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March 9th 2018 Update

Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few weeks. You may be wondering what Anisoptera Games is doing with most of our time these days, now that Reassembly updates have slowed down. I have been working hard on a new game. It's not a sequel but it's also about spaceships. Arthur


[ 2018-03-09 23:08:03 CET ] [ Original post ]

March 9th 2018 Update

Hello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few weeks. You may be wondering what Anisoptera Games is doing with most of our time these days, now that Reassembly updates have slowed down. I have been working hard on a new game. It's not a sequel but it's also about spaceships. Arthur


[ 2018-03-09 23:08:03 CET ] [ Original post ]

Reassembly
Anisoptera Games Developer
Indie Voyage Publisher
2015-02-19 Release
Game News Posts: 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (3432 reviews)
The Game includes VR Support
Public Linux Depots:
  • Reassembly Linux [100.13 M]
Available DLCs:
  • Reassembly Fields Expansion
And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.

Reassembly

  • Gorgeous Vector-Based Graphics
  • Procedurally Generated Universes
  • Ridiculously User-Friendly Spaceship Designer
  • A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
  • More Particle Effects Than You can Shake a Stick At
  • Very Smart and Reactive AI
  • Physics that Give Weight to Your Creations
  • Asynchronous Multiplayer: Universes Populated by Fellow Players

MINIMAL SETUP
  • OS: 64 bit linux
  • Processor: 2 GHz Dual CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1
  • Storage: 150 MB available space
RECOMMENDED SETUP
  • OS: 64 bit linux
  • Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3+. 256MB+
  • Storage: 250 MB available space
GAMEBILLET

[ 6108 ]

26.34$ (12%)
16.97$ (15%)
17.19$ (14%)
8.25$ (17%)
25.19$ (16%)
33.99$ (15%)
6.17$ (75%)
8.89$ (11%)
16.97$ (15%)
4.44$ (78%)
34.40$ (15%)
16.39$ (18%)
4.24$ (15%)
12.72$ (15%)
3.00$ (80%)
36.95$ (26%)
5.27$ (12%)
33.59$ (16%)
24.78$ (17%)
13.04$ (13%)
17.39$ (13%)
8.79$ (12%)
21.49$ (14%)
6.79$ (15%)
25.46$ (15%)
21.24$ (15%)
25.46$ (15%)
42.46$ (15%)
9.89$ (1%)
25.46$ (15%)
GAMERSGATE

[ 1170 ]

7.22$ (28%)
0.79$ (89%)
0.51$ (74%)
2.0$ (80%)
1.49$ (79%)
2.98$ (70%)
0.53$ (92%)
0.81$ (91%)
3.19$ (79%)
7.64$ (49%)
3.83$ (74%)
0.85$ (91%)
7.0$ (65%)
2.55$ (83%)
0.43$ (91%)
2.55$ (83%)
34.99$ (50%)
0.43$ (91%)
4.49$ (55%)
0.51$ (83%)
0.68$ (89%)
7.49$ (25%)
13.99$ (30%)
1.91$ (87%)
3.57$ (70%)
0.85$ (83%)
0.64$ (87%)
0.85$ (83%)
0.68$ (91%)
14.99$ (25%)

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