





In a not too far away future, mankind finally stepped over the edge of the abyss: The world lies in ruins, the few survivors not only fight each other but also have to deal with the countless new creatures raging over the wasted lands.
After years of slavery, you finally managed to break out. Now it is time to pay back you tormentors and to climb to the top:
Fight your way through hordes of mutants, zombies, aliens, robots and everything in between. At the end of each level a ruthless boss awaits your punishment, carrying valuable loot for you to take. Each new body part gives you a powerful active skill, each run let you create a new unique build of your likings.
But be aware: A single moment of carelessness can easily cost you your live - and your journey will start all over again!

Features
- Collect scrap to buy or upgrade items or body parts between the levels
- Fight against over 40 different types of enemies
- Procedural generated levels in nine different themes
- Hundreds of unique body parts and items
- Collect XP to unlock permanent upgrades
- Easy difficulty mode with automatic aiming
- Extremely optimized to run well and beautiful even on older hardware
Fixed boss weapon variety on Steam Deck (Linux) and OSX
Fixed recover body parts perk not working all the time.
Fixed loading issues on victory or defeat.
Fixed random start button blocker and rusty pistol issues.
- adjusted boss equipment and power to make the boss fights more balanced,
- slightly increased life-steal stats
- fixed rain of death start delay,
- disabled shield generator while rain of death,
- fixed random loading issues
- fixed player knockback movement,
- improved player knockback movement close to walls,
- fixed rain of death, again
- fixed game occasionally getting stuck on load
- save auto shoot state for next level
- gamepad UI/UX fixes,
- fixed max resistance and max critical values not being applied properly
- fixed resolution settings
- fixed death rain not showing on all maps,
- fixed duplicated items in shops,
- fixed disappearing equipment/item icons while shopping
Unfortunately the release of Scrappage was more early access than a complete game: Many features were missing and it really was a buggy mess.
Though there are still a few bugs here and there, Scrappage is now more stable than ever. And the list of features added since launch grows longer and longer:
- new final epic boss fight
- full local coop support
- new start characters
- improved UI, more feedback
- new maps, skills, enemies, defenses, weapons, items, body parts, music and more
- great balancing improvements
- quadrillions of bugs fixes
If you haven't played Scrappage for a while, please give it a another try.
Thank you guys so much for your patience and support!
- fixed broken map in pause menu,
- fixed overlay map toggling,
- improved overlay map performance
- smoother map selection,
- added a tiny switch left <-> right weapon button to the shop/loot/update menu,
- added an overlaying map: toggle by pressing tab or left stick,
- therefor stats cannot be toggled by keyboard anymore (only through the pause menu),
- various minor UI fixes,
- heavy rainbow gun fix
- Rain of Death: damages both bosses and players to limit to long boss fights,
- fixed particle priority, no more invisible bullets,
- fixed status icons and some effects not showing,
- fixed boss killed by action information,
- reduced bosses regeneration and life steal
Fixed the loading issues when running the game for the first time.
- improved boss knock-back movement,
- limited boss healing skills usage,
- improved memory management,
- fixed various minor bugs
- chemical resistance protects against poison now,
- fixed critical damage,
- killed by boss: little more details,
- adjusted shop variety,
- prevent boss from leaving the arena,
- fixed drone scales,
- reduced memory usage
- fixed second player re-roll options
- various minor fixes
- improved boss dashing behavior,
- added boss dash markers,
- enemy group spawn rate adjustments,
- corrupted install error message,
- prevent same weather twice in a row,
- fallout snow,
- fixed resistance healing,
- fixed damage modifiers and resistance not being applied correctly on some skills,
- fixed bosses not using defensive skills
- added fallout weather,
- increased space on super narrow boss areas,
- added unlock perks reminder to the tutorial,
- various bug fixes
- fixed invisible scrap,
- fixed perk damage modifiers,
- fixed UI sprite swaps,
- beam robots are no longer immovable while shooting
- improved visibility of some projectiles,
- adjusted monster spawn rates,
- less monsters in event fights
Fixed regeneration making player and bosses invincible. Minor stability improvements.
Hellow fellow Scrappers!
Yet another big patch! This time I focused on the final boss: The chaotic rumble against four bosses is replaced by an epic fight against a huge monster, followed by the usual fight against the last boss. Besides that, I introduced a few new stats, items, body parts and new ways to deal damage to support HP, Ammo and Knockdown builds. Going through the code, I found and fixed a lot of old bugs. Together with an engine update, the game should run more stable than ever before.
New stuff
- new final boss fight,
- extra damage refactoring:
- Collision Damage: extra damage from knockback collisions,
- Rage Damage: extra damage by missing health,
- Iced Damage: extra damage against frozen targets,
- Toxicated Damage: extra damage against poisoned targets,
- Quick Ammo: extra attack speed based on ammo left in magazine, - added new body parts,
- new items increasing your maximum resistance (resistance over 100% will heal instead of damaging),
- new item compressor charger: increased attack speed depending on ammunition left,
- new item razor blades: increases maximum critical chance,
- new item Laser Extension: automatically fires an energy shot at nearby enemies,
- new item Frost Chamber: automatically freezes a nearby enemy,
Improvements / changes
- improved body part visuals and variety,
- players and bosses shoot slower while being frozen,
- added pickup hints to tutorial,
- rage damage now deals absolute damage per missing health,
- other players now can select an item from chests too,
- recycling does not abort other players selection,
- color coding for coop players,
- separated aim and hardcore mode: toggle hardcore difficulty for auto aiming or normal mode,
- clamped max critical chance (limit can be increased with items or body parts),
- increased chance for weapons in the shop,
- improved enemy stats highlights,
- added play time tracking,
- prevent duplicates in chest item selection,
- shader performance improvements,
- improved map validation,
- maximum resistance: resistance over 100% will now heal instead of taking damage,
- perk descriptions,
- show player stats in level selection,
- rotate enemies in level selection,
- bosses (and their loot) have a chance for upgraded equipment and items,
Bug fixes
- fixed multiple 2nd player controller issues,
- fixed ability power not being applied to projectiles,
- fixed actions not being applied to the correct targets,
- fixed life steal calculation,
- fixed FX texture bleeding,
- fixed normals of several floor textures,
- fixed weapon upgrade, weak point and critical damage calculation,
- fixed summons of summons life time,
- fixed damage modifiers not shown correctly in the UI,
- fixed input tutorial no closing correctly,
- fixed controller not working when activated in the menu,
- fixed tons of other issues and bugs
Fixed player start health always being 0.
Thanks tumour !
Yet another mini update with small bug fixes:
- fixed final boss area entrance,
- clamped minimum health,
- fixed hardcore and extra player modifiers,
- stability improvements.
- new item Black Magic: damage per missing health,
- new item Overload: damage per missing shield,
- increased overall shield amount,
- minor bug fixes and stability improvements
windows only hotfix
- fixed corrupt windows build, big thanks to OG Meego!
- new item Mitgift: summons explode on death
- new item Drone Extension: drones shot an additional missile every few seconds
- fixed summons not getting targeted
- screen shake roll off by distance
- fixed item sprites
- fixed upgraded cooldown
- added more gore,
- reduced loading times (when props quality is set to 100%),
- increased damage of slower weapons,
- fixed missing probs in snow levels,
- fixed wrong action input labels,
- fixed ground fire hit detection,
- screen shake adjustments
- plugin downgrade to fix random loading screen freezes
- minor bug fixes
- clamped max ability cooldown and no cooldown chance to 80%
- decreased poison interval for enemies (poison deals damage faster)
- increased knockback power
- added five new songs
- fixed extra players input not working in item selection
- fixed item selection showing items of other player
- fixed boss values not showing correctly
- fixed missing drone on upgraded item
- fixed Martha achievement not counting when carrying a backpack
- fixed controller issues with extra players,
- fixed shield wall achievement not working.
My mac book is still broken, sorry.. \_()_/
- coop mode: revive dead team mates,
- fixed poison length reduction doing the opposite,
- reduced Assault Mech's occurrence, rocket damage and turn speed to make them easier to evade
- fixed own single weapon not being selectable in the menu with a controller,
- a few settings do not require level restart to take affect anymore,
- fixed input captions not changing,
- fixed FPS counter not showing,
- adjusted required experience per level.
Unfortunately, my Mac has developed a memory problem and keeps crashing when I try to create a new build. Since I can't afford a new one, OS X updates are indefinitely blocked. Sorry for the inconvenience!
- fixed swapped inputs when playing coop,
- fixed broken drones and weapons of coop players,
- fixed extra players being spawned in the wall,
- fixed getting shield achievement also on game over,
- fixed some props (papers and tires) being to dark at night,
- highlight player numbers in coop,
- fixed auto Toggle Auto Shoot button not working properly,
- fixed cursor reverting to default on Mac OS,
- reduced ground poison damage but added penetration
(a single poison cloud can hit multiple enemies now)
Adjustments
- increased power of less used skills
- adjusted damage of a few weapons
- increased size of final boss areas
- decreased range of pickup perk
- adjusted localization for attributes to better fit the UI
Fixes
- fixed poison not stacking
- fixed luck not improving shop selection
- fixed boss preview showing wrong weapons
- fixed item and weapon perks wrong rarity
- fixed weapon stats show wrong values
- enemy spawn amount adjustments,
- adjusted boss health,
- Chained Hands now also prevents bosses and defenses from shooting,
- less Karckmahre with longer spawn wave cooldown (less Gobblers),
- opaque markers to remove flickering,
- fixed summons not attacking bosses,
- prevent enemies to spawn in the gates,
- fixed random night shadow flickering on day time,
- fixed bosses not moving
balancing adjustments
- reduced cooldowns of multiple skills
- adjusted multiple body parts
- reduced shop reroll cost
- increased upgrade reroll cost
- find more weapons in the shop
- reduced gobbler speed
- adjusted enemy spawn count by level
- fixed enemies moving through gates
- fixed boss marker missing sometimes
- fixed stuck loading screen on MacOS
The memory usage was optimized to reduce stuttering and lags.
(the update for OS X will follow shortly)
- fixed corrupted Mac OS X build,
- added coop information to the tutorial
A new item called Sparkling Charm was added, giving you a free shop reroll.
Local coop mode should be less frustrating now: All players can control the UI.
Summons will slowly lose life when reaching their expiration time, so their despawn won't be so surprising anymore.
New
- added new item Sparkling Charm
- reduce summons life by age
Adjustments
- reduced gobblers spawn amount
- character shader adjustments
- Knight Shield balancing adjustments
Fixes
- input fixes when playing local coop
- minor performance and stability fixes
With this update, you can adjust the power of the screen tint effects in the settings menu. The base power of the damage screen tint effect is now relative to the damage taken, so there is no anoying flashing anymore when taking little poison damage.
The last perk (Damage Booster) is really weak compared to the other perks and was only meant (and requested) as an extra when all the other perks are unlocked already. But somehow, almost every new player unlocks them first. Not anymore! With this update, the damage booster perk are now hidden until all the others perks are unlocked.
New
- screen tint settings
Adjustments
- damage feedback screen tint based on relative damage (reduces flickering)
- reset and hide damage booster perk until max level
- prevent bosses using strong actions in the first few levels
- increased random summon duration
- regeneration relative to max health
Fixes
- Turkish localization fixes
- fixed arrows not hitting damage marker
- fixed summon sliding
- fixed drone weapon stats now showing
- tutorial spelling fixes
- fixed missing shop bug
- Turkish language support, shout out to Ilyas Zan!
- changed hints font
- fixed broken perk UI and other minor bugs
With this update, boss fights should get a bit easier. With the new item, you will hopefully have better chances to survive in close combat. Also completely recompiled and rebuild the game - sorry for the big download.
New
- new item Last Reserve: Blocks one attack that would otherwise kill you
- new boss music
Adjustments
- increased hit spheres radii
- auto aim improvements
- reduced boss damage
- increased boss skill interval
- reduced Ripper Dog damage
- increased poison feedback
- item Fuel gives knockback instead of explosion range
- increased stats of defensive items
- shield balancing
Fixes
- fixed weak points not getting hit properly
- fixed invisible robots
- fixed start character modifiers
- fixed pause menu skill icon positions
- minor boss area fixes
- fixed shields' passive skills not shown
- fixed spider nets slow down not getting removed
- added double and triple action occurrence feedback sound
- minor fixes and improvements
- no more unreachable areas on the map
- pickups now also reduce skill cooldowns on running skills (i.e. while dashing)
- action triple and double occurrence chances work accumulative now
- reduced pickup perk power
- action system got refactored to prevent endless dashes
- multiple bug fixes and stability improvements
- pause game and music when not focused
- new program icon
- jittering chest marker fix
- drastically reduced self damage on the Core Breach skill
- reduced coop difficulty
- allow additional players to select loot and upgrades
- coop start character selection fixed
- fixed missing shield material
- added skill information tooltips in the pause menu
- added new gear: sniper pistol and tactical shield
- swapped default inputs on gamepad: [Start] opens menu, [Select] now adds 2nd player
- particle priority to prevent player not being able to shot in intensive fights
- orbital beam performance fixed
- added damage modifier icons
- longer summon duration
- recover body part perk: does not recover weapons anymore
- fixed enemy fire balls not hitting player
- more hp from pickups
- prevent update of default body parts
- fixed wrong poison number colors
- increased max particle limit
- fixed enemy status icons not disappearing
- other minor bug fixes
- fixed missing particles
- fixed a few exceptions
- fixed broken recycling buttons
- fixed missing player got hit feedback
- fixed reduced poison length
- larger boss and chest markers
- less Limadon spawns
- removed miss feedback on wind
- reduced wind strength
- defense explosions do not hit bosses anymore
- upgraded item action fix
- Mac only: fixed missing power plant props
- minor bug fixes
Hey fellow Scrappers!
I am happy to present you this giant update, where I address the biggest issues still on my list.
- new map power plant
- new enemies
- improved enemy behaviors and skills
- enemy detail view in the main menu
- new boss defenses and more boss area variation
- beams and auras
- in game direction markers
- added new items, skills and body parts
- added more music
- tons of bug fixed and improvements
- secret level (who will be first to find it?)
- localizations for French (special thanks to @romain_tv20!), Portuguese, Spanish, Russian and Chinese
I am participating at the Steam bullet heaven fest this week, so the game will be in discount tomorrow as well!
- increased contrast between floor and walls
- map generation: prevent tiny wall pieces
- fixed merge issues with Martha's body
- fixed wrong cost highlights
- fixed scrap heal not costing scrap
- removed second close button from menus
- close menus with (B) on controller
- prohibit shooting while opening a chest
- prevent chest from spawning in the boss area
- increases shot sound voices
Rebuild corrupted windows build.
- toggle auto shoot by pressing the middle mouse button or the right stick on the controller
- proper chance calculation for health from chests based on current player health
- prohibit recycling of the last weapon
- reduced enemy death frost explosion range and damage
- fixed multiple game breaking bugs
- monster type adjustments in easy levels
- item and body part balancing adjustments
- low percentage life steal chances
- aiming pose fix when playing with controller and auto aim
- Martha's mesh fix
- stability improvements and minor bug fixes
Fixed corrupted Linux (Steam Deck) build.
The loading issue is finally solved. Special thanks to SelestDragon and Rillepanzen for the reports and help!
Known issue:
[i]Some players still have problems loading. I am investigating the issue but could not reproduce it yet.
If you experience any problem, please contact me on my discord server.
I am really sorry for the trouble and thank you for your support and patience![/i]
Improvements:
- easer early game: start scrap & experience adjustments
- fixed drones not showing up in upgrade and loot screen
- fixed blocked perk buttons
- more logging
The automatic error reports show that some players might have problems while loading.
Unfortunately I was not able to reproduce it yet. Please let me know on if you encounter any issues.
- fixed item loot randomness
- fixed upgraded abilities only resetting to half of their original value
- character selection fix
- minor adjustments
- auto aim bug fix
- shop ui bug fixes
- bigger impact fx
- attribute tooltips
- click on highscores to check previous loadouts
- extra drones spawn immediately
- removed starter body parts as upgrade options
- multiple bug fixes
- added mac support
- critical chance over 100% now grants you extra chance of another critical
- bug fixes
- multi projectiles refactoring (by chance)
- auto aim: in screen space, smoother rotation
- tutorial vs escape menu
- reduced default volumes
- cloud save fix
- minor bug fixes
more fixes and improvements (shout out to Wolfbane!)
fixed a blocker after unlocking new characters
- blocked death screen fix
- dash fix
- UI fixes
- Unlock 3 new start characters: Martha, Steeve and Bernhard
- Reworked item selection (now with recycle options)
- New achievements
- Improved start screen with simple high score tracking
- In game scrap counter
- More perks
- More action feedback effects
- Minor balancing adjustments
- Bug fixes
- Secret party improvements
- rework of Easy difficulty: same difficulty modifiers as normal, but with auto aim
- blocking props fix
fixed the blocking issue on collecting items with full inventory
- more bug fixes and stability improvements
- stronger bosses in easy mode
- multiple bug fixes
- stability improvements
- two controller bug fix
minor bug and localisation fixes
- fixed the blocking bug on steam deck
- minor bug fix
More bug fixes! Hopefully I found and fixed the worse offenders now.
- minor bug fixes
- extended logging to track down the instant victory bug
- localization fixes
- Discord link fix
- tutorial trigger fix
- fixed item pickup for second player in coop mode
- force second player into boss area when boss fight started
-> no more spectating, everybody has to fight! ;) - increased base resistance and hp of bosses
- Italian localization, special thanks to DavideEDN!
- fixed the blocked UI issue after defeating the final bosses
- added missing pickup sounds
- added drone death
- minor bug fixes
- minor adjustments to some items
- fixed some major issues in the final boss fight
- minor bug fixes
- Fixed a bunch of (game-braking) bugs.
- Increased the xp needed for a new level. You might need to reset your perks - sorry.
- Slightly increased resistance of some tier 3 monsters.
Thanks for all the help and patience!
Minimum Setup
- OS: Steam OS. Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB. Vulkan
- Storage: 1500 MB available spaceAdditional Notes: Local coop requires an additional gamepad.
Recommended Setup
- OS: Linux Ubuntu Steam OS 20.04 or higher
- Processor: Octa Core processor > 3.0GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 2070. AMD Radeon 5700XTNetwork: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: Best load times with SSD
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