
Hi guys,
I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit scared of bigger influx players. ^^
So if youd like try the
alpha of HexLands, join the
Discord server and look for the HexLands channels! :) But don't worry, in a month or so I'll be confident enough to put the link directly on the Steam page. ;)
There are lots of smaller changes, fixes, balancing, thanks to all you
wonderful people on Discord, trying my game, giving feedback, testing, etc! I can't tell you how much I appreciate your work. Thanks again from the bottom of my heart. <3 You sure earned a place in the credits! :)
But there is
still plenty of space in the credits... so earn your place now! ^^ Just play the game, find bugs, suggest ideas, so basically
give me any kind of feedback. Can't wait to hear what you think, thanks in advance!
Now let's begin: a big change since my last update is around the card system!

Now it's really flexible, your hands
could hold any number of cards! Currently the
limit is 10, but we will see how is the feedback. And I guess it also looks much better! :D
As you can see the
cards have different colors. This was implemented to have a clearer view on your cards. This way it's much easier to see on first glance what card can be placed where. Previously this was indicated just with a little banner/ribbon in the top right corner. What do you think?
Up until now some cards' description were pretty ugly and/or dense, so 2 information also have been moved:
population and number of tiles to be claimed. They are now in the top left and right corners if the card is suitable, and they also follow the colour schema of the particular card. And as some of you may have seen it, the
resource costs' design was also reworked!

An lastly, here's the
new main menu, the third version in fact, and I like this one the best so far. It also includes a feedback button, some social buttons for community buildings and alsooo...
... A
CONTINUE button! After lots of work, finally you can continue a game if you had to quit for some reason or another.

So once again, sorry for taking so long, but the closed alpha went so well that I just couldn't get a hold on myself implementing all the feedback and ideas! :) Luckily I still got plenty on my list but I can't wait to see it becoming longer.
Thanks guys for all the help, really appreciate it, have a nice holiday and a happy new year! :)[ 2023-12-25 13:35:49 CET ] [ Original post ]