




What’s Happening: July 2016
Martijn's been busy adding parachutes to the game and it's beginning to look quite awesome. Check out this video he made: https://twitter.com/m_zandvliet/status/743100432222978048 One of the most interesting features of these parachutes is that they're completely customizable. You can literaly change any aspect of it. By default we will ship three parachutes with the game:
I've been working mostly on the multiplayer technology which consists of two parts: Unity communication layer The first part is the communication layer that acts as intermediate between Unity and Lidgren (the networking library we're using). This layer is pretty much finished and we're now translating all the existing concepts (the Pilot, the Wind turbines, the Whisps/Ball buddies) to a multiplayer context. To simplify our code we decided that all games, even singleplayer, will be multiplayer games. The way this works is: when starting in singleplayer mode the game will silently start a server that other players won't be able to see and lets exactly one player (you) join it. This significantly reduced the complexity of our code since we don't need to distinguish between singleplayer and multiplayer games anymore. The Master Server The second part is the Master Server that tracks all live servers and facilitates hosting/joining of games. For the master server the most important bit was to get all players from different platforms (Steam, Itch, Oculus) to play together and I'm happy to say that this already works quite well. The master server, if it works well, you won't notice it exists. The game requests a list of hosts and shows them to you, allowing you to select and join one.
We're also working hard on getting better performance on the HTC Vive and Oculus Rift. We're actively profiling our graphics code and are trying to identify shaders/scripts that somehow suck the performance out of the game when playing in VR-mode.
All of this work is ongoing. I hope we can release a network test version of the game real soon. The parachute and VR update will probably arrive a bit later. Blue skies to all! Frank
[ 2016-07-11 13:15:48 CET ] [ Original post ]
Hello Pilots, Here's a short update on what we're working on:
Parachutes
Martijn's been busy adding parachutes to the game and it's beginning to look quite awesome. Check out this video he made: https://twitter.com/m_zandvliet/status/743100432222978048 One of the most interesting features of these parachutes is that they're completely customizable. You can literaly change any aspect of it. By default we will ship three parachutes with the game:
- an easy parachute, one that makes it relatively hard to break your legs.
- an intermediate parachute, one that makes it not so hard to break your legs and is more interesting to fly with.
- an expert parachute, for everyone who knows what to do.
Multiplayer
I've been working mostly on the multiplayer technology which consists of two parts: Unity communication layer The first part is the communication layer that acts as intermediate between Unity and Lidgren (the networking library we're using). This layer is pretty much finished and we're now translating all the existing concepts (the Pilot, the Wind turbines, the Whisps/Ball buddies) to a multiplayer context. To simplify our code we decided that all games, even singleplayer, will be multiplayer games. The way this works is: when starting in singleplayer mode the game will silently start a server that other players won't be able to see and lets exactly one player (you) join it. This significantly reduced the complexity of our code since we don't need to distinguish between singleplayer and multiplayer games anymore. The Master Server The second part is the Master Server that tracks all live servers and facilitates hosting/joining of games. For the master server the most important bit was to get all players from different platforms (Steam, Itch, Oculus) to play together and I'm happy to say that this already works quite well. The master server, if it works well, you won't notice it exists. The game requests a list of hosts and shows them to you, allowing you to select and join one.
Performance optimizations
We're also working hard on getting better performance on the HTC Vive and Oculus Rift. We're actively profiling our graphics code and are trying to identify shaders/scripts that somehow suck the performance out of the game when playing in VR-mode.
ETA
All of this work is ongoing. I hope we can release a network test version of the game real soon. The parachute and VR update will probably arrive a bit later. Blue skies to all! Frank
[ 2016-07-11 13:15:48 CET ] [ Original post ]
Volo Airsport
Ramjet Anvil
Developer
Ramjet Anvil
Publisher
2014-12-04
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(155 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- Volo Airsport Linux Content [594.99 M]
Take to the skies and fly past mountains in a wingsuit. Try to hug the cliffs at over 250 km/h or cruise at high altitudes and admire the scenery.
Your body and gear are fully physically simulated. You fly by controlling your character's muscles directly, which changes your pose, which interacts with the air around you. You can see, hear, and feel every gust of wind as you pass it.
The current version already has a lot to play around with:
Gamepad or Joystick recommended!
Your body and gear are fully physically simulated. You fly by controlling your character's muscles directly, which changes your pose, which interacts with the air around you. You can see, hear, and feel every gust of wind as you pass it.
The current version already has a lot to play around with:
- A single, finely tuned wingsuit to fly with
- A huge landscape inspired by the Swiss and French Alps, with lots of lines to try
- Dynamic time and weather that is also completely customizable
- Multiple camera perspectives (including first-person view)
- Highly configurable graphics and input settings
- Oculus Rift support
- HTC Vive support
- Time Trials that push your skills to the limit
Gamepad or Joystick recommended!
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS or higher
- Processor: Dual Core CPU 2.6GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated Graphics Card (GeForce 650GT or equivalent. tested with proprietary Nvidia driver)
- Storage: 500 MB available spaceAdditional Notes: Has some problems running on Optimus laptops
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