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1.0.2 (Patch)
[spoiler]Necro MaDjinn[/spoiler] no longer attacks with necro dice every turn [spoiler]ACACIAs[/spoiler] modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent prerequisites [spoiler]BOREAS[/spoiler] heals by 10 per frozen die you have [spoiler]Chaos[/spoiler] will always have at least 1 ability active Gavel will deal unblockable damage [spoiler]Chaos[/spoiler] ability values are now 4 instead of 2 Radioactive Lamp now reduces enemy block and has a lower charge requirement Prevented the following tricks appearing on final level:
Slowed down panning speed with WASD on the map Slotting dice in gambits now updates the selected/remaining display Used dice are now a bit darker to help distinguish them Added leaderboard dev tags Added SFX when popping Bubbled Added extra info in certain tutorial messages
Fixed a sporadic soft lock that could occur in battles Fixed leaderboard vs. run summary score discrepancy Fixed rerolling a frozen die when you have Winter Shorts breaking dice Fixed loading into final level throwing errors Fixed damage/effect indicators stacking Fixed Taunt not preventing tricks and gambit targeting Fixed Ghost Pepper weakened/buffed death SFX desync Fixed Sand Pest not updating poison death prediction Fixed a crash that would occur when Revenge triggered Obligatory Thorns Fixed dice sometimes rolling skewed Fixed gambits occasionally not being castable Fixed gambits appearing interactable at the start of a battle when they're not supposed to be Fixed Wafer Shields clear indicator appearing on dead enemies spaces Fixed blurry text throughout the game Fixed Ash gambit using incorrect emblem sprite Fixed being able to auto attack during Bernando's/Kuraokami's phase change animation Fixed holy heal not activating when you kill the last enemy in a battle Fixed error that occurred when you defeated the final boss and died at the same time Fixed game not being interactable on first launch Fixed stray return carriage in holy tooltip Fixed Sticky wording Fixed Prime Number Sequence and Dowsing Rod interaction Fixed D4 Shear not consuming overcharged pips and potentially fix issues when using it near the dice limit Fixed burn not dealing 1 damage from being hit by a 0-value/damage die Fixed Idol of Balance indicator not showing trick icon Fixed ability/modifier inconsistencies between regular/blood fountain enemy configs Fixed Deinsulator causing a softlock against certain enemies Fixed styling inconsistency in poison tooltip and hints
[ 2023-12-21 17:59:03 CET ] [ Original post ]
Balance Changes:
[spoiler]Necro MaDjinn[/spoiler] no longer attacks with necro dice every turn [spoiler]ACACIAs[/spoiler] modifiers are now applied at the start of the round Spread and derivative gambit costs made more lenient Equi Tea has more stringent prerequisites [spoiler]BOREAS[/spoiler] heals by 10 per frozen die you have [spoiler]Chaos[/spoiler] will always have at least 1 ability active Gavel will deal unblockable damage [spoiler]Chaos[/spoiler] ability values are now 4 instead of 2 Radioactive Lamp now reduces enemy block and has a lower charge requirement Prevented the following tricks appearing on final level:
- Bottled Gold Dust
- Cartographer's Grant
- Dice Egg
- Diehydrogen Monoxide
- Tempering Temperance
- Dowsing Rod
- Unusual Harvest
- Agnostic Manifesto
- [spoiler]Roccy Road[/spoiler] has better positive modifiers and moveset is no longer random
- [spoiler]Gingerdead Man[/spoiler] now appears alongside a fly in the easy pool to make use of Taunt
- [spoiler]Bubblesia[/spoiler] has positive modifiers instead of negative and is now more aggressive
- Blood Fountain [spoiler]Mushaloon[/spoiler] has Revenge to tie it in thematically with Flying Agarics mines
- [spoiler]Moray Heeler[/spoiler] and Archdeacrustacean get a positive modifier on their heal dice
- Reduced player element value sum required for [spoiler]Octosader's[/spoiler] conditional movesets
- [spoiler]Sir Shrimpalot[/spoiler] now has Bubble
- [spoiler]Turtlekin's[/spoiler] Autoblock value is higher
- [spoiler]Toothankhamun[/spoiler] is now Sticky and has positive modifiers
Minor Changes:
Slowed down panning speed with WASD on the map Slotting dice in gambits now updates the selected/remaining display Used dice are now a bit darker to help distinguish them Added leaderboard dev tags Added SFX when popping Bubbled Added extra info in certain tutorial messages
Fixes:
Fixed a sporadic soft lock that could occur in battles Fixed leaderboard vs. run summary score discrepancy Fixed rerolling a frozen die when you have Winter Shorts breaking dice Fixed loading into final level throwing errors Fixed damage/effect indicators stacking Fixed Taunt not preventing tricks and gambit targeting Fixed Ghost Pepper weakened/buffed death SFX desync Fixed Sand Pest not updating poison death prediction Fixed a crash that would occur when Revenge triggered Obligatory Thorns Fixed dice sometimes rolling skewed Fixed gambits occasionally not being castable Fixed gambits appearing interactable at the start of a battle when they're not supposed to be Fixed Wafer Shields clear indicator appearing on dead enemies spaces Fixed blurry text throughout the game Fixed Ash gambit using incorrect emblem sprite Fixed being able to auto attack during Bernando's/Kuraokami's phase change animation Fixed holy heal not activating when you kill the last enemy in a battle Fixed error that occurred when you defeated the final boss and died at the same time Fixed game not being interactable on first launch Fixed stray return carriage in holy tooltip Fixed Sticky wording Fixed Prime Number Sequence and Dowsing Rod interaction Fixed D4 Shear not consuming overcharged pips and potentially fix issues when using it near the dice limit Fixed burn not dealing 1 damage from being hit by a 0-value/damage die Fixed Idol of Balance indicator not showing trick icon Fixed ability/modifier inconsistencies between regular/blood fountain enemy configs Fixed Deinsulator causing a softlock against certain enemies Fixed styling inconsistency in poison tooltip and hints
[ 2023-12-21 17:59:03 CET ] [ Original post ]
Diceheart
Bad Impression Games
Developer
SiFire Ltd
Publisher
2023
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
Positive
(18 reviews)
Public Linux Depots:
- [0 B]
Diceheart: A roguelite about conquering luck
Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles, inspired by Slay the Spire, the Mother series, and Dungeons & Dragons.
Armed with only your dice and a few tricks up your sleeves, venture into the mysterious Quantum Realm, a bizarre subterannean landscape where spacetime has folded in on itself. Fight your way through rogue chestnuts, wasabi samurai, and a smorgasbord of other dangerous weirdos as they attempt to halt your exploration of this mysterious world.
Bolster your arsenal of dice, cast devastating gambits, and gather trick items that seem to have power over fate itself. Uncover the secrets of the Quantum Realm, and conquer luck itself.
For more information about Diceheart, including planned features and to submit direct feedback, please visit our website.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2Gb Video Memory. with OpenGL 3.2+ and Vulkan support
- Storage: 3 GB available space
- OS: Linux Ubuntu Steam OS 20.04 or higher
- Processor: Octa Core processor > 3.0GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2070. AMD Radeon 5700XTNetwork: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: Best load times with SSD
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