





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
General Updates
* Add galaxy configuration screen when creating a new game or regenerating the world. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons.
* Show which block is causing the "locked" status for imported ships.
* Fix particle effect related crash (std::bad_alloc)
* Big projectile physics optimization - can now have significantly more projectiles before the game slows down.
* Number of optimizations for AI and plant mechanics
* Fix a number of missing translation strings and update Chinese translation (thanks tanghao, Song Jiang, Uiharu, and other members of the Chinese community).
* Optimize rendering of the ship editor, upgrade, and fleet screens
* Fix bug where players can't get credits immediately after regenerating th world
* Allow modded map regions to load in a more order-independant way
* Add file browse option to make locating save files easier
* Don't pan the camera when using the arrow keys in the ship name widget in the ship editor
* Optimize R tractor beam code and fix bug where R packets were sometimes not picked up when a bunch of ships are nearby.
Fields Expansion
* Push stations out of neutron stars if they get stuck in there
* Afterburner now allows the ship to turn more tightly when activated
* Disable stacking of afterburner with regular thrusters
* Fix typo in audio config file.
* Reduce the amount of stuff that spawns inside gravity wells somewhat.
Modding Updates
* new FIN feature and finForce parameter allows blocks to use more steering behavior type movement. Try it on missiles. Negative finForce acts as drag. Also works with ACTIVATE.
*ACTIVATE compatibility with TRACTOR, PHOTOSYNTH, ASSEMBLER
* fix crash when using the "reload" command to load mod data
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