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- Fixed animation glitch that made the player stay in walking animation after slamming.
Bug Fixes: - Spherix's special would warp bridges on the floating map. - slams should be more consistent - random level is now at the end of the list - "floaty" physics on players has been adjusted to feel more solid Additions: - general optimizations - added UI to tell players to get in the portal when the shards have been collected - added UI to show players to use the toggle to rotate their mutation card
Fixed an issue with audio not playing if new players didn't set volume in Options.
Added: -Boxer Enemy AI -Special Abilities for all fighters -Some visual improvements -New Stage -New Fighter
Happy New Year! Let's jump right into it. Currently: I have completed all special abilities for all characters. Balance testing is now in progress. Boxer AI has been improved. Future: The final phase before the next big update which doesn't have an official name yet has begun. In this phase much of the placeholder art will be replaced and level assets will be updated. Estimated time to the next update: February 22, 2024 (subject to change) - Doug
What's Happening?
The specials are nearly done for all fighters. Just two left (DapperBall and SlimeBall). Next week will be the final week of development for special abilities. AI tracking will be improved and optimized for boxers.
That's all for now but stay tuned in the next couple of weeks for when I update the build.
-Doug
What's new?
After a brief hiatus, we are back in action. I've worked on a few more character abilities and am doing testing for balancing and bugs.
What's to come?
In the next couple of weeks, I hope to have all character abilities finished and will be working on improving the enemy Boxer AI.
That's all for this blog. See ya next time!
- Doug
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