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Update notes for May 9th |
- clamped max ability cooldown and no cooldown chance to 80%
- decreased poison interval for enemies (poison deals damage faster)
- increased knockback power
- added five new songs
- fixed extra players input not working in item selection
- fixed item selection showing items of other player
- fixed boss values not showing correctly
- fixed missing drone on upgraded item
- fixed Martha achievement not counting when carrying a backpack
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[ 2024-05-09 18:44:29 CET ] [ Original post ] |
Update notes for April 1st |
- fixed controller issues with extra players,
- fixed shield wall achievement not working.
My mac book is still broken, sorry.. \_()_/
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[ 2024-04-01 14:49:01 CET ] [ Original post ] |
Update notes for March 30th |
- coop mode: revive dead team mates,
- fixed poison length reduction doing the opposite,
- reduced Assault Mech's occurrence, rocket damage and turn speed to make them easier to evade
- fixed own single weapon not being selectable in the menu with a controller,
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[ 2024-03-30 14:23:56 CET ] [ Original post ] |
Update notes for January 30th |
- a few settings do not require level restart to take affect anymore,
- fixed input captions not changing,
- fixed FPS counter not showing,
- adjusted required experience per level.
Unfortunately, my Mac has developed a memory problem and keeps crashing when I try to create a new build. Since I can't afford a new one, OS X updates are indefinitely blocked. Sorry for the inconvenience!
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[ 2024-01-30 10:24:10 CET ] [ Original post ] |
Update notes for January 18th |
- fixed swapped inputs when playing coop,
- fixed broken drones and weapons of coop players,
- fixed extra players being spawned in the wall,
- fixed getting shield achievement also on game over,
- fixed some props (papers and tires) being to dark at night,
- highlight player numbers in coop,
- fixed auto Toggle Auto Shoot button not working properly,
- fixed cursor reverting to default on Mac OS,
- reduced ground poison damage but added penetration
(a single poison cloud can hit multiple enemies now)
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[ 2024-01-18 16:34:37 CET ] [ Original post ] |
Update notes for January 13th |
Adjustments
- increased power of less used skills
- adjusted damage of a few weapons
- increased size of final boss areas
- decreased range of pickup perk
- adjusted localization for attributes to better fit the UI
Fixes
- fixed poison not stacking
- fixed luck not improving shop selection
- fixed boss preview showing wrong weapons
- fixed item and weapon perks wrong rarity
- fixed weapon stats show wrong values
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[ 2024-01-13 21:00:47 CET ] [ Original post ] |
Update notes for January 11th |
- enemy spawn amount adjustments,
- adjusted boss health,
- Chained Hands now also prevents bosses and defenses from shooting,
- less Karckmahre with longer spawn wave cooldown (less Gobblers),
- opaque markers to remove flickering,
- fixed summons not attacking bosses,
- prevent enemies to spawn in the gates,
- fixed random night shadow flickering on day time,
- fixed bosses not moving
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[ 2024-01-11 19:13:43 CET ] [ Original post ] |
Update notes for January 9th |
balancing adjustments
- reduced cooldowns of multiple skills
- adjusted multiple body parts
- reduced shop reroll cost
- increased upgrade reroll cost
- find more weapons in the shop
- reduced gobbler speed
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[ 2024-01-09 17:51:21 CET ] [ Original post ] |
Update notes for January 6th |
- adjusted enemy spawn count by level
- fixed enemies moving through gates
- fixed boss marker missing sometimes
- fixed stuck loading screen on MacOS
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[ 2024-01-06 21:41:32 CET ] [ Original post ] |
Update notes for January 3rd |
constraint maximum resistance to 95%
fixed broken markers again
fixed player stats entries not being colorized correctly
bug fix localization initialization
(the update for OS X will follow shortly)
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[ 2024-01-03 23:23:55 CET ] [ Original post ] |
Update notes for December 29th |
A new item called Sparkling Charm was added, giving you a free shop reroll.
Local coop mode should be less frustrating now: All players can control the UI.
Summons will slowly lose life when reaching their expiration time, so their despawn won't be so surprising anymore.
New
- added new item Sparkling Charm
- reduce summons life by age
Adjustments
- reduced gobblers spawn amount
- character shader adjustments
- Knight Shield balancing adjustments
Fixes
- input fixes when playing local coop
- minor performance and stability fixes
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[ 2023-12-29 20:47:08 CET ] [ Original post ] |
Update notes for December 26th |
With this update, you can adjust the power of the screen tint effects in the settings menu. The base power of the damage screen tint effect is now relative to the damage taken, so there is no anoying flashing anymore when taking little poison damage.
The last perk (Damage Booster) is really weak compared to the other perks and was only meant (and requested) as an extra when all the other perks are unlocked already. But somehow, almost every new player unlocks them first. Not anymore! With this update, the damage booster perk are now hidden until all the others perks are unlocked.
New
Adjustments
- damage feedback screen tint based on relative damage (reduces flickering)
- reset and hide damage booster perk until max level
- prevent bosses using strong actions in the first few levels
- increased random summon duration
- regeneration relative to max health
Fixes
- Turkish localization fixes
- fixed arrows not hitting damage marker
- fixed summon sliding
- fixed drone weapon stats now showing
- tutorial spelling fixes
- fixed missing shop bug
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[ 2023-12-26 20:33:50 CET ] [ Original post ] |
Turkish Localization |
- Turkish language support, shout out to Ilyas Zan!
- changed hints font
- fixed broken perk UI and other minor bugs
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[ 2023-12-12 20:05:20 CET ] [ Original post ] |
Update notes for December 9th |
With this update, boss fights should get a bit easier. With the new item, you will hopefully have better chances to survive in close combat. Also completely recompiled and rebuild the game - sorry for the big download.
New
- new item Last Reserve: Blocks one attack that would otherwise kill you
- new boss music
Adjustments
- increased hit spheres radii
- auto aim improvements
- reduced boss damage
- increased boss skill interval
- reduced Ripper Dog damage
- increased poison feedback
- item Fuel gives knockback instead of explosion range
- increased stats of defensive items
- shield balancing
Fixes
- fixed weak points not getting hit properly
- fixed invisible robots
- fixed start character modifiers
- fixed pause menu skill icon positions
- minor boss area fixes
- fixed shields' passive skills not shown
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[ 2023-12-09 17:06:13 CET ] [ Original post ] |
Update notes for November the 23rd |
- no more unreachable areas on the map
- pickups now also reduce skill cooldowns on running skills (i.e. while dashing)
- action triple and double occurrence chances work accumulative now
- reduced pickup perk power
- action system got refactored to prevent endless dashes
- multiple bug fixes and stability improvements
- pause game and music when not focused
- new program icon
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[ 2023-11-23 18:19:44 CET ] [ Original post ] |
Update notes for November the 18th |
- added skill information tooltips in the pause menu
- added new gear: sniper pistol and tactical shield
- swapped default inputs on gamepad: [Start] opens menu, [Select] now adds 2nd player
- particle priority to prevent player not being able to shot in intensive fights
- orbital beam performance fixed
- added damage modifier icons
- longer summon duration
- recover body part perk: does not recover weapons anymore
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[ 2023-11-18 19:30:47 CET ] [ Original post ] |
Update notes for November the 16th |
- fixed enemy fire balls not hitting player
- more hp from pickups
- prevent update of default body parts
- fixed wrong poison number colors
- increased max particle limit
- fixed enemy status icons not disappearing
- other minor bug fixes
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[ 2023-11-16 18:40:18 CET ] [ Original post ] |
Update Notes for November 9th |
- fixed broken recycling buttons
- fixed missing player got hit feedback
- fixed reduced poison length
- larger boss and chest markers
- less Limadon spawns
- removed miss feedback on wind
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[ 2023-11-09 10:49:15 CET ] [ Original post ] |
Update Notes for November 8thth |
- reduced wind strength
- defense explosions do not hit bosses anymore
- upgraded item action fix
- Mac only: fixed missing power plant props
- minor bug fixes
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[ 2023-11-08 10:22:17 CET ] [ Original post ] |
Orbital Strike Update |
Hey fellow Scrappers!
I am happy to present you this giant update, where I address the biggest issues still on my list.
- new map power plant
- new enemies
- improved enemy behaviors and skills
- enemy detail view in the main menu
- new boss defenses and more boss area variation
- beams and auras
- in game direction markers
- added new items, skills and body parts
- added more music
- tons of bug fixed and improvements
- secret level (who will be first to find it?)
- localizations for French (special thanks to @romain_tv20!), Portuguese, Spanish, Russian and Chinese
I am participating at the Steam bullet heaven fest this week, so the game will be in discount tomorrow as well!
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[ 2023-11-06 19:10:01 CET ] [ Original post ] |
Update Notes for June 17th |
- increased contrast between floor and walls
- map generation: prevent tiny wall pieces
- fixed merge issues with Martha's body
- fixed wrong cost highlights
- fixed scrap heal not costing scrap
- removed second close button from menus
- close menus with (B) on controller
- prohibit shooting while opening a chest
- prevent chest from spawning in the boss area
- increases shot sound voices
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[ 2023-06-17 21:41:37 CET ] [ Original post ] |
Update Notes for May 18th |
- toggle auto shoot by pressing the middle mouse button or the right stick on the controller
- proper chance calculation for health from chests based on current player health
- prohibit recycling of the last weapon
- reduced enemy death frost explosion range and damage
- fixed multiple game breaking bugs
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[ 2023-05-18 17:05:26 CET ] [ Original post ] |
Update Notes for May 7th |
- monster type adjustments in easy levels
- item and body part balancing adjustments
- low percentage life steal chances
- aiming pose fix when playing with controller and auto aim
- Martha's mesh fix
- stability improvements and minor bug fixes
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[ 2023-05-07 13:17:19 CET ] [ Original post ] |
Update Notes for April 24th |
Known issue:
Some players still have problems loading. I am investigating the issue but could not reproduce it yet.
If you experience any problem, please contact me on my discord server.
I am really sorry for the trouble and thank you for your support and patience!
Improvements:
- easer early game: start scrap & experience adjustments
- fixed drones not showing up in upgrade and loot screen
- fixed blocked perk buttons
- more logging
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[ 2023-04-24 21:17:57 CET ] [ Original post ] |
Update Notes for April 23th |
The automatic error reports show that some players might have problems while loading.
Unfortunately I was not able to reproduce it yet. Please let me know on if you encounter any issues.
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[ 2023-04-23 20:22:18 CET ] [ Original post ] |
Update Notes for April 22th |
- fixed item loot randomness
- fixed upgraded abilities only resetting to half of their original value
- character selection fix
- minor adjustments
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[ 2023-04-22 18:21:55 CET ] [ Original post ] |
Update Notes for April 9th |
- attribute tooltips
- click on highscores to check previous loadouts
- extra drones spawn immediately
- removed starter body parts as upgrade options
- multiple bug fixes
- added mac support
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[ 2023-04-09 10:15:57 CET ] [ Original post ] |
Update Notes for March 22th |
- multi projectiles refactoring (by chance)
- auto aim: in screen space, smoother rotation
- tutorial vs escape menu
- reduced default volumes
- cloud save fix
- minor bug fixes
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[ 2023-03-22 17:25:04 CET ] [ Original post ] |
Start Characters & General Improvements |
- Unlock 3 new start characters: Martha, Steeve and Bernhard
- Reworked item selection (now with recycle options)
- New achievements
- Improved start screen with simple high score tracking
- In game scrap counter
- More perks
- More action feedback effects
- Minor balancing adjustments
- Bug fixes
- Secret party improvements
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[ 2023-03-18 20:20:17 CET ] [ Original post ] |
Day 2 Patch II |
- fixed item pickup for second player in coop mode
- force second player into boss area when boss fight started
-> no more spectating, everybody has to fight! ;)
- increased base resistance and hp of bosses
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[ 2023-02-27 17:58:06 CET ] [ Original post ] |
Day 2 Patch |
- Italian localization, special thanks to DavideEDN!
- fixed the blocked UI issue after defeating the final bosses
- added missing pickup sounds
- added drone death
- minor bug fixes
- minor adjustments to some items
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[ 2023-02-27 15:22:23 CET ] [ Original post ] |
Day 1 Patch |
- Fixed a bunch of (game-braking) bugs.
- Increased the xp needed for a new level. You might need to reset your perks - sorry.
- Slightly increased resistance of some tier 3 monsters.
Thanks for all the help and patience!
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[ 2023-02-26 13:52:12 CET ] [ Original post ] |