





Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more. Tournament * Tournament arena is now octagonal * Improve camera smoothness in tournament mode at low fps * Add double elimination tournament brackets * Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships. Performance/Internal * More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible) * Various performance improvements, particularly when generating new sectors * Fix a number of memory leaks and crashes * Delete old log files if there are an excessive number of them * Update a number of libraries used by the game: SDL, msvc runtime, steam sdk Gameplay * Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these * Add better names for many built-in ships * Allow selecting AI behavior categories from binding screen * Improved starfield graphics, and tint space based on the current controlling faction * Allow sorting ships in fleet screen by mass/P/name * Missiles now remember their initial target instead of chasing the current player target * Improve AI aim when using fixed weapons and when targeting large ships Modding * Mods can now add new block shapes to the game instead of picking from a predefined list * Allow changing a number of GUI colors from within mods (via cvar) * Improve error messages when parsing data files * Increase number of visible mod buttons in mod menu Misc * Turkish language translation (courtesy of Odysa Localization) EDIT: Pushed a new build to fix a few regressions: * Fix crash on startup, linux only * Fix cursor movement visual when using gamepad * don't pan camera in flying mode
[ 2016-05-21 00:10:26 CET ] [ Original post ]
Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more. Tournament * Tournament arena is now octagonal * Improve camera smoothness in tournament mode at low fps * Add double elimination tournament brackets * Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships. Performance/Internal * More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible) * Various performance improvements, particularly when generating new sectors * Fix a number of memory leaks and crashes * Delete old log files if there are an excessive number of them * Update a number of libraries used by the game: SDL, msvc runtime, steam sdk Gameplay * Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these * Add better names for many built-in ships * Allow selecting AI behavior categories from binding screen * Improved starfield graphics, and tint space based on the current controlling faction * Allow sorting ships in fleet screen by mass/P/name * Missiles now remember their initial target instead of chasing the current player target * Improve AI aim when using fixed weapons and when targeting large ships Modding * Mods can now add new block shapes to the game instead of picking from a predefined list * Allow changing a number of GUI colors from within mods (via cvar) * Improve error messages when parsing data files * Increase number of visible mod buttons in mod menu Misc * Turkish language translation (courtesy of Odysa Localization) EDIT: Pushed a new build to fix a few regressions: * Fix crash on startup, linux only * Fix cursor movement visual when using gamepad * don't pan camera in flying mode
[ 2016-05-21 00:10:26 CET ] [ Original post ]
🎮 Full Controller Support
- Reassembly Linux [100.13 M]
- Reassembly Fields Expansion
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.
Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
- OS: 64 bit linux
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
- OS: 64 bit linux
- Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+. 256MB+
- Storage: 250 MB available space
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