Get it here!
There are also a number of updates in the base game:
Tournament
* Add free for all tournaments!
* Add soft tournament border
* fix excessive spread fire
* add option to pause between rounds instead of advancing automatically
* fix bug where saves slots at end would not appear in tournament screen
General
* fix long standing memory corruption issue related to strings
* fix bug where blocks with ports very close together could corrupt ship state
* fix some fleet color import issues
* fix a number of subtle threading crashes
* update SDL image/ttf and associated dlls
* unlocked blocks are added to the palette in order
* fix some crashes related to resources
Modding
* recoil control for cannons
* fix crash when prettyingprinting long fragment lists
* allow exporting a whole fleet of selected ships using the "export" command
* fragment optimizations
* new console commands "health" and "credits"
* fix bug where ships would mysteriously not attack each other in sandbox
* add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons
* add "extends=BLOCKID" field to copy attributes from another block
* fix a number of issues with custom shapes
[ 2019-01-22 23:32:19 CET ] [ Original post ]
🎮 Full Controller Support
- Reassembly Linux [100.13 M]
- Reassembly Fields Expansion
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.
Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
- OS: 64 bit linux
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
- OS: 64 bit linux
- Processor: 2.3 GHz+. Quad CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+. 256MB+
- Storage: 250 MB available space
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