





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear Adventurers, We are delaying our release by a few months, from end of Summer to mid-December. Even though we desperately wanted to stick to our original timeline, we've determined it best to head to full release with more content and more polish. Delaying until December gives us plenty of time to achieve what we want. This was a tough decision, and we apologize to any who are disappointed by it. We will do our best to release a game we will all be proud of in December. This decision was took by playing and working our own game for the last few months, listening to and observing our beta testers, and getting plenty of kind words from supporters asking that we take our time and to not rush things. We always said we prefer to not sacrifice the quality pof the game to release the game too early. That's our way to think and by respect to our fans who expect a lot from our game, we won't change. We want the best for our dungeon crawler, and making high quality artworks, testing balancing, or supporting lot of languages are huge task for our very small team, but we have so much passion that nothing will prevent us to release the game we always wanted to put in your hands. Dev Update: -We took a few decisions and slighlty modified our way to work, so you guys will enjoy again more regular updates. First of all, we may push updates in english and french only, and we plan to stop the time consuming task of translating all the texts (thanks to all our friends who help us!!!) at each updates. We will make the extra languages translations for the final release only. We will save a lot of time. Secondly, we initially planned to release only 4 more levels, but 4 huge levels (remember our levels are not shaped the same way are most of classic dungeon crawlers as we are not using stack of 2d grid levels). However this requires too much time to test and balance the new areas before we can upload any update on steam... So we took the decision to split the huges levels into smaller ones to make it simplier to push new content regulary. -Valve/HTC and Oculus kindly provided to us some virtual reality headsets and controllers to port Dungeon Kingdom to Virtual Reality platforms. Some good progress have been made so far and we will show something soon. As a reminder, this was one of our IGG promise and the players waiting for it will be happy to know that this feature is on the right tracks. This VR port has the same levels as classic (not VR) version, but you will play a single hero and will interact and move with more freedom. That's all for this long update. Thanks again to all who support us, either by simply sending some kind words, or by offering their help for testing, translating, correcting texts etc. May the power of Adwij be with you!
[ 5968 ]
[ 1939 ]
[ 1814 ]