
Diceheart: A roguelite about conquering luck
Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles, inspired by Slay the Spire, the Mother series, and Dungeons & Dragons.Armed with only your dice and a few tricks up your sleeves, venture into the mysterious Quantum Realm, a bizarre subterannean landscape where spacetime has folded in on itself. Fight your way through rogue chestnuts, wasabi samurai, and a smorgasbord of other dangerous weirdos as they attempt to halt your exploration of this mysterious world.
Bolster your arsenal of dice, cast devastating gambits, and gather trick items that seem to have power over fate itself. Uncover the secrets of the Quantum Realm, and conquer luck itself.
For more information about Diceheart, including planned features and to submit direct feedback, please visit our website.
1.0.2 (Patch)
[spoiler]ACACIAs[/spoiler] modifiers are now applied at the start of the round
Spread and derivative gambit costs made more lenient
Equi Tea has more stringent prerequisites
[spoiler]BOREAS[/spoiler] heals by 10 per frozen die you have
[spoiler]Chaos[/spoiler] will always have at least 1 ability active
Gavel will deal unblockable damage
[spoiler]Chaos[/spoiler] ability values are now 4 instead of 2
Radioactive Lamp now reduces enemy block and has a lower charge requirement
Prevented the following tricks appearing on final level:
Slotting dice in gambits now updates the selected/remaining display
Used dice are now a bit darker to help distinguish them
Added leaderboard dev tags
Added SFX when popping Bubbled
Added extra info in certain tutorial messages
Fixed leaderboard vs. run summary score discrepancy
Fixed rerolling a frozen die when you have Winter Shorts breaking dice
Fixed loading into final level throwing errors
Fixed damage/effect indicators stacking
Fixed Taunt not preventing tricks and gambit targeting
Fixed Ghost Pepper weakened/buffed death SFX desync
Fixed Sand Pest not updating poison death prediction
Fixed a crash that would occur when Revenge triggered Obligatory Thorns
Fixed dice sometimes rolling skewed
Fixed gambits occasionally not being castable
Fixed gambits appearing interactable at the start of a battle when they're not supposed to be
Fixed Wafer Shields clear indicator appearing on dead enemies spaces
Fixed blurry text throughout the game
Fixed Ash gambit using incorrect emblem sprite
Fixed being able to auto attack during Bernando's/Kuraokami's phase change animation
Fixed holy heal not activating when you kill the last enemy in a battle
Fixed error that occurred when you defeated the final boss and died at the same time
Fixed game not being interactable on first launch
Fixed stray return carriage in holy tooltip
Fixed Sticky wording
Fixed Prime Number Sequence and Dowsing Rod interaction
Fixed D4 Shear not consuming overcharged pips and potentially fix issues when using it near the dice limit
Fixed burn not dealing 1 damage from being hit by a 0-value/damage die
Fixed Idol of Balance indicator not showing trick icon
Fixed ability/modifier inconsistencies between regular/blood fountain enemy configs
Fixed Deinsulator causing a softlock against certain enemies
Fixed styling inconsistency in poison tooltip and hints
Balance Changes:
[spoiler]Necro MaDjinn[/spoiler] no longer attacks with necro dice every turn[spoiler]ACACIAs[/spoiler] modifiers are now applied at the start of the round
Spread and derivative gambit costs made more lenient
Equi Tea has more stringent prerequisites
[spoiler]BOREAS[/spoiler] heals by 10 per frozen die you have
[spoiler]Chaos[/spoiler] will always have at least 1 ability active
Gavel will deal unblockable damage
[spoiler]Chaos[/spoiler] ability values are now 4 instead of 2
Radioactive Lamp now reduces enemy block and has a lower charge requirement
Prevented the following tricks appearing on final level:
- Bottled Gold Dust
- Cartographer's Grant
- Dice Egg
- Diehydrogen Monoxide
- Tempering Temperance
- Dowsing Rod
- Unusual Harvest
- Agnostic Manifesto
- [spoiler]Roccy Road[/spoiler] has better positive modifiers and moveset is no longer random
- [spoiler]Gingerdead Man[/spoiler] now appears alongside a fly in the easy pool to make use of Taunt
- [spoiler]Bubblesia[/spoiler] has positive modifiers instead of negative and is now more aggressive
- Blood Fountain [spoiler]Mushaloon[/spoiler] has Revenge to tie it in thematically with Flying Agarics mines
- [spoiler]Moray Heeler[/spoiler] and Archdeacrustacean get a positive modifier on their heal dice
- Reduced player element value sum required for [spoiler]Octosader's[/spoiler] conditional movesets
- [spoiler]Sir Shrimpalot[/spoiler] now has Bubble
- [spoiler]Turtlekin's[/spoiler] Autoblock value is higher
- [spoiler]Toothankhamun[/spoiler] is now Sticky and has positive modifiers
Minor Changes:
Slowed down panning speed with WASD on the mapSlotting dice in gambits now updates the selected/remaining display
Used dice are now a bit darker to help distinguish them
Added leaderboard dev tags
Added SFX when popping Bubbled
Added extra info in certain tutorial messages
Fixes:
Fixed a sporadic soft lock that could occur in battlesFixed leaderboard vs. run summary score discrepancy
Fixed rerolling a frozen die when you have Winter Shorts breaking dice
Fixed loading into final level throwing errors
Fixed damage/effect indicators stacking
Fixed Taunt not preventing tricks and gambit targeting
Fixed Ghost Pepper weakened/buffed death SFX desync
Fixed Sand Pest not updating poison death prediction
Fixed a crash that would occur when Revenge triggered Obligatory Thorns
Fixed dice sometimes rolling skewed
Fixed gambits occasionally not being castable
Fixed gambits appearing interactable at the start of a battle when they're not supposed to be
Fixed Wafer Shields clear indicator appearing on dead enemies spaces
Fixed blurry text throughout the game
Fixed Ash gambit using incorrect emblem sprite
Fixed being able to auto attack during Bernando's/Kuraokami's phase change animation
Fixed holy heal not activating when you kill the last enemy in a battle
Fixed error that occurred when you defeated the final boss and died at the same time
Fixed game not being interactable on first launch
Fixed stray return carriage in holy tooltip
Fixed Sticky wording
Fixed Prime Number Sequence and Dowsing Rod interaction
Fixed D4 Shear not consuming overcharged pips and potentially fix issues when using it near the dice limit
Fixed burn not dealing 1 damage from being hit by a 0-value/damage die
Fixed Idol of Balance indicator not showing trick icon
Fixed ability/modifier inconsistencies between regular/blood fountain enemy configs
Fixed Deinsulator causing a softlock against certain enemies
Fixed styling inconsistency in poison tooltip and hints
[ 2023-12-21 17:59:03 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2Gb Video Memory. with OpenGL 3.2+ and Vulkan support
- Storage: 3 GB available space
Recommended Setup
- OS: Linux Ubuntu Steam OS 20.04 or higher
- Processor: Octa Core processor > 3.0GHzMemory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2070. AMD Radeon 5700XTNetwork: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: Best load times with SSD
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