Read the full post on the Volo Airsport Development Blog
This week's What's Happening is a tiny bit late because I was ill over the weekend, but here it is!
This week we continued work on the Great Big Architecture Overhaul mentioned last time, and worked with Michael to choose audio technology. Last week I explained in some detail what the architecture work entails, so this post will mostly be about audio.
Other than that I spent an abnormal amount of time fighting with hardware faults, plugin problems and Windows annoyances. Yay, computers!
Right, welcome to What’s Happening, episode 2!
Read the full post on the Volo Airsport Development Blog
[img=http://i1-mac.softpedia-static.com/screenshots/FMOD-Studio_1.jpg][/img]
Take to the skies and fly past mountains in a wingsuit. Try to hug the cliffs at over 250 km/h or cruise at high altitudes and admire the scenery.
Your body and gear are fully physically simulated. You fly by controlling your character's muscles directly, which changes your pose, which interacts with the air around you. You can see, hear, and feel every gust of wind as you pass it.
The current version already has a lot to play around with:
A single, finely tuned wingsuit to fly with
A huge landscape inspired by the Swiss and French Alps, with lots of lines to try
Dynamic time and weather that is also completely customizable
Multiple camera perspectives (including first-person view)
Highly configurable graphics and input settings
Oculus Rift support
HTC Vive support
Time Trials that push your skills to the limit
Gamepad or Joystick recommended!
MINIMAL SETUP
OS: Ubuntu 14.04 LTS or higher
Processor: Dual Core CPU 2.6GhzMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Dedicated Graphics Card (GeForce 650GT or equivalent. tested with proprietary Nvidia driver)
Storage: 500 MB available spaceAdditional Notes: Has some problems running on Optimus laptops