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TNgineers News - MAY2023
May 20th was APICOs birthday! We had lots of deals and sales to celebrate - dont worry if you missed out though as we have an Itch.io one still to come! The hive doubled in size in just a week, so thank you to all the newbees that have joined us - we hope you enjoy <3 [hr][/hr]
Voting has now ended for the Design A Butterfly competition, and the winner was @Hollibees Sunset Butterfly Everyone had such a difficult time deciding, thank you for all the artists for their wonderful entries! [hr][/hr]
So its been confirmed APICO will be coming to Xbox soon, stay tuned next month for some date announcements! Xbox initial release will include the 2.0 butterfly update by default <3 [hr][/hr]
The groundwork for 3.0, aka What Lies Beeneath has started, with a hefty devlog you can read over on Ko-Fi or Steam! No dates to announce yet but were still aiming for Q3/Q4 this year <3 [hr][/hr] So thats a wrap on May, bee safe and well see you next month! Love, Ell & Jamie
[ 2023-05-31 12:07:05 CET ] [ Original post ]
Hey friends!
May has flown by, and it's an important anniversary month for both APICO and myself personally, marking the start of me making games 3 years ago. Here's whats been going on:
[hr][/hr]
APICOs Birthday
May 20th was APICOs birthday! We had lots of deals and sales to celebrate - dont worry if you missed out though as we have an Itch.io one still to come! The hive doubled in size in just a week, so thank you to all the newbees that have joined us - we hope you enjoy <3 [hr][/hr]
Butterfly Design Winner
Voting has now ended for the Design A Butterfly competition, and the winner was @Hollibees Sunset Butterfly Everyone had such a difficult time deciding, thank you for all the artists for their wonderful entries! [hr][/hr]
APICO On Xbox
So its been confirmed APICO will be coming to Xbox soon, stay tuned next month for some date announcements! Xbox initial release will include the 2.0 butterfly update by default <3 [hr][/hr]
APICO 3.0 Beegins
The groundwork for 3.0, aka What Lies Beeneath has started, with a hefty devlog you can read over on Ko-Fi or Steam! No dates to announce yet but were still aiming for Q3/Q4 this year <3 [hr][/hr] So thats a wrap on May, bee safe and well see you next month! Love, Ell & Jamie
[ 2023-05-31 12:07:05 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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