We have been hard at work adding mod support and it is finally ready! There is a new beta branch with support for mods and Steam Workshop integration. Players interested in creating mods should opt in and try it out. See the Product Betas section of http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 for instructions on opting into the beta. There is an easy to use tool that converts a save slot into a new faction mod. Mods can add new blocks to existing factions or completely replace the built in factions. See the modding documentation for a complete list of moddable data files: http://www.anisopteragames.com/docs/ The Reassembly Steam workshop page (containing 2 example mods) is available at http://steamcommunity.com/app/329130/workshop/ Assuming all goes well the update will be pushed out as a general update soon. Changes: * Add support for loading and exporting mods * Tons of internal reordering to allow many previously hardcoded details to be loaded from data files. * Add mod preview screen which allows disabling mods, uploading to steam workshop, changeing load order, etc. * Add unlimited number of save slots with scroll bar (new slots created automatically). Save slot screen now uses a right click menu interface for deleting/exporting/importing instead of the previous increasingly growing list of special keys. * Improve gamepad support * Fix bugs relating to certain ship colors reverting to default * Improve navigation AI for spinny ships * Add factions names to faction select screen * Improve melee weapon AI and damage calculations * cool subtle 3d menu/HUD effect * allow rotating the camera while flying (use 'q' and 'e') * allow tournament key bindings and several other previously hardcoded keys to be rebound (particularly important for non-english keyboards that don't have those keys) * fix fleet export location * reduce the size of fleet icons to avoid obscuring the minimap with very large fleets * improve tournament steam friends error messages * fix several crash conditions
[ 2015-04-28 19:43:46 CET ] [ Original post ]
🎮 Full Controller Support
- Reassembly Linux [100.13 M]
- Reassembly Fields Expansion
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.
Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
- OS: 64 bit linux
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
- OS: 64 bit linux
- Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+. 256MB+
- Storage: 250 MB available space
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