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TNgineers News - FEB2024

Hi friends, hope youre doing well! Its already the beginning of a new month, and you know the drill: its time for a new recap! [hr][/hr]

Celebrating Black History Month


APICO took part in Humble's Exceptional Indie Allies Bundle, along with 6 other amazing games, to celebrate Black History Month and raise money for NPower. Big thanks to everyone who supported the cause - so far youve helped raise over $25,000! (Also if youre quick you can still grab the bundle today!) [hr][/hr]

LVE JAM 2024


Ell took a little week break from finishing APICOs Honeycore Update to join this years LVE game jam with their submission, Synthesis! In Ells own words; [quote=ellraiser]this year the theme was interface so you know I had to! I wanted to make a bit of an abstract puzzle game where the player isn't taught any controls and has to learn through trial and error, and I'm happy with how it all ended up! It was also my first time making music for a game so... enjoy that lol[/quote]
You can try out the jam game over on itch.io here! [hr][/hr]

Whitethorn Winter


Whitethorn Games, APICOs publisher, held a celebration of gaming across all the games in their catalogue through a showcase and Steam event (you can catch the vod here) While we didnt have anything to show, there was some nice sneak peaks at our sibling games, like Magical Delicacy and Botany Manor! [hr][/hr]

Final Countdown


Its been a bit of a slow year so far, with not much to share while Ell plugs away at finishing the final update, however we have got some lovely things planned for the 4.0 launch to look forward to, so be sure to keep an eye out. Well also havs the Steam Spring Sale coming very soon (March 14th!) with the deepest discount to-date for APICO and the soundtracks, so a perfect time to pick up APICO and catch up with everything before the last update [hr][/hr] Aaand that was February at TNgineers! As always, thank you so much for your support <3 Take care! Manon, Ell and Jamie


[ 2024-03-01 18:55:03 CET ] [ Original post ]

Rift Breach
ellraiser Developer
TNgineers Publisher
1970-01-01 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...


Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...

It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.

While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...



  • 2D top-down dungeon crawler
  • "Player-cedural" generation, you build the rooms you need
  • Fight your way through various enemies and puzzles
  • Manage containment across the floor to prevent disaster
  • Dynamic music system (music by Mothense!)



Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.

You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.

Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
  • A whole range of friends + foes to meet and fight (or fight and meet who knows)
  • Different buffs and debuffs for having certain pods connected or chained together
  • Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
  • More type of keycards, doors that require multiple keycards, more NPCs
  • More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
  • Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
  • Several floors, taking you through Personnel, Engineering, Research and Containment

If you like the demo and want to see more please give it a wishlist so I know! <3



If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: Intel HD Integrated
  • Storage: 250 MB available space
GAMEBILLET

[ 6138 ]

4.19$ (16%)
6.55$ (18%)
21.24$ (15%)
3.43$ (14%)
4.42$ (78%)
5.07$ (15%)
50.95$ (15%)
7.99$ (68%)
14.79$ (51%)
2.50$ (75%)
16.59$ (17%)
16.88$ (16%)
16.99$ (15%)
13.19$ (18%)
4.24$ (15%)
14.98$ (40%)
8.27$ (17%)
17.79$ (11%)
0.86$ (78%)
11.04$ (15%)
31.89$ (20%)
11.04$ (15%)
10.05$ (54%)
26.39$ (12%)
33.99$ (15%)
1.50$ (90%)
4.19$ (16%)
7.95$ (20%)
8.00$ (60%)
0.80$ (90%)
GAMERSGATE

[ 3464 ]

19.24$ (45%)
6.97$ (85%)
14.99$ (50%)
1.0$ (80%)
2.21$ (83%)
4.5$ (77%)
2.25$ (89%)
4.25$ (79%)
4.5$ (77%)
4.25$ (75%)
1.28$ (91%)
4.37$ (78%)
3.6$ (82%)
0.88$ (91%)
1.75$ (75%)
13.5$ (55%)
0.86$ (57%)
5.4$ (82%)
6.25$ (75%)
0.68$ (89%)
3.0$ (80%)
7.19$ (20%)
3.6$ (80%)
14.99$ (25%)
4.75$ (76%)
35.99$ (10%)
16.0$ (60%)
24.0$ (60%)
1.0$ (90%)
7.49$ (63%)

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