Hello, Dear Adventurers!
Since releasing the last chapter a few weeks ago, our focus has been on fixing bugs, as well as improving the overall gameplay with balancing adjustments and new features.
There have been over 100 changes since version 0.962, here is a summary of the main ones:
[Content & Features]
- Added missing illustrations to the final scene when you finish the game!
- New setting: You can now choose which mouse button you use to look around.
- New setting: Brightness boost, useful on darker monitors.
- New setting: Instant display of the inventory, skipping the sliding animation (the animation is now deactivated by default).
[Balancing & Improving]
- We have reworked the maximum carrying weight. You can now carry much more.
- Sound effect added when using an invisible teleporter.
- Some 2D text plates now have different backgrounds to fit the ones in the 3D environment.
- Some items that were difficult to pick up, are now easier to pick up from the 3D environment.
- Various items have been adjusted.
- All food items now work the same way: no more progress bars or portions. Food can now all be stacked. Food items found previously, such as bread or cheese, will be converted into stackable items.
- Several fixes in the tutorial level.
[Fixes]
- An issue that could occur when climbing ladders that could lead to the player being stuck was fixed!
- Various dialogue and item text fixes.
- Improved collisions in various places, especially in the Storage area.
- Occlusion fixes (walls/floors not being displayed correctly, with black tiles and walls instead).
- Some tiles on the Automap that did not display correctly have been fixed.
- Fixed the Temple's hidden pages secret not working correctly.
- Fixed the displayed secrets count when changing level.
- Fixed some issues with Achievements.
...and many more :)
Our priority is currently fixing bugs, however we are gradually moving more towards balancing, spread into 4 categories:
- Puzzle difficulty (changes could range from giving more hints to totally changing the logic of a puzzle, if required).
- AI of creatures and combat difficulty.
- Locations of items and creatures over all of the levels.
- RPG rules such as character progression, combat efficiency, etc.
Some features and content that will be added:
- Features related to the UI (better feedback, more information)
- A merchant will be available in the City of Barimbar.
- New spells, new items and more!
So stay tuned, and thanks again to the community for the valuable support, and a special thank you for all the feedback and help with finding bugs and other issues!
Dungeon Kingdom: Sign of the Moon
Hydro Games
Hydro Games
2015-11-19
Action Indie RPG Adventure Singleplayer EA
Game News Posts 41
🎹🖱️Keyboard + Mouse
Mixed
(134 reviews)
http://www.dungeon-kingdom.com/
https://store.steampowered.com/app/329040 
The Game includes VR Support
Dungeon Kingdom: Sign of the Moon Depot Linux [1.69 G]
Dungeon Kingdom: Sign of the Moon is a modern real-time dungeon crawling RPG. Immerse yourself in a fantastic adventure in the lands of Pohe Fakesys and investigate the cause of the returning chaos and darkness.
At the dawn of the Fourth Age... You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild? A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand...
Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.
Features:
- Story Rich: You won't wander into dungeons without experiencing the epic story. You take part in it through interacting with the environment, books, scrolls and NPCs.
- Continuous Gameplay: Dungeon Kingdom's world is made of continuous levels, there's no fading or loading between levels, except for major environment changes.
- Character Customisation: Create and recruit new adventurers onto your team of four. Increase their experience according to your actions throughout the game.
- Enemy Variety: Battle with many kinds of enemies and monsters that have differing behaviours and capabilities.
- Advanced AI: Unlike many crawlers, Dungeon Kingdom utilizes an advanced Artificial Intelligence system. This makes the gameplay more challenging as your enemies are smart and will not merely stand still and attack you.
- Multiple Difficulty Levels: Three difficulty modes are available to best fit any player’s experience of dungeon crawler style games.
- Controlled Randomisation: Certain areas will change with each play-through, along with the locations of items and their stats. This will allow for a higher level of replayablity.
- Physics Engine: Dungeon Kingdom uses a real-time physics engine powered by PhysX, enhancing gameplay with unique puzzles.
- Dynamic Environments: Perform immersive interactions with dynamic environments, such as setting fire to objects and watching the fire spread realistically.
The Team:
Hydro Games is a group of experienced game developers based in France, aiming to develop great games that players will love.- OS: Ubuntu 12.04
- Processor: Dual Core 2.0 GHz Intel or 2.8 GHz AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Minimum quality level is strongly recommended for integrated GPUs
- Storage: 2 GB available spaceAdditional Notes: On low-end devices such as laptops. play on the lowest quality level.
- OS: Ubuntu 12.04
- Processor: Quad Core 2.66 GHz Intel or 3.2 GHz AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Shader Model 4 capable graphics card and 2 GB of video memory
- Storage: 2 GB available space
[ 5951 ]
[ 3198 ]