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TNgineers News - NOV2023
The demo for our factory-cooking simulator, Snacktorio, has finally been released! Thanks so much to all of you chefs, players and content creators for your support <3 If youd like to get a taste of whats in store you can watch the trailer below, or just go try out the demo on Steam! https://www.youtube.com/watch?v=kIsDeQQokwM [hr][/hr]
In the middle of the month we snuggled up and celebrated cozy games through the Cozy Quest Festival hosted on Steam, with APICO and Mudborne!
The organizers, Secret Mode, hosted a lovely stream to try out some of the games and demo taking part in the festival, and played the Mudborne demo while interviewing Ell, which you can watch here. [hr][/hr]
Our little froggy nature-sim reached 10,000 wishlists last month! We are so happy and thankful to each and every single person whos supported Mudborne, played it, and wishlisted it on Steam. Heres all 10,000 of you, live in-game:
[hr][/hr] Aaand thats it for this months recap! Thanks for sticking with us and keeping the soups coming :) Take care! Manon, Ell and Jamie
[ 2023-11-30 15:57:59 CET ] [ Original post ]
Hi friends!
Its almost December, which means its time to recap what happened last month!
[hr][/hr]
Snacktorio: Ready To Order!
The demo for our factory-cooking simulator, Snacktorio, has finally been released! Thanks so much to all of you chefs, players and content creators for your support <3 If youd like to get a taste of whats in store you can watch the trailer below, or just go try out the demo on Steam! https://www.youtube.com/watch?v=kIsDeQQokwM [hr][/hr]
Cozy Quest Steam Festival
In the middle of the month we snuggled up and celebrated cozy games through the Cozy Quest Festival hosted on Steam, with APICO and Mudborne!
The organizers, Secret Mode, hosted a lovely stream to try out some of the games and demo taking part in the festival, and played the Mudborne demo while interviewing Ell, which you can watch here. [hr][/hr]
10,000 FROGS
Our little froggy nature-sim reached 10,000 wishlists last month! We are so happy and thankful to each and every single person whos supported Mudborne, played it, and wishlisted it on Steam. Heres all 10,000 of you, live in-game:
[hr][/hr] Aaand thats it for this months recap! Thanks for sticking with us and keeping the soups coming :) Take care! Manon, Ell and Jamie
[ 2023-11-30 15:57:59 CET ] [ Original post ]
Rift Breach
ellraiser
Developer
TNgineers
Publisher
1970-01-01
Release
Singleplayer Tags
Game News Posts:
23
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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