Dear Our Community
For the past two years, PlayM2M has been eagerly anticipated, and we have devoted immense effort to bringing this project to fruition. Despite facing various challenges, we are proud to have overcome them, and we are thrilled to share that PlayM2M is now on the verge of its official launch
We sincerely apologize for the delays, but we believe these extra months have allowed us to enhance the game significantly. With a fully reimagined structure, upgraded systems, and a refined game engine, we are confident that PlayM2M will meet, and even exceed, your expectations, delivering a lasting MMORPG experience.
Unlike many other titles, PlayM2M is designed with a strong focus on its community. Our game does not force a pay-to-win system but instead offers a model that encourages voluntary player investment through engaging gameplay and rewarding progression.
Starting today, we are officially launching our advertising campaign, aimed at reaching our target audience and beyond!
If you haven't already, we ask you to continue your support by adding PlayM2M to your Steam Wishlist via the link below. By doing so, you give us incredible strength and motivation to work even harder to bring the game to life in the very short time that follows. Your support directly contributes to the success of this project and increases our determination to deliver the best experience possible
https://store.steampowered.com/app/2292370?utm_source=playm2m_latest_news
As you know may have already noticed from the recent updates on our PlayM2M Steam page and official channels and the change of the game, PlayM2M, now with its new name, will very soon be available for everyone in Early Access !
We're excited for what's to come and the star that will be born, and we're confident that this past wait will be worthwhile. Another thing we are sure of is that we walked this path just for you. We are grateful that you have not left us alone.
PlayM2M is coming..
Stay tuned for more updates as we approach launch!
Thank you for your patience and support.
Join our official communities and let's shine a light together
Our community: https://linktr.ee/playm2m
Official Web Page
Official Wiki Page
Official Forum Community
Best Regards!
Adjustments and Additions
- Added: "Lost Map" item now has a 15% drop chance from the Harkoon boss.
- Added: Entry to the Land of Dead now requires 2 Shell items.
- Adjusted: Dungeon entry requirements for items have been streamlined across various locations.
- Adjusted: Experience, gold, and glove drop rates have been recalibrated.
- Adjusted: Maximum level for Witchqueen encounters set to 45.
- Adjusted: Entry level for Cursed Warlord increased from 40 to 45, with a new cap at level 90.
- Adjusted: Maximum entry level for Lost Empire raised from 110 to 130.
- Adjusted: Entry levels for Land of Dead set between minimum 90 and maximum 120.
- Adjusted: Entry requirement for Spider Dungeon now includes "Magic Scroll" x1.
- Adjusted: Entry level range for Spider Dungeon set from 145 to 230.
- Adjusted: Entry level range for Naga Palace set from 165 to 280, now requires "Opal" item for access.
- Adjusted: Entry requirements for Minotaur Map now include cyan monster mask x1, red monster mask x3.
Fixes
- Fixed: An issue that prevented the "insufficient mana warning" from displaying at level 1 of the Sword Energy ability in the Warrior class's Neutral skill group, even when there was no mana.
- Fixed: Inventory lock issue when acquiring problematic items.
- Fixed: Translation error in Dark Lord Horn.
- Fixed: Scaling and visibility issues with character and NPC name HUDs.
- Fixed: Font scaling between general and unique NPC name tags.
- Fixed: Issue causing local and dynasty flags to remain on-screen during teleportation.
- Fixed: Environmental clipping through a large rock next to the forest house in Wolf Shaman Forest.
- Fixed: Overlapping creature spawns in Witch Queen map.
- Fixed: "TEST TEST" placeholder text in Healer NPC dialogues in the capital city.
Gameplay Mechanics
- Reduced: Area of effect and radius for Poison Cloud and Deadly Wheel abilities.
- Changed: Animation for Deadly Stab, Backstab, and LightStep abilities to enhance visual clarity and combat feedback.
- Fixed: An issue with Harpies' sizing in the Minotaur Dungeon.
- Improved: Health and durability of creatures in Wolf Shaman and Witch Queen forests.
Quality of Life Enhancements
- Increased: Stack limits for Life Elixir and Mana Elixir from 200 to 1000.
- Modernized: Player level indicator in name tags for a sleeker appearance.
- Removed: Level notation from GM/admin character names, now displaying rank only.
- Adjusted: NPC arrangement for initial quest givers in the capital.
- Reduced: Overcasting shadows from epic trees in the capital to prevent excessive shadowing.
Graphics and Performance
- Optimized: LOD Factor settings for Wolf Shaman, Witch Queen, and Land of The Dead maps.
Patch Notes - Comprehensive System and Visual Enhancements
Fix: Corrected the Turkish translation error in the welcome quest title "BIGLI." Fix: Localized the large map in the Wolf Shaman Forest to adapt to the user's language settings.
Interface and Visualization Fixes:
Fix: Enhanced the visualization of HP/MP indicators on the lower left side of the screen. Fix: Added a new Stamina indicator beneath the HP/MP bars. Fix: Redesigned figures on the left and right sides of the user interface. Fix: Overhauled the Inventory, Character window, and all GUI/UI elements for improved clarity and usability. Fix: Removed the emotions tab from the character properties window. Fix: Improved the readability and clarity of character stat distributions. Fix: Addressed an intermittent issue where buttons in the character properties window were non-responsive. Fix: Fixed a critical bug where NPC body parts would remain immobile after animations in various city locations. This fix ensures that all NPC animations transition smoothly, maintaining immersion and visual consistency. Fix: Increased the font size of NPC names to enhance readability. Fix: Corrected the issue where the placeholder text "NPC" was visible before the actual names of NPCs/MOBs were rendered in the game environment. This adjustment ensures that names are displayed seamlessly as soon as the NPCs/MOBs enter the rendering area, enhancing immersion and clarity. Fix: Adjustments have been made to the size and visibility of Harpies within the Minotaur Dungeon. Harpies that were previously invisible due to rendering issues are now fully visible.
Negative Buff Effect Adjustment:
Fix: Corrected a bug where the poison effect would reduce a character's current HP to 1 but not result in death. With this fix, the poison effect can now potentially bring a character's health to zero, allowing for character fatalities. This change ensures the poison mechanic works as intended, making it a more significant threat in gameplay scenarios.
- PvE Poison Duration Reduction: The duration of the poison effect in PvE (Player vs. Environment) scenarios has been reduced from 30 seconds to 15 seconds.
- PvP Poison Effect Unchanged: There have been no changes to the duration or impact of the poison effect used by the Ninja class in PvP (Player vs. Player) scenarios.
Gameplay and Mechanics Fixes:
Fix: Resolved a bug preventing the character creation scene from displaying for the Warrior class. Fix: Adjusted and standardized the scale ratio in the Black Dragon's boss room; increased Aggro range and attack range to enhance combat dynamics. Fix: Improved the visual interface of the Abilities window.
Combat Adjustments Fixes:
Fix: Refined the frequency and conditions under which players are knocked down by the Witch Queen and The Cursed Warlord (Harkoon - Boss) to reduce frustration during boss fights.
Home Function and Countdown Fixes:
Fix: Enhanced visual clarity and adjusted countdown timers for the Home function:
- Reduced the countdown for using the Home button in world areas from 10 seconds to 5 seconds.
- Increased the countdown for exiting dungeons via the Home button from 10 seconds to 20 seconds.
- Extended the countdown for leaving battlegrounds via the Home button from 10 seconds to 30 seconds.
- Removed the cooldown period for the Home button, making it continuously usable.
PvP and Dynasty Settings Fixes:
Fix: Ensured all dynasties in the Imperial Palace are now neutral and cannot engage in PvP. Visual and Button Clarity Fixes: Fix: Enhanced the readability of buttons within the GUI/UI to ensure clear visibility across all interfaces.
Class Ability Update:
Ninja Class - Archer's Light Step Buff Enhancement: The 'Light Step' buff ability associated with the Archer within the Ninja class has been upgraded. This enhancement introduces a "Power against Monster" effect, increasing the effectiveness against monsters, alongside bonuses to Attack Speed. These new features are aimed at enhancing the Ninja class's performance in PvE (Player vs. Environment) situations, improving both combat dynamics and efficiency.
New Boss Levels Introduced:
Pig Prince: A new boss level featuring the Pig Prince has been added, expanding the roster of unique and challenging adversaries in the game. King Guivre: Another new boss level, King Guivre, has been included, offering players fresh strategic challenges and engaging combat experiences.
Performance Improvements:
- Minotaur Fortress: Significant improvements have been made to the environmental fluidity within Minotaur Fortress, addressing previous issues that caused FPS drops, thereby ensuring a smoother and more stable performance.
- Demon Gates Bug Fix: A specific Sentry3D error that occurred when players attacked Demon Gates has been corrected. This fix prevents unexpected graphical glitches and improves the stability of game effects.
Software and Compatibility Fixes:
Game Recognition in Third-Party Applications: Resolved compatibility issues with GeForce Experience and ASUS Armory Crate, OBS etc. This fix ensures that the game is properly displayed and recognized in these popular gaming software applications, enhancing user accessibility and experience.
Equipment Balancing:
A formula error that caused non-Mystic weapons such as the Ghost Weapon, Dagger, Fan, Staff, and Bow to grant bonuses higher than intended, particularly in comparison to Mystic Weapons, has been corrected.
Stacking and Item Management:
- Increased Stack Limits: The stacking capacity for Gold, Platinum, and other bars has been increased, allowing for more efficient inventory management.
- Item Stacking Adjustments: War Hammer, Bone Horn, and Viking Battle Axe quest items can now be stacked up to 50 units each, facilitating easier storage and handling during quests.
NPC and Map Adjustments:
- NPC Reorganization: NPCs in town areas across world maps have been restructured. Key NPCs are now centralized in the Capital, while regional areas will feature quest-specific NPCs.
- Wolfshaman Map Redesign: The layout of the Wolfshamans large atlas has been updated with corrected pathways, enhancing navigational clarity.
Combat and Environment Dynamics:
- Cloak of Courage Update: After using the Cloak of Courage, aggressive creatures will now instantly appear nearby, intensifying combat encounters.
- Damage Balancing: The damage output of the Obsessed creature and Phantom warrior has been balanced to ensure fair gameplay.
- Poison Effect Modification: Poison effects now deal proportional damage and consume mana, adding strategic depth to combat.
Quality of Life Improvements:
- GUI Enhancements: Visual adjustments have been made to the loading screen and the loot collection window, improving overall user interface aesthetics.
- Character Selection Screen: Changes have been made to the GUI on the character selection screen for a more intuitive user experience.
- PLAYER Marker Redesign: The design of the "PLAYER" marker on the large atlas has been updated for better visibility and style.
- Mount Combat Restrictions: The ability to attack while mounted has been partially restricted to balance gameplay dynamics.
- Mount PVP Bonuses Removed: All portable mounts have had their PVP bonuses removed and converted into movement speed bonuses, standardizing movement enhancements.
PvP and Accessibility Adjustments:
- Capital Zorandor PvP Disabled: PvP functionality has been disabled in the Capital Zorandor to foster a safe and neutral zone for all players.
- Music Function Fix: An issue with the music functionality in the family dynasty system settings has been corrected, ensuring audio settings operate as intended.
Quest and Item Access:
- Crystal Requirements: Entry to the Witch Queen map now requires a Purple Crystal from the Wolf Shaman map. Additionally, entry to the Cursed Warlord now requires a Blue Crystal from the Witch Queen map.
- ItemShop Button Removal: The button connecting the item bag to the ItemShop storage has been removed, simplifying the interface.
Character Creation Enhancements:
- Expanded Character Naming Options: The range of permissible characters during character creation has been expanded to include numbers 0-9 and special characters such as , , , , , , , , , and their uppercase counterparts, along with *, _, and -.
- Increased Name Length: The allowable length for character names has been extended from 16 to 20 characters, offering players greater flexibility in naming their characters.
Patch Notes - Comprehensive Update
General Adjustments:
- Cooldown Management: All class abilities now cannot be repeatedly used until their cooldown periods expire. Should your character perish post-ability activation, the cooldown will still need to be fully observed before reuse.
- Global Cooldown Balancing: The cooldown dynamics for Archer class abilities requiring a bow have been harmonized across the board.
- Audio Enhancements: We have refined the audio tones for attack actions across all classes, ensuring a more balanced auditory experience.
Visual/Sound Effect Adjustments (VFX/SFX) Issues ():
- Petrun Class - Dark Protection: The VFX for the 'Dark Protection' ability of the Petrun class has been reimagined to enhance visual engagement.
- Petrun Class - Ghost of Fire: Fixed an issue with the range of the Ghost Fire ability.
- Warrior Class - Sword Energy: The visual effects (VFX) of the 'Sword Energy' ability for the Warrior character class have been significantly improved.
- Warrior Class - Doom Charge Ability: The visual effects (VFX) for the 'Doom Charge' ability of the Warrior character class have been enhanced.
- Warrior Class - Deadly Dance Ability: The visual effects (VFX) for the 'Deadly Dance' ability of the Warrior character class have been upgraded..
- Wizard Class - Healing: Corrected a formulaic discrepancy that resulted in the Healing ability providing up to twenty times the intended health points (HP).
- Wizard Class - Reflection: The buff effect of the 'Reflection' ability is now visibly apparent.
- Wizard Class - Speed and Dragon Power: The buff effects have been distinctively redesigned to prevent visual similarity with the Archer's 'Light Step' ability. Furthermore, a bug causing the 'Dragon Power' buff effect to not display has been resolved, and its VFX has been modified.
- Wizard Class - Attack: Due to an issue with the SFX, the visual design of the 'Attack' ability's VFX has been changed.
- Assassin Class - Deadly Stab, Poison Storm, Light Step: The VFX for these abilities have been enhanced to provide a richer visual experience.
- Wizard Class - Lighting Summon: Improvements have been made to the VFX. This ability no longer creates a knockback effect.
- Self-Targeting in Combat: Players can now target themselves during combat using the TAB or CAPSLOCK keys.
- Quest UI: The quest list accessible via the 'V' key has been temporarily disabled and is scheduled for an overhaul in the upcoming patch.
- Equipment Visuals: High-level equipment now features an added shining effect to distinguish their superior quality.
- Camera Control Fix: A bug causing the camera cursor to lock to the center of the screen when using the Right Mouse Button (RMB) has been corrected.
Specific Ability Adjustments:
- Petrun Class - Deprivation: The dispell buff effect of the 'Purge' ability is now visibly displayed on the target.
- Petrun Class - Fire Strike Ability: A critical issue in the formula calculation for the 'Fire Strike' ability of the Petrun character class has been corrected. Previously, this error caused the ability to inflict ten times the intended damage.
- Spell Casting Delay: Following the use of the 'Dispel' ability, there will be a mandatory 3-second delay before any other abilities can be activated.
- Tornado Ability Enhancement: Improvements have been made to the 'Tornado' ability for increased effectiveness.
- Ghost of Fire - Level 4 Enhancement: For the Petrun class, the effect of the 'Ghost of Fire' level 4 ability will now persist beyond character death.
Equipment Improvements:
Fixed a bug where the "Wooden Axe, Wooden Staff, Wooden Knife", one of the starting items, was showing a Max wearable level of 5.
Teleportation and Transport Changes:
- Naga Palace: The entry rules for Naga Palace have been updated. Players up to level 260 can enter, provided they possess the "Emerald" item. Entry for players above level 260 is now restricted to maintain the challenge within the intended level range.
- Minotaur Fortress: Access to Minotaur Castle is now granted to players up to level 200 who hold the "Guardian Key" item. The castle is no longer accessible to players beyond level 200, ensuring the content remains appropriately challenging for the target player levels.
- Spider Dungeon: The Spider Dungeon is open to players up to level 200 with the requirement of the "Spider Venom" item for entry. This dungeon is now off-limits to players above level 200, reinforcing the dungeon's challenge and exclusivity.
- Wolf Shaman Forest: Entry to the Wolf Shaman Forest now incurs a fee of 100 gold, adjusted from the previous 0 gold requirement. This area is accessible to players up to level 40. Players beyond this level will find entry barred, keeping the forest's challenges suitable for lower-level adventurers.
- Lost Empire: The "Lost Empire" item is now essential for accessing the Lost Empire. This area has set a cap, disallowing entry to players above level 110, thus preserving the intended difficulty and player experience within the empire.
- Witch Queen Empire: The Witch Queen Empire now has an entry cap at level 55. Players beyond this level are restricted from entering, ensuring the gameplay remains balanced and engaging for the intended audience.
- The Cursed Warlord: Access to The Cursed Warlord area is now exclusively available to players level 80 and below. This restriction is in place to maintain the difficulty level and ensure that the content provides the appropriate challenge for players within this level range.
*These updates are part of our ongoing commitment to enhance gameplay and ensure a balanced competitive environment. * *We appreciate your feedback and encourage you to continue sharing your experiences to help us refine future updates.*
1. Bosses and Dungeons: General Dungeon Adjustments:
- Reduced dungeon duration for Dragon Lord, Naga Run, Minotaur Run, and Wuzhein Run to enhance gameplay pace.
- Group entry is now mandatory for Naga Run, Minotaur Run, and Wuzhein Run dungeons. Boss Mechanics:
- Witchqueen boss attack and defense mechanics have been refined.
- Fixed an exploit allowing repeated use of physical attacks using the spacebar; cooldown added.
- Dragon Lord is now immune to knockback effects.
- Thief's Glove updated: 1% gold bonus, 3 HP Stealing, 25% drop chance bonus.
- Experience ring effects adjusted: Standard 15%, Premium 25%.
- Potion usage and effects of Red and Blue potions have been balanced.
- Item enhancement ratios adjusted across different equipment types. Skills and Abilities:
- Skills can no longer be used without targeting.
- Fixed a cooldown issue with consecutive skill uses.
- Added cooldown for using the Tab key to target opponents.
- Maximum group size increased from 8 to 10 members.
- Distance requirement for earning experience within a group has been implemented.
- Guild invest system activated.
- Guild membership limits now increase with guild levels.
- Guild news can now be posted and deleted by members without leader approval.
- Fixed an issue causing the fifth inventory slot to disappear after sequential expansions.
- Buff icon sizes in the buff grid list increased for better visibility.
- Mini Atlas is now dynamic and operates in real-time on the player client side.
- Camera rotation speed modified for smoother Q and E key interactions.
- Group window can now be moved and detached using mouse drag.
- Restored and visually enhanced Wolf Shaman Forest world.
- Modified the visual design of the Witchqueen map and reduced collision counts.
- Enhanced character meshes and equipment visuals.
- Capital city layout redesigned for a more spacious environment.
- Addressed a memory error caused by inactivity while the client is running.
- Fixed an issue with the specular reflection effect when armor is worn.
- Fixed a bug causing indefinite use of certain hair styles.
- Resolved a client crash (MRA error) caused by prolonged inactivity in-game.
- Removed a currency from the in-game money tab.
- Fixed various issues including ghost passing through objects, perpetual potion effects, and incorrect buff applications.
- Solved a problem where characters above level 90 were being deleted.
- Idle animation freeze after inactivity has been fixed.
- Resolved an issue where staff characters remained visible on mini-map after turning invisible.
- XP bonus event will now provide 30% XP and Hero Points.
- Loot bonus event set to grant 20% additional loot.
- Gold bonus event adjusted to provide 30% more gold.
- Fixed a buff preventing the Sand Dragon in the Battleground from dying.
- Addressed collision issues causing passage through objects.
- Remedied an error that prevented group entries into Battlegrounds and reduced minimum required opponents for solo battles.
Map Adjustments:
- Monsters in the Lost Empire map now provide experience points up to level 110, while the region boss and Devil's Gates grant experience points up to level 112.
- The number of all monsters in the Lost Empire map has been increased sixfold.
- Adjustments made for the Rock Panther monster in the Wu Zhein Run dungeon (aggro and movement were activated).
- The overall appearance of the Wu Zhein boss map has been changed.
- Zhein-elite Soldier and Zhein-elite Commander are now aggressive.
- Modifications were made to the Zhein-elite Soldier monster (speech added, aggro reduced).
- The maximum level on the WolfShaman map is now set to reach 20, and experience gain is disabled after reaching level 21.
- The number of all monsters in the WolfShaman map has been increased sixfold.
- The maximum level on the WitchQueen map is now set to reach 40, and experience gain is disabled after reaching level 41.
- Howling sounds of wolves in the WitchQueen map have been balanced.
- The number of all monsters in the WitchQueen map has been increased sixfold.
- The maximum level on the Cursed Warlord map is now set to reach 70, and experience gain is disabled after reaching level 71.
- The number of all monsters in the Cursed Warlord map has been increased sixfold.
Group and Item Mechanics:
- Group members cannot pick up items dropped by each other, but they can now collect drops from dungeon stages that help them progress.
- Items now disappear if the upgrade fails.
- Item enhancement rates have been adjusted according to the official game version.
- Some items are generally set to be very difficult to upgrade beyond +10.
- Minotaur tickets in the Ambrosia shop can now only be obtained in exchange for Ambrosia.
- Items obtained from merchants are now mostly purchasable with gold and Soul Points.
- Enhancement rates for stones added to armor and weapons have been balanced according to the official version.
Premium Features Enhancements:
- Premium: Page error in Inventory expansion has been fixed.
- Premium: Loss issue in Depot expansion has been fixed.
- Premium: Anti-exp ring added to enhance Soul Point gain.
Visual and Aesthetic Improvements:
- Improvements made in the appearance of the capital city.
- Improvements made in the appearance of the cursed warlord's mountain.
- Client crash during marriage has been fixed.
- Bug fixes in the WolfShaman map.
- Improvements made in the appearance of the Quarantine Island.
- Improvements made in the appearance of multiple objects and items.
Game Mechanics Adjustments:
- Wander range for all NPCs increased fourfold. They no longer stand still and roam around.
- Quests now grant Soul Points in the end-of-level stages.
- Clan members can now donate EXP to clans.
- Error in clan page authorization has been fixed.
Ongoing Developments:
- M2M Game Launcher is being prepared for the upcoming update.
- With the next DLSS3, the average size of the game client will increase from 2.7GB to 15.2GB.
- Improvements continue on the game entry screen.
Welcome Messages:
- Players will now be greeted with a warm welcome and concise descriptions for each field upon their initial login.
Event Information:
- A newly designed GUI interface has been implemented, allowing players easy access to information about ongoing events.
Improvements to Gaming Experience:
- Armor Empowerment: Master, Grandmaster, and Divine Armor have reacquired their prowess against demigods, now accessible as an optional extra.
- Bonus Health Addition: Bonus health can now be infused into equipment that originally possessed a health bonus.
- Clan Invitation Control: Players can now toggle off clan invitations directed towards them.
- Inactive Player Messaging: Enhanced visibility for messaging inactive players.
Map Enhancements:
- The Wolf Shaman Forest map now features the lumberjack.
- The marriage map has undergone aesthetic enhancements for a more beautiful and atmospheric experience.
- Graphical optimizations applied to Lost Empire, Wu Zhein Run, and Land of the Dead.
- Trees on several maps have received appearance changes.
- Level 1 characters no longer experience XP loss upon death.
- Destinations of quests are now marked on the large map for improved navigation.
UI and Design Enhancements:
- The "BAG" button on the inventory bag has been permanently removed for a cleaner UI.
- Auction house GUI design has been improved.
Bug Fixes:
Mission-related Bug Fixes:
- Fixed an issue where mission text would not appear when saving.
- Saved quest lines are no longer grayed out.
- Isolated missions, such as quarantine island missions, now appear in the list of available missions.
Run-related Bug Fixes:
- Chat typing restriction in the fourth room of a Minotaur run has been resolved.
- NPC teleportation issue in one end of the Demon Catacomb has been fixed.
- Fixed Black Strike INT dependency.
- Various fixes for Naga Run, including King Mino's ghost appearance and mob visibility.
- WZ Run rewards distribution issues have been addressed.
- Statues in WZ Run can now consistently pick up the keystone.
Creature Behavior Enhancement:
- Ork Creatures in Quarantine Island and Curse Warlord's Mountain: Repetitive animations have been removed. Ork creatures now exhibit random and unpredictable movements for a more dynamic gaming experience.
Other Additions:
- Mounts: New mounts introduced, including Black Unicorn, Naga Snake (in blue, white, and brown colors), and Bat (with orange and brown colors).
- Mount Removal: Raptor, Armored Raptor, Sheep, and Deer have been temporarily removed for restoration and repair.
- New Mount Name: Naga Snake Mount!
Additional Feature:
- Training Tips Disable Option: New players on the quarantine island can now choose to disable the training tips that appear on their screens.
New Features:
- Results achieved in Battlegrounds and trophies earned by the character will now appear in a separate tab within the Profile window.
- The small map in the upper right corner during Battlegrounds has been updated:
- Elements in the Group interface can now be moved, locked, unlocked, and restored to the original order through the settings interface.
- Gameplay-enhancing modifications include changes to the Wizards's Lightning Invocation ability cooldown, adjustments to the range of Petrun's Black Stone ability, and reduction of the range of the Fire Strike ability to 3.5 meters.
- Trophies earned will now be displayed in a pop-up window.
- Runes will no longer provide XP beyond certain level limits:
- Buffs will now be applied to the character using the ability when an opponent is selected, and the selection will not change.
- The effects of Sword Energy and Blade Energy will only affect basic attacks, not abilities, providing better balance among classes.
- User characters can now use the Soul-Depleting Scroll on each other's items, regardless of which character the item is linked to.
- Mob levels will now be displayed in the list visible on the map.
- The window at the Wise Monk will now show the remaining time until the next reset opportunity.
- Sound effects have been added to item upgrades.
- Various improvements have been made to the ongoing BATTLEGROUND system testing, including display enhancements, notifications, penalties for leaving early, and more.
Auction House Updates:
In addition, changes have been made to the Auction House:
- The size of the "Sell" and "Buy" buttons in the auction trader's window has been increased.
- Adjustments have been made to the GUI for an improved user experience.
Bug Fixes:
- Fixed a bug where the system did not record victories and defeats in Power Hunting.
- Replaced the warning text when exiting observer mode for clarity.
- Fixed a bug allowing players to sign up for unauthorized game modes in battlegrounds.
- Corrected an issue where players were mistakenly placed in a Battleground group when observing.
- Fixed inaccuracies in the display of victories and defeats in the statistics GUI.
- Fixed an issue preventing a fair distribution in battle formation.
- The Battleground observer mode scoreboard now updates continuously.
- Fixed a gap in the Wolf Shaman and Dock Quarter terrain.
- Fixed a mechanism where bosses' lives were reloaded when the threat seemed to cease.
- Corrected the movement speed bonuses to ensure they always take effect.
- Addressed an issue where long texts in the chat were not fully visible until resizing the window.
- Fixed a bug where Intelligence did not properly affect the Petrun Disable ability.
- Two Greater Warehouse bonuses can now be active simultaneously.
- Corrected the second hit of the Wizards bots, which was not dealing damage correctly.
- Fixed an issue with the merged inventory that occasionally shifted during movement.
- Adjusted the lighting of the character menu button to only illuminate when there are abilities or stat points to allocate.
- Resolved graphical glitches in the Witch Queen's domain.
- Fixed demon gates that occasionally got stuck, not attacking and continuously restoring their lives.
- Fixed a bug where items could be lost if there was insufficient space during trade withdrawal.
- The music now resumes in the Witch Queen's domain.
- Corrected a graphical glitch during stealth where character faces could distort.
- Improved the reliability of the Online GM list to ensure accurate representation of GMs.
- Fixed misplaced quest NPCs on the map.
- The attack value of Petrun's Flame Sparks ability will now display correctly.
Bug Fixes:
- Resolved an HDR-related issue causing particle effects reflection in the Reaper Crypt Patron Room.
- Increased the maximum clan level reachable to 30.
- Fixed the issue preventing donations for leveling up clans.
- Expanded the storage currency limit to 17 digits.
- Corrected audio glitches during transitions in Spider Dungeon and Naga Dungeon.
- Adjusted the skill bar ordering, now ranging from 1 to 9 and F1 to F12.
System Enhancements:
- Bonus additions to equipment and extensive fixes for socket system bugs.
- UI issue during the cleaning of failed sockets has been rectified.
- Achievement badges are now rewarded for all in-game activities, not exclusive to Battlegrounds.
- Monsters now yield Spirit Points in addition to XP, dynamically adjusted based on level differences.
- Your character can no longer gain XP or soul points from creatures with a level difference of more than 20 (Note: This only applies differently for Quarantine Island with a +3 level difference).
Changes in Abilities and Power Clans:
- Flames skill from Petrun is now exclusive to the Warrior of Light class, removed from natural abilities.
- Fear skill from Petrun is now exclusive to the Dark Powers clan, removed from natural abilities.
- Fire Strike skill from Petrun is now exclusive to the Dark Powers clan, removed from natural abilities.
Combat Dynamics Enhancement:
- In group battles, a new strategic element has been introduced. When a creature targets and defeats a member of the group, other members will now draw aggro from the assailant. This alteration adds a layer of complexity to group combat dynamics, requiring players to adapt and strategize in response to evolving threats during battles. Engage in more immersive and dynamic group warfare, where tactical decisions can make a significant impact on the outcome of the fight.
- Form groups with different dynasty members, excluding the ability to send clan invites.
Communication Features:
[olist]
Visual and Atmospheric Updates:
[olist]
Dear Players,
We are thrilled to bring you another exciting update, packed with enhancements to elevate your gaming experience. Please carefully review the details of this update:
Audio and Visual Improvements:
- The attack and combat sounds for all male and female characters have been revamped, creating a more immersive atmosphere.
- Extensive work has been done on the in-game User Interface (UI) and graphic sounds, enriching both visual and auditory experiences.
- Mixer issues on certain maps have been resolved, ensuring a seamless gaming experience.
Bug Fixes
- Fixed a bug that caused the Basic Abilities window to stop working
- The 'Emotions' tab in the character window has been permanently removed.
Class Balancing and Statistic Adjustments:
- The power balance of the Warrior class has been reassessed, and statistical buffs have been recalibrated.
- Class names have been updated to reflect the changes: Warrior, Petrun, Assassin, and Wizard.
- In addition to "Vit" (Vitality), "Str" (Strength), "Int" (Intelligence), and "Dex" (Dexterity) you will find new stats in the official game version. These are;
[olist]
- Agility (Agl): Represents the character's ability to react and maneuver quickly.
- Resilience (Res): Indicates the character's resistance and durability, with higher scores taking less damage.
- Stealth (Ste): Represents the character's stealth and camouflage abilities.
- Charist (Cha): Indicates the character's charm, leadership skills and power of influence.
[/olist]
Various Game Improvements:
- The Hero Point factor, which is obtained from mobs in addition to Experience, has been changed to Spirit Points (naming only)
- Various in-game bugs and translation-related errors have been rectified.
- Portuguese, Polish, French, Simplified Chinese, Russian, and Romanian languages have started to be included in the soft launch of the game.
- Footstep sounds while characters walk have been fixed, enhancing the visual experience.
- The training mission on Quarantine Island (unless the Orc hunt is completed) will no longer teleport to the Capital.
- The marriage level for characters has been increased to 90, and divorced characters now have to wait 14 days before remarrying.
- Married character couples now receive an additional +%8 experience and spirit point bonus.
- More hints are now provided for the completion of certain quests.
- The Petrun female character class has received a visual improvement and a new default hairstyle.
Graphic Quality Improvements:
- The quality of all 2D/3D textures has been enhanced, ensuring compatibility with DX11 and elevating the visual experience.
Class-Specific Skill Updates:
- Visual improvements and balance adjustments have been made to numerous skills for the Warrior, Petrun, Assassin, and Wizard classes.
- A camera shake effect has been added to the attack animation for all Warrior class characters.
- Various updates and new features have been introduced to the skills of the Petrun class.
- Balance adjustments and visual enhancements have been made to the skills of the Wizard class.
- Changes have been implemented to the skills of the Assassin class.
Character class improvement details:
The Warrior character class will no longer be able to use these abilities without a valid target.
- Dark Powers: Deadly Dance
- Warriors of Light: Thunder
- Neutral: Bash, Doom Charge, Triple Slash, Thunder, Stunning Blade
- The 'Inner Powers' and 'Blessed Armor' abilities of the Warrior character class have been visually improved and camera shake has been added.
- Changes have been made to the 'Bash Perfect' ability of the Warrior character class, adding camera shake and a knockback function for the opponent. Knockback works when the ability reaches the last level.
- The Warrior Stomp ability will now drop to the ground and push back.
- Warrior 'Doom Charge' ability will now knock down.
- Dark Powers: Purge
- Neutral: Black orb, Black Attack, Black Strike
- Petrun 'Black Strike' ability grants camera concussion and now grants knockback.
- Petrun 'Tornado' ability grants camera concussion and provides knockback.
- Petrun 'Flames' ability provides camera shake and now hits random targets accurately.
- Petrun 'Magicial Armor' provides camera shake and the stun resistance effect now works correctly.
- Petrun 'Black Armor' provides camera shake and VFX loss that previously occurred no longer occurs.
- Petrun 'Fire Strike' ability provides camera shake and deals knockdown and area damage. This ability gradually increases in VFX from level 1 to level 40.
- Petrun 'Purge' ability now not only dissolves the spell on the opponent, but also causes the opponent to lose keyboard control for 3.2 seconds. Purge now appears as a buff in the top-left icons and target-bar for 3.2 seconds. Purge lasts for 3.2 seconds and has a cooldown of 16 seconds.
- Petrun 'Spirit Strike' ability now provides camera shake and Knockback effect only after level 30.
- Petrun 'Black Attack' no longer deals Knockdown, but gradually stuns and deals area damage. At the last level, the stun damage is 2.5 seconds.
- Dark Powers: Lightning Summon
- Warriors of Light: Lightning Claw,
- Neutral: Rising Dragon, Dragon Throw
- Wizard 'Lightning Summon' ability deals area damage and camera shake at close range. Has a stun effect for up to 2.5 seconds depending on luck.
- Wizard 'Doom Ring' ability provides camera shake and deals area damage.
- Wizard 'Lightning Throw' ability provides camera shake and deals area damage if in close range.
- Wizard 'Healing' ability uses the current soundtrack when used. In the future, we will make this ability effective in groups.
- The Wizard 'Reflection' ability's 'Change to Reflect Physical Attack' bonus, which was previously not working, now works.
- The Wizard 'Speed' ability now also grants '+% Spell Speed' instead of just +% movement speed.
- Warriors of Light: Poison Storm
- Neutral: Deadly Wheel, Repeating Shoot, Burning Arrow, Backstab, Deadly Stab, Arrow Rain
- When Assassin uses the 'Camouflage' ability, a blur 70% effect appears on the opponent's screen for 1.2 seconds. (for strategic moves)
- Assassin 'Poisoned Arrow' ability grants camera shake.
- Assassin 'Light Steps' ability grants camera shake and provides movement speed at the last level as well as a bonus to 'Attack speed' and 'Strength against Monsters'.
- Assassin's 'Deadly Wheel' ability grants camera shake on every turn and creates knockback and knockdown effects.
- Assassin 'Arrow Rain' ability stuns for 2.5 seconds at end level and deals area damage.
- Assassin 'Deadly Stab' ability deals camera shake and knockback.
- Assassin 'Burning Arrow' ability grants knockback with camera shake and now has a burning effect (passive buff 6 sec).
- Assassin 'Backstab' ability now stuns for 2.5 seconds at last level.
PLAYTEST 1.5.6.3 INCLUDED
P.A.T.C.H Notes V.1.5.6.3
Character abilities
- Increased the recharge time of the Shaman Heal ability from 20 to 40 seconds.
- Increased the recharge time of the Shaman Lightning Claw ability from 15 to 20 seconds.
Optimization
- Optimized the Wolf Shaman forest.
- Optimized the Minotaur Fortress.
- Optimized the Witch Queen Forest.
- Optimized the Lost Empire
- Optimized in the Land of the Dead
Other
- Greatly increased the amount of gold you can get from your opponents (all maps)
- Wildar, Eormenor and Mino's spirit chests now have optolos.
- Optolo gear is now more likely to be available from the Naga Queen and Spider Queen chests.
- The description of the gold bar now shows its value converted to gold.
- The price of optolos has been reduced by 50%
- The Cloak of Courage is now available for trade.
- Magic stone now gives a percentage mana bonus ( 10% - 30% )
- Defense Stone now gives a percentage defense bonus ( 10% - 30% )
Battleground Arena
- Achievements in Battleground as well as trophies obtained by the character are now displayed as separate tabs in the Profile window.
- We have changed the small map that appears in the top right corner under the battlegrounds: - The entire battleground will be continuously visible. - The background of the small map can be removed using the eye icon in the top left corner.
- The elements of the group UI can now be moved, the settings UI can be unlocked and the original layout can be restored using the corresponding buttons.
Issue Fixes
- Addressed an issue where Power Hunting losses and gains were not being recorded.
- Improved the clarity of the warning text when exiting Observer mode.
- Resolved a bug that allowed players to sign up for the Battlegrounds game mode, which is currently not permitted.
- Fixed the situation where players were being placed in one of the Battleground groups even as spectators.
- Corrected the display of actual values for wins and losses in the stats GUI.
- Fixed a bug that caused an uneven distribution when creating battles.
- Continuously updated the Battleground Observer Mode leaderboard.
- Closed a gap in Wolf-Shaman and the Harbor neighborhood.
- Enhanced the mechanism that refills the lives of bosses when they no longer perceive a threat.
- Improved Movement Speed bonuses to apply in all situations.
- Addressed the issue where typing long texts in chat would hide the full text until the window was resized.
- Fixed a bug where Intelligence was not properly affecting Petrun's Disable ability.
- Resolved the conflict where two Big Warehouse bonuses could be active simultaneously.
- Corrected the damage output of Shaman staffs' 2nd hit.
- Fixed the issue where the linked inventory would sometimes shift while moving.
- Adjusted the character menu button lighting to only appear when there is a skill or stat point ready to be deployed.
- Addressed various graphical issues in the Witch Queen's area.
- Fixed instances where characters would become stuck in demon gates, not attacking, and their health would constantly replenish.
- Prevented item loss when there was insufficient space to repack items during a withdrawn trade.
- Restored the music in the Witch Queen's Realm.
- Fixed a graphical bug that caused characters' faces to shatter while in hiding.
- Improved the reliability of the online GM list, ensuring that GMs consistently appear on the list and reflect their availability accurately.
- Resolved inaccuracies in the map placement of certain quest NPCs.
- Corrected the displayed attack value for the Petrun Flame Shards ability.
- Fixed a bug in Naga Run that caused the Minotaur ghost to slide on the ground instead of walking.
- Fixed an issue where the Master of Stone Evasion stone would give Defense instead of Dodge.
- Fixed a special fix has been implemented due to the game maps loading late. (Required Steam update)
- Fixed an issue where the icons of some power stones were duplicating each other.
- Fixed an issue with getting stuck on the login screen.
- Fixed a walking issue in the capital city due to a collider calculation issue. (Arena Stairs)
- Fixed an issue that caused remnants to remain on maps after events ended.
PLAYTEST 1.5.6.2 INCLUDED
P.A.T.C.H Notes V.1.5.6.2 ---
World Improvements:
- Changed the visual design of the capital city, removed the collider for walking and crossing issues in some areas.
- Fixed the sound effect issue with small pools and torches in the capital city map.
- Fixed a bug in 'terrain' in the Wolfshaman Forests that caused the player character to fall off the map.
NPC and Quest Improvements:
- "Market Place Manager" NPC's name has been changed to 'Market Place'.
- A special indicator has been placed on the 'Market Place' NPC's to indicate that it is related to trade.
- On the quarantine island, 'Healer' has been placed in the teleport area in the Capital for those who were unable to deliver the 'Report for Healer' quest.
- Fixed a quest bug that prevented access to King Guivre valley.
- Improved the design of the Petrun character.
Fixing In-Game Bugs:
- Fixed a bug x8492E-CODE that caused the item to disappear when upgrading items.
- Fixed a signing bug that caused heclient.dll to be deleted on client startup (restart steam for this)
- A new setting has been selectively added to the "**ESC>Game options>target board**" tab so that when the target is right-clicked, their current rate will appear above the HP and Mana bars.
- Fixed a screen GUI bug x8491E-CODE related to PlayerHUD.
- Fixed a slippage in Sculp.
- Fixed a GUI bug overriding mouse sensitivity.
- Fixed a bug where the cursor would not appear in the game when you selected the original mouse cursor.
- Fixed a script bug that was blocking the countdown timer when you log in to Naga Run.
Difficulty Levels and Group Requirements:
- Minotaur Run has been reduced from requiring a group of at least 4 people to 2 for playtest servers.
- Wuzhein Run has been reduced to 2 people for playtest servers, requiring a group of at least 5 people.
- Fixed a bug that increased the difficulty of the "Black Wolf" gangs on Quarantine Island and reduced them to normal level (they die easily now).
Various Improvements:
- Fixed multiple bugs in English translations.
- Fixed a bug when adding stones to items (Armor and Weapons).
- Fixed a bug that was causing items (Armor and Weapons) to constantly break when adding gems.
- The limit of 5 character creation per account has been increased to 25 on playtest servers.
- Fixed a bug that caused ,,Black Wolf'' mobs on Quarantine Island to give 100% poisoning.
- Increased the XP and HeroPoint rates given out by ,,Black Wolf'' mobs on Quarantine Island.
- Caching speed of loading screens (loading_screen) has been increased. So you will be able to log in faster.
- PerCCU (per player) server calculation technical values have been upgraded to improve ping, lag and loss issues by 30.004%.
- The DirectX-based advanced optimization module has been installed on the server, so it now offers a better graphics-based display.
Server & Network Version: v100.5H
Client Version: E2.1.0
New content:
Zorandor city view has been updated with specific and beautiful visuals, enhancing the overall player experience.
The wolf shaman forest has undergone changes, improving its design and gameplay elements.
The 2nd floor maze in Queen Naga Run is now randomized, providing dynamic and constantly changing challenges for players.
King Guivre valley has been reorganized to offer a better-organized and more immersive gameplay environment.
Added a new clan map called "Bernerwald" to the game, providing players with fresh challenges and exploration opportunities within the clan territory.
World and Environment:
[olist]
- Added a task tracking window in the corner of the screen for easy access and monitoring of in-progress quests.
- Adjusted the teleportation effect to reduce its brightness and prevent discomfort for players' eyes during teleportation.
- Increased the text size on quest and panel pop-ups for better readability, especially for visually impaired players.
- Enlarged the NPC interaction window to offer quests and shopping options more prominently and improve user interaction.
- Fixed an issue where the attack speed value was not displayed for level 1 weapons.
- Resolved an inconsistency between the number of potions displayed in the inventory and on the skill bar. Potions now update correctly when used.
- Implemented a teleportation option for returning to the starting point on the first map for better navigation.
- Added the ability to perform bulk item transactions while buying or selling items from NPCs.
- Addressed a bug where the damage value for level 1 weapons reverted to the base value after upgrading them with "+".
- Introduced an option to keep the item upgrade window open after each upgrade for easier item enhancement management.
- Fixed a bug where clicking on "+" caused the entire stack of magic metal to disappear instead of adding just one.
- Inventory expansion feature has been added. With the item required to expand inventory, you can increase the number of inventory slots to 120 or 150 for a certain period of time. (Stocked)
- Improved the sensation of hitting enemies in the slots for a more engaging combat experience.
- The +10 upgrade feature on Naga equipment has been added to many items.
- +20 new items added to the game.
- Implemented a feature to view the location of friends on the map for better coordination during multiplayer sessions.
- Players can now pick up drops intended for their friends or transfer them to their friend's inventory if they are nearby.
- Fixed an issue with localization not working and not displaying correctly, ensuring proper language support.
- Added camera shake and recoil during character hits to provide more realistic and immersive combat feedback.
- Addressed a delayed restocking issue with currencies, resolving an economy-related bug.
- Fixed an issue where the mirror would not appear broken when collecting mirror shards during the Naga run, improving visual consistency.
- Rebalanced buffs given to shaman and warrior characters by Zeusz to ensure better gameplay balance and fairness.
- Conducted VRAM tests and fixed RAM scaling for improved performance and stability.
- Fixed an issue where the screen would hang when minimizing the game client, improving overall user experience.
- Added support for multiple graphics APIs, including Vulkan, OpenGL, and DirectX 11, offering players more options for optimizing their gaming experience based on their hardware.
- Fixed a long term synchronization bug related to the LRC remote repository cache, ensuring smoother gameplay in the long run.
Dear Steam Community,
We hope this message finds you well. We wanted to take a moment to address some recent events and provide you with an important update regarding our current situation.
First and foremost, we want to express our sincerest apologies for any confusion, misunderstandings, or negative experiences that may have arisen. We acknowledge that there have been a number of legal issues and incidents within our company that have led to erroneous statements and actions. We want to assure you that these incidents do not reflect the values or intentions of our company.
We are actively working to resolve these internal matters and rectify the situation. Our team is dedicated to addressing the legal issues at hand and taking appropriate measures to prevent any future occurrences. We understand the impact this may have had on your trust and confidence in us, and we are committed to earning that trust back.
We want to emphasize that our primary goal has always been to deliver a high-quality gaming experience to our community. We are fully committed to bringing our game to fruition, and we assure you that all efforts are being made to ensure its successful release. Despite the challenges we have faced, we remain steadfast in our commitment to you, the players, who have supported us throughout this journey.
We recognize the importance of open communication, and we will continue to provide updates on our progress as we work through these challenges. Transparency is key to rebuilding trust, and we want to be as transparent as possible with our community.
Once again, we extend our heartfelt apologies for any inconvenience or disappointment caused. We genuinely appreciate your understanding and patience during this time. Your support means the world to us, and we are grateful for your continued belief in our vision.
We highly value the opinions and suggestions of our Steam community regarding the current situation. Instead of creating new threads on the community page, we encourage you to freely express your thoughts and feedback under this message. Your insights and perspectives are of great importance to us as we navigate through this challenging time. We appreciate your understanding and willingness to engage in open dialogue. It is announced explicitly that threads opened in the community will be removed and will only be answered at the bottom of this post.
Thank you for being a part of our community, and we look forward to sharing more positive news with you soon.
Sincerely,
Laniatus LLC
Dear community We are thrilled to have all of you with us on this beautiful and exhilarating day. Your support will not only enable us to take steps forward but to run towards our goals. We genuinely appreciate your trust, belief, and presence here. [previewyoutube=8-jmRcq-xdw;full][/previewyoutube] Enter our Kickstarter pre-launch page herehttps://bit.ly/kickstarterm2m Thank you so much for your invaluable support. Best regards,
Dear community Today is truly a momentous day for us! The launch date of Magic To Master on Kickstarter has finally arrived. We will be live streaming this afternoon at 6:00pm (GMT+3) to celebrate this exciting milestone. We are thrilled to have all of you with us on this beautiful and exhilarating day. Your support will not only enable us to take steps forward but to run towards our goals. We genuinely appreciate your trust, belief, and presence here. [previewyoutube=cZQRBAJzjug;full][/previewyoutube] We will give you the opportunity to preview the campaign page before launch so that you can inform us in advance if you encounter any errors or omissions. We will publish the preview link on May 30, 2023 at 12:00AM (GMT+3) Enter our Kickstarter pre-launch page herehttps://bit.ly/kickstarterm2m Thank you so much for your invaluable support. Best regards,
Hello, the Magic To Master MMORPG that we have been working on for a long time and is now fully completed and ready to play is coming soon to Kickstarter.
It has been completely revamped from the ground up with support for about 25 different languages and all known issues have been fixed.
Please consider backing Magic To Master on Kickstarter and help us find the small boost we need to bring the game back.
It has been officially decided and structured by the company to allow legal player-to-player P2P (aka C2C business model) trading in Magic To Master.
We have really sacrificed a lot to bring you this next generation classic MMORPG.
The game has an advanced spectrum inspired by many MMORPG games you know. Please support us. We really appreciate your support and understanding.
On May 30th, back Magic To Master on Kickstarter and get a chance to win valuable and limited rewards.
Please don't forget to follow our project, please don't forget to press the "Notify me on launch" button on the Kickstarter launch page to follow the project. If you would like to contribute, we have prepared a video for you below.
[previewyoutube=g0Wa39VpITU;full][/previewyoutube]
Haven't you added the game to your wishlist yet?
https://store.steampowered.com/app/2292370/M2M
Thank you so much for your support.
Laniatus LLC.
Dear followers!
Finally, we are happy and excited to announce our Kickstarter campaign for the requirements we deem necessary for our upcoming game! We, Laniatus Game Studio, are preparing to launch our long-worked game on Kickstarter!
Our game is a fantasy adventure role-playing game where you will get lost in the breeze of the Far East. Incredible graphics, impressive soundtrack and interesting storyline will really impress you. Wouldn't you like to embark on this adventure with us?
Before we launch our Kickstarter campaign, we wanted to let you know about our launch page, so you can be one of the first to hear about our campaign and take advantage of our special offers.
Are you as excited as we are? Don't forget to spread the word to your loved ones, friends and family!
Thank you !
Laniatus LLC
Dear community! We never imagined we would get to 2000 wishlists so quickly. We want to thank everyone for their support. We know some people wishlist because they are super excited about the game, while others wishlist to follow development. Whatever your reason, thank you.. Sign up for our newsletter to receive news about the launch of our game and get updates on the progress very quickly. We'll be making an announcement about the start of our launch very soon, the reason we've been quiet is because we've been working very hard. [url=https://www.backerkit.com/call_to_action/7f564cbb-09da-40f7-ac3e-af95ea7bcaad/landing]Click here to subscribe to our newsletter. Please feel free to lets know what most excites you about the game or if you have any feedback.We love to hear from the community. You have great ideas! If you haven't already, feel free to join our Discord or follow Magic To Master on social media We'll be changing the visual layout of our Steam store page very soon. Thank you for being with us. Happy Friday!
P.A.T.C.H Notes V1.5.5 Player Client (Major Update Included: v1.5.1, v1.5.2 v1.5.3, v1.5.4) This section contains changes specific to the Player Client. New Features
- new: Steam account with login activated. (Steam API)
- new: Zorandor city view has been changed. It now looks more specific and beautiful.
- new: Changed the wolf shaman forest.
- new: The 2nd floor maze in Queen Naga Run has been randomized (will change constantly)
- new: New clan map (Bernerwald) included in the game.
- new: +20 new items added to the game.
- new: The +10 upgrade feature on Naga equipment has been added to many items.
- new: King Guivre valley has been better organized.
- new: Inventory expansion feature has been added. With the item required to expand inventory, you can increase the number of inventory slots to 120 or 150 for a certain period of time. (Stocked)
- new: Player client 2.0, a C#-based player client wrapper that is simpler to use and easier to maintain than the C++ version (which is still supported)
- new: if the client disconnects due to network failure, the player client displays an error message (and no longer exits to the desktop without warning)
- new: 'Open New Account' button added to player client
- new: console, error and status callbacks are available to player clients. C++ player client uses the default implementation. C# player client provides its own implementation
- new: Player client service directory connections are now made asynchronously, the world list is updated in real time, and users have the option to interrupt the process at any time to log into a world
- new: Added toggle to suppress errors during service directory connection, which avoids unnecessary error dialogs and is only used to generate a fatal error if no service directory can be contacted.
- new: player client login UI with Remember Me? support and art. This information is stored in the registry under HKCU/Software/Laniatus Engine Player
- new: Some changes have been made on the GUI side.
- fix: Fixed localization not working and not showing up.
- fix: Added camera shake and recoil during character hit.
- fix: Fixed a delayed restocking issue with currencies.
- fix: Fixed an issue where the mirror would not appear broken when collecting mirror shards during the Naga run.
- fix: VRAM tests have been done and RAM scaling has been fixed.
- fix: The player client now handles ALT key combinations
- fix: login UI was way larger than displayed background, even though it was automatically resized
- fix: added owned device context flag to prevent issue with incorrectly drawn or missing windows elements
- change: the default URIs of the 'create new account' and 'reset password' options can be overridden by adding appropriate game.set configuration entries
- change: player client API interface changed due to parameter data type cleanup.
- fix: Fixed an issue where the screen would hang when you minimized the game client.
- fix: Graphics API support has been added (Vulkan, OpenGL, Directx 11)
- fix: Fixed LRC remote repository cache long term synchronization bug.
- fix: mouse cursor handling was buggy in both player clients and was "fixed" via incorrect #ifdefs in the client engine
- fix: in both player clients the mouse cursor was not correctly set and restored during client connection
- fix: The service directory connection no longer signals an error if a single connection attempt fails immediately.
Dear community! We present to you the long awaited, high standard gameplay video. The reason for the delay of this video is that the game's client file is not yet completely ready. For this reason, the gameplay content we often show you is shot in test environments on computers with the lowest system requirements. In standalone debug mode, we have tried to play the game to high-scale standards and show it to you. Debug mode is always active before publishing, so it cannot be turned off before publishing. Many of the bugs you will see in the video are due to debug mode being enabled. Some of these bugs are simple issues such as the HP/MP bars for the bottom left HUD appearing empty, Damage counts being collected on the screen, sword hangs after mobs die. We will have a full gameplay video and a full game presentation very soon. This video does not reflect the final version of the game. We hope you enjoy watching. Enjoy it.. Regards. Laniatus LLC. [previewyoutube=3eGQOSEhlIY;full][/previewyoutube]
Dear Community
Our main goal is to bring the game to you, our valuable community, as soon as possible after our long work.
While the development process of the game is still ongoing, we wanted to create a short content about the gameplay preview of the in-game character classes and the abilities of these classes that the player community frequently asks.
Due to the Petrun class still being in development, it was not included in the content.
For more questions and much more information, join our community on the official discord server
[previewyoutube=VTDmjO1PlGU;full][/previewyoutube]
Magic To Master Turkish Game Presentation
Dear Community
We tried to show the Turkish game presentation of our Magic To Master game, which we are developing, on intense request. We hope you enjoy it, we aim to offer more beautiful content very soon.
The current version (development) supports only three languages. The release version will support more than 25 languages and cultures.
Join us on our Discord server, and stay up to date with all developments!
[previewyoutube=nYEcQtV-zFE;full][/previewyoutube]
Dear Community
The whole world is deeply saddened by the catastrophe in Turkey. We are really sorry for the people who lost their lives in this catastrophe, may they R.I.P and we wish a emergency heal to the injured. We share your pain and we are always with you..
Magic To Master, which we have been developing for a long time, is getting ready to meet the community step by step every day. In our previous announcement, we published the first 10 minutes preview of the game and now we are publishing the second preview video. We will publish an announcement about game access very soon.
We are working hard to get the live game ready if possible and we will achieve this very soon. We are moving forward step by step.
Here is the second pre-release preview of the game;
[previewyoutube=bSqtcQAzSe4;full][/previewyoutube]
We will continue to provide up-to-date news, follow us.
Join our official community discord server for more.
Regards..
Dear Community
Our game, which we have been developing for a long time, is finally getting ready to meet with the community. Even though we've been keeping you closely informed about the content for a long time, it's not as effective as seeing a live game.
Of course, we are working very hard to test the live game with you and get it ready if possible, and we will achieve this very soon.
Here is the first 10 minute pre-release preview of the latest powerful game architecture and gameplay developed for Magic To Master MMORPG 2023;
[previewyoutube=ixmkEqqECcI;full][/previewyoutube]
We will continue to provide up-to-date news, follow us.
Regards..
M2M Team
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Magic To Master
Laniatus Studios
Laniatus Games
Coming soon
Strategy RPG Adventure F2P MMO Multiplayer
Game News Posts 25
🎹🖱️Keyboard + Mouse
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https://www.magictomaster.net
https://store.steampowered.com/app/2292370 
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)Network: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 12.04 newer
- Processor: Intel or AMD at 2.8 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)Network: Broadband Internet connectionSound Card: OpenAL Compatible Sound Card
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