Hey friends - IT'S NEW GAME TIME!
Im excited to announce that Mudbornes new demo is out RIGHT NOW on Steam:
https://store.steampowered.com/app/2355150/Mudborne/
Im also excited to announce that the lovely folks at Future Friends will be helping to publish your new fav froggy game with me. Check out the trailer below for a sneak peak of what you're in for:
https://www.youtube.com/watch?v=jJq7u9hcAUg&ab_channel=TNgineersOfficial
A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, that act as keys to let you travel between the waking and dreaming worlds - the demo takes you through the main mechanics and creating 8 different species. If you love APICO I think youll love this, theres a lot of stuff Im doing differently but you should still feel right at home.
Whether you played the original gamejam version or not youre in for a treat, as this is a completely new game, new art, new mechanics, new music, new engine - the whole works. Im really looking forward to you all getting your slimy green hands on it, I hop you enjoy!! <3
Dampest regards,
Ell
[ 2024-08-14 14:04:11 CET ] [ Original post ]
WARNING...
CONTAINMENT BREACHED...
PLEASE PROCEED CALMLY TO YOUR CLOSEST ESCAPE PODS...
Rift Breach is a "player-cedural" sci-fi dungeon crawler where YOU choose the next room. Your options are rarely beneficial, with random traps, puzzles and enemies lying in wait. Act quickly, for failure to manage your situation will cause a rapidly-spreading, merciless threat to the entire facility itself...
It's your first day at Pocket Rift Inc., what could go wrong? Everything apparently.
While being shown the ropes one of the facilities containment zones is breached, leaving you stranded from the rest of the crew with nothing but a handful of keycards and your wits. The good news is you remember from the training video something about escape pods?
The bad news is you don't exactly know how to get there...
- 2D top-down dungeon crawler
- "Player-cedural" generation, you build the rooms you need
- Fight your way through various enemies and puzzles
- Manage containment across the floor to prevent disaster
- Dynamic music system (music by Mothense!)
Rift Breach is a small game made by me, ellraiser, as part of a personal 1-month gamejam to help improve my game development skills! Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, I wanted to experiment with having the player decide the proc-gen of the dungeon, and how that would effect "keys" as a resource.
You can read more about why I wanted to make this game and the design process behind it over on Ko-Fi.
Currently this is just a prototype / demo to prove the concept, so there's only one main floor + boss, but future plans include:
- A whole range of friends + foes to meet and fight (or fight and meet who knows)
- Different buffs and debuffs for having certain pods connected or chained together
- Lot's of different melee / ranged weapons plus misc. "weapons" like shields, dodge-roll
- More type of keycards, doors that require multiple keycards, more NPCs
- More puzzle / trap rooms, think LoZ old-school style dungeon puzzles
- Harder, more unforgiving modes: faster breaches, quicker spread, breached keycards...
- Several floors, taking you through Personnel, Engineering, Research and Containment
If you like the demo and want to see more please give it a wishlist so I know! <3
If you want to follow along with the project you can catch me on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
- OS: Ubuntu 20.04 LTS
- Processor: Intel Core i5 (4th Gen)Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: Intel HD Integrated
- Storage: 250 MB available space
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