Adds a number of tournament options and modifies the tournament point system, improves support for steam controllers, and fixes a bunch of bugs. * Allow arbitrary mixing of controller/keyboard inputs, and add official profile for steam controller * Hide ports for seeds on seed launchers * Fix bug where music volume would suddenly increase dramatically when changing screens * Fix a number of memory leaks (leading to eventual out of memory crash) * Fix bugs where grandchildren would grand C but not release * New, hopefully more fair, tournament point system. Points are stilled scored by destroying blocks on each ship, but each ship now grants a maximum number of points based on its P value. * Fix bug where large, low value tournament ships would sometimes not spawn. * Fix hang/deadlock in music playing code * Improve combat AI for Melee-only ships * Fix crash when running tournament after exiting campaign mode * Fix bug where certain types of debris would be considered allied ships * Fix bug where ships occasionally spontaneously disassemble and turn into resources. * Fix hang when a friendly spawner creates a new station core * Improve tournament camera * Add tournament options screen allowing tournaments with asteroids, plants, etc. EDIT: Nov 10th micro-update * Sector ownership is calculated based on ships, not clusters/debris. * Fix bracket tournament option * Allow mods to add multiple regions to map
[ 2015-11-09 05:23:49 CET ] [ Original post ]
🎮 Full Controller Support
- Reassembly Linux [100.13 M]
- Reassembly Fields Expansion
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.
Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
- OS: 64 bit linux
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
- OS: 64 bit linux
- Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+. 256MB+
- Storage: 250 MB available space
[ 6108 ]
[ 1170 ]