Hello,
First of all, we want to wish you all a Happy New Year and best wishes for 2017! Hopefully this year will be full of exciting dungeon crawling experiences!
This is the first of our new monthly updates, occurring on the last Thursday of each month. We’ve stealthily updated the game from 0.9.930 to 0.9.932. Included in this update are two core rule sets: the classic one that most of you are playing when launching Dungeon Kingdom, and the second one, which will eventually replace the current one (which is currently only accessible to a few beta tester players). We’ve rewritten all the core rules (damage computation, character progression, etc.). Once testing is complete, we’ll switch everyone over to the new rule set. This should happen within the next few days. This rule set change should make the game more balanced and more enjoyable. It also means we will finally be able to publish the new levels, as the proper balancing was a prerequisite for us before we could allow you to advance further in the adventure.
Beyond the core rules, here are a few new features that have been added:
-Ammo for bows, crossbows, slingshot, etc. don’t need to be in-hand any more. The game is able to get and count all the ammo items in your inventory. This leaves one more hand free (useful for casters).
-Ammo is automatically picked up when walking over it (after being launched for example).
-‘M’ key now both shows and hides the map.
-Reduced some console spamming when hovering over items.
-You can now rebind the strafe keys (check input tab in the launch dialogue).
-Added a few items (dard, etc.).
-Fixed issues with torch holder in the temple.
And of course, a lot of other fixes (spelling, portraits puzzle, pools puzzle, wrong UI elements positions, etc.).
Big thanks to our testers, especially to Micel Dars for the precious help on core rules. And thanks so much for those who left us a positive review.
To end that post, have a look to the Black Mages Quarter area:
[ 2017-01-26 18:58:37 CET ] [ Original post ]
- Dungeon Kingdom: Sign of the Moon Depot Linux [1.69 G]
Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.
At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild? A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand...
Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.
Features:
- Story Rich: You won't wander into dungeons without experiencing the epic story. You take part in it through interacting with the environment, books, scrolls and NPCs.
- Continuous Gameplay: Dungeon Kingdom's world is made of continuous levels, there's no fading or loading between levels, except for major environment changes.
- Character Customisation: Create and recruit new adventurers onto your team of four. Increase their experience according to your actions throughout the game.
- Enemy Variety: Battle with many kinds of enemies and monsters that have differing behaviours and capabilities.
- Advanced AI: Unlike many crawlers, Dungeon Kingdom utilizes an advanced Artificial Intelligence system. This makes the gameplay more challenging as your enemies are smart and will not merely stand still and attack you.
- Multiple Difficulty Levels: Three difficulty modes are available to best fit any player’s experience of dungeon crawler style games.
- Controlled Randomisation: Certain areas will change with each play-through, along with the locations of items and their stats. This will allow for a higher level of replayablity.
- Physics Engine: Dungeon Kingdom uses a real-time physics engine powered by PhysX, enhancing gameplay with unique puzzles.
- Dynamic Environments: Perform immersive interactions with dynamic environments, such as setting fire to objects and watching the fire spread realistically.
The Team:
Hydro Games is a group of experienced game developers based in France, aiming to develop great games that players will love.- OS: Ubuntu 12.04
- Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Minimum quality level is strongly recommended for integrated GPUs
- Storage: 2 GB available spaceAdditional Notes: On low-end devices such as laptops. play on the lowest quality level.
- OS: Ubuntu 12.04
- Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
- Storage: 2 GB available space
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