve spent a lot of time making sure APICO is enjoyable for all ages, so it means a lot to be given this! [hr][/hr] So thats a wrap on April, bee safe and well see you next month! Love,Ell & Jamie
[ 2023-05-01 09:09:17 CET ] [ Original post ]
Hey friends!
April has been and gone, finally bringing some sunshine and bumblebees to the garden! Here's what we've been up to:
[hr][/hr]
2.0 Update For Consoles
In case you missed it, a release date for consoles for the 2.0 Butterfly Update has now been announced! I Cant Beelieve Its Not Butter(flies) will be fluttering over to Nintendo Switch & Playstation on May 11th - save the date! [hr][/hr]
Butterfly Competition
The Design A Butterfly competition has now ended! Thanks so much to everyone who took part. Well setup a post soon for voting to let you all decide your favourite that will be added into the 3.0 update! [hr][/hr]
Mudborne
Mudborne has now already reached over 1000 wishlists! Thanks so much to everyone whos checked out the demo - well absolutely be coming back to this one later in the year, and start planning a full game! <3 [hr][/hr]
Family Gaming DB
Were super happy to say that the Family Gaming DB gave APICO the family gaming award + recommendation for 2022 Weve spent a lot of time making sure APICO is enjoyable for all ages, so it means a lot to be given this! [hr][/hr] So thats a wrap on April, bee safe and well see you next month! Love,Ell & Jamie
[ 2023-05-01 09:09:17 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB