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Open alpha! New card system, main menu, saving, and more!
I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit scared of bigger influx players. ^^ So if youd like try the alpha of HexLands, join the Discord server and look for the HexLands channels! :) But don't worry, in a month or so I'll be confident enough to put the link directly on the Steam page. ;) There are lots of smaller changes, fixes, balancing, thanks to all you wonderful people on Discord, trying my game, giving feedback, testing, etc! I can't tell you how much I appreciate your work. Thanks again from the bottom of my heart. <3 You sure earned a place in the credits! :) But there is still plenty of space in the credits... so earn your place now! ^^ Just play the game, find bugs, suggest ideas, so basically give me any kind of feedback. Can't wait to hear what you think, thanks in advance! Now let's begin: a big change since my last update is around the card system!
Now it's really flexible, your hands could hold any number of cards! Currently the limit is 10, but we will see how is the feedback. And I guess it also looks much better! :D As you can see the cards have different colors. This was implemented to have a clearer view on your cards. This way it's much easier to see on first glance what card can be placed where. Previously this was indicated just with a little banner/ribbon in the top right corner. What do you think? Up until now some cards' description were pretty ugly and/or dense, so 2 information also have been moved: population and number of tiles to be claimed. They are now in the top left and right corners if the card is suitable, and they also follow the colour schema of the particular card. And as some of you may have seen it, the resource costs' design was also reworked!
An lastly, here's the new main menu, the third version in fact, and I like this one the best so far. It also includes a feedback button, some social buttons for community buildings and alsooo... ... A CONTINUE button! After lots of work, finally you can continue a game if you had to quit for some reason or another.
So once again, sorry for taking so long, but the closed alpha went so well that I just couldn't get a hold on myself implementing all the feedback and ideas! :) Luckily I still got plenty on my list but I can't wait to see it becoming longer. Thanks guys for all the help, really appreciate it, have a nice holiday and a happy new year! :)
[ 2023-12-25 13:35:49 CET ] [ Original post ]
Hi guys,
I didn't want to finish this year without having something more than a closed alpha... so a few days ago I uploaded the alpha of the game to a kind of public platform but I don't want to directly share it here yet because there are still some issues... so I'm still a bit scared of bigger influx players. ^^ So if youd like try the alpha of HexLands, join the Discord server and look for the HexLands channels! :) But don't worry, in a month or so I'll be confident enough to put the link directly on the Steam page. ;) There are lots of smaller changes, fixes, balancing, thanks to all you wonderful people on Discord, trying my game, giving feedback, testing, etc! I can't tell you how much I appreciate your work. Thanks again from the bottom of my heart. <3 You sure earned a place in the credits! :) But there is still plenty of space in the credits... so earn your place now! ^^ Just play the game, find bugs, suggest ideas, so basically give me any kind of feedback. Can't wait to hear what you think, thanks in advance! Now let's begin: a big change since my last update is around the card system!
Now it's really flexible, your hands could hold any number of cards! Currently the limit is 10, but we will see how is the feedback. And I guess it also looks much better! :D As you can see the cards have different colors. This was implemented to have a clearer view on your cards. This way it's much easier to see on first glance what card can be placed where. Previously this was indicated just with a little banner/ribbon in the top right corner. What do you think? Up until now some cards' description were pretty ugly and/or dense, so 2 information also have been moved: population and number of tiles to be claimed. They are now in the top left and right corners if the card is suitable, and they also follow the colour schema of the particular card. And as some of you may have seen it, the resource costs' design was also reworked!
An lastly, here's the new main menu, the third version in fact, and I like this one the best so far. It also includes a feedback button, some social buttons for community buildings and alsooo... ... A CONTINUE button! After lots of work, finally you can continue a game if you had to quit for some reason or another.
So once again, sorry for taking so long, but the closed alpha went so well that I just couldn't get a hold on myself implementing all the feedback and ideas! :) Luckily I still got plenty on my list but I can't wait to see it becoming longer. Thanks guys for all the help, really appreciate it, have a nice holiday and a happy new year! :)
[ 2023-12-25 13:35:49 CET ] [ Original post ]
HexLands
Portgate Studios
Developer
Portgate Studios
Publisher
2023
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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(0 reviews)
Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?
- Your first building is always a town hall, which claims some tiles around it.
- If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
- If your island is populated enough, you can leave for the next one!
- But why waste those valuable resources? Build as much as you can so your empire prosper!
- Every turn, you have to build something on your island!
- Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
- A building is buildable if you own a suitable tile and you have enough resources.
- So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.
- Though every island is a clean slate, you won’t start them empty-handed!
- Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
- Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
- Build structures like trading ports, which benefit your future islands as well!
- A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!
Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)
- If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
- If you want to chill, try the sandbox mode!
This game offers you:
- High replay value - Explore endless procedural islands!
- Roguelike elements
- Chance management
- City building on relaxing medieval islands
- Resource management
- Procedural perk tree, offering you customisable playstyle
- Master the game and climb the leaderboard!
But doesn’t offer you:
- Battles
- Complex story
- 4X Strategy
- Multiplayer
- Lootboxes
- 40 man raids
Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)
HexLands is inspired by such great games like:
- Islanders
- Dorf Romantik
- Sid Meier’s Civilization
- and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce GTX 260 or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 or equivalent
- Storage: 1000 MB available space
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