New build uploaded! Improved gamepad support, improved mod diagnostics, AI respects weapon bindings, and a bunch of bug fixes. * Improved gamepad support! Introduced a new virtual cursor system that should allow the game to be played entirely with the gamepad - including editing ships and changing settings/keys. Lots of editor/gamepad improvements. * Fix intermittent crash when saving game (hopefully) * Improved diagnostics for mod authors - there is now a new button on the mod screen to access per-mod load errors. Improved error messages for mod parse errors in several cases. * Fix glitch where weapon/particle effects could bleed across screen edges with certain settings. * Fix infinite C R ping-pong exploit * Fix crash when exporting save slot as mod * Station activation radius is proportional to station size (really big stations are definitely activate-able) * Restore tooltips in editor * Allied AI ships will use weapons bound as point-defense as point-defense. * Fix double-upgrade bug, make sure to write save directly after upgrading blocks. As usual, let me know if there are any issues. Have fun reassembling.
[ 2015-07-23 10:05:03 CET ] [ Original post ]
🎮 Full Controller Support
- Reassembly Linux [100.13 M]
- Reassembly Fields Expansion
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.
Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
- OS: 64 bit linux
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
- OS: 64 bit linux
- Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+. 256MB+
- Storage: 250 MB available space
[ 6108 ]
[ 1170 ]