▶
v0.2.0
hey researchers! nextfest will soon be upon us, so it was time to give this old demo a little bit of dusting! i've revisited the demo and made a few tweaks that I think should help make it more interesting and keep the puzzle focus, plus some general tweaks to the "boss" - main change is that to use the escape door slots you need to add, activate, and connect 3 different yellow power rooms. Activating all three will let you then use the escape option in any door as usual. there's also now a leaderboard - sadly demos are not allowed a leaderboard page like normal games, but you'll be able to see the 10 ten scores after you beat the game, so now you can prove your status as employee of the year! glhf! ~ ell =[ changed ]= - scores are now saved to a leaderboard, shown at victory - yellow rooms are now power rooms, connect 3 to proceed - minibosses will spawn in yellow rooms, be sure you're ready! - minibosses will grant a green treasure card on defeat - having powered rooms on your network gives some new benefits to help you - shops are now found in blue safe rooms, but now require power to be active - green rooms are now treasure rooms, same function as before - you can now access the keycard index with [H], which explains the different cards - increased knockback and impact on enemies - added freeze barrels that will slow nearby enemies when exploded - equipping an upgrade of the same weapon will auto-scrap the old one - reduced elevator room time to 1:30 instead of 2:00 - reduced tentacle spawn rate in elevator room - removed some of the more "holey" room layouts - added various scenery objects and a couple of "posters" =[ fixed ]= - fixed some notices dismissing even though they're still needed - fixed the visual glitch with the final elevator (missing floor) - fixed the sound button not toggling during first few seconds of a new run - fixed hitboxes on a couple of enemy attacks - fixed enemies spawning in walls (maybe?)
[ 2023-06-13 16:25:39 CET ] [ Original post ]
====MESSAGE_STARTS====
hey researchers! nextfest will soon be upon us, so it was time to give this old demo a little bit of dusting! i've revisited the demo and made a few tweaks that I think should help make it more interesting and keep the puzzle focus, plus some general tweaks to the "boss" - main change is that to use the escape door slots you need to add, activate, and connect 3 different yellow power rooms. Activating all three will let you then use the escape option in any door as usual. there's also now a leaderboard - sadly demos are not allowed a leaderboard page like normal games, but you'll be able to see the 10 ten scores after you beat the game, so now you can prove your status as employee of the year! glhf! ~ ell =[ changed ]= - scores are now saved to a leaderboard, shown at victory - yellow rooms are now power rooms, connect 3 to proceed - minibosses will spawn in yellow rooms, be sure you're ready! - minibosses will grant a green treasure card on defeat - having powered rooms on your network gives some new benefits to help you - shops are now found in blue safe rooms, but now require power to be active - green rooms are now treasure rooms, same function as before - you can now access the keycard index with [H], which explains the different cards - increased knockback and impact on enemies - added freeze barrels that will slow nearby enemies when exploded - equipping an upgrade of the same weapon will auto-scrap the old one - reduced elevator room time to 1:30 instead of 2:00 - reduced tentacle spawn rate in elevator room - removed some of the more "holey" room layouts - added various scenery objects and a couple of "posters" =[ fixed ]= - fixed some notices dismissing even though they're still needed - fixed the visual glitch with the final elevator (missing floor) - fixed the sound button not toggling during first few seconds of a new run - fixed hitboxes on a couple of enemy attacks - fixed enemies spawning in walls (maybe?)
====MESSAGE_ENDS====
[ 2023-06-13 16:25:39 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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