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Mega Update: Deckbuilding, Island Affixes, Gold, New Cards and more!
First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, unfortunately, I got out of the habit of releasing and iterating quickly. So when I finished the feature, seeing that I was already a bit late, instead of releasing, I thought: why not add another feature as a compensation? And everytime I finished something, I still had this mentality so I started developing the next feature. Well... and that's how 5 months quickly flew by! And with finally releasing this huge update, I'll let in the next wave of playtesters! Still, if you don't want to wait in the queue, and for a more open discussion, join my Discord server! :) Just hit me up and I'll grant you instant access! I'd love to hear you feedback!
Without further ado, here are the major changes:
[ 2024-08-27 13:53:42 CET ] [ Original post ]
Hi guys,
Long time no see, the last update was 5 months ago... Sorry for the long wait, let me tell you what happened... ^^
First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, unfortunately, I got out of the habit of releasing and iterating quickly. So when I finished the feature, seeing that I was already a bit late, instead of releasing, I thought: why not add another feature as a compensation? And everytime I finished something, I still had this mentality so I started developing the next feature. Well... and that's how 5 months quickly flew by! And with finally releasing this huge update, I'll let in the next wave of playtesters! Still, if you don't want to wait in the queue, and for a more open discussion, join my Discord server! :) Just hit me up and I'll grant you instant access! I'd love to hear you feedback!
Without further ado, here are the major changes:
Deckbuilding
- Instead drawing cards from an "infinite deck", now you have a "regular" deck which in the beginning only contains the basic cards.
- Collect cards, adapt to your luck and build synergy.
- Each time your deck is out of cards, reshuffle it, select a new card and fill your hand to 5 cards!
- Added a 6th tutorial level to teach the deck mechanics.
Choosing your next destination
- After completing an island, you can choose your next destination!
- Choose from 3 islands, all having random card rewards and affixes.
- Maybe you'll find an island with cool cards but the affixes make it really hard... Or maybe you find a perfect island with both awesome affixes and great rewards!
New resource: Gold
- Build Gold Mines or sell resources to get some gold! (new cards)
- Once you acquire a card requiring gold, your town's level up grants you increasing amounts of gold.
- You can buy resources or spend your gold to use some other cards.
New cards
- Fill water tiles with soil, turning it into land! (even if there's a fishing hut on it)
- Get some free supplies from the capital!
- Claim tiles for your settlements without building a thing!
- Plant forests! (even if the tile already has a building or some other resources)
- And some more! (also don't forget the cards mentioned in the other sections!)
- Feel free to suggest some card ideas! And keep in mind that some has placeholder art. :)
Better card drawing and starter hand
- Drawing a card now lets you choose from 3 cards, but it costs more! Previously you had to frequently spam card selling and then card drawing. With this change it feels like it's no longer case. Also spending resources just to draw a bad card wasn't really good. This way most likely you'll be happy with at least one of them.
- Rather than starting with just a single Town Hall, you now begin with 5 cards. One of these is a Settler's
- Wagon, which essentially functions as a free Town Hall. This way you can see your initial cards, therefore you can make a better decision regarding your first settlement.
Other Changes:
- Cards when selected are now attached to your cursor, instead of just being higher in your hand than the rest of the cards. While holding a card, the cursor is also highlighted with some visual effects.
- New loading screen! It's been 2 years, so it sure needed to be improved.
- Tile hovering is enhanced for the sake of better readibility: now highlighted hexes also rise from the ground!
- Card drawing algorithm improvements, less chance to be unlucky! :)
- If there aren't enough resources for something, the missing resources also flash on the resource panel. Also now only the missing amount is displayed in the error message.
- Existing tutorials got a more immersive look and they teach the mechanics better.
- Various other smaller fixes and polishes.
[ 2024-08-27 13:53:42 CET ] [ Original post ]
HexLands
Portgate Studios
Developer
Portgate Studios
Publisher
2023
Release
Game News Posts:
9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
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Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?
- Your first building is always a town hall, which claims some tiles around it.
- If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
- If your island is populated enough, you can leave for the next one!
- But why waste those valuable resources? Build as much as you can so your empire prosper!
- Every turn, you have to build something on your island!
- Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
- A building is buildable if you own a suitable tile and you have enough resources.
- So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.
- Though every island is a clean slate, you won’t start them empty-handed!
- Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
- Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
- Build structures like trading ports, which benefit your future islands as well!
- A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!
Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)
- If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
- If you want to chill, try the sandbox mode!
This game offers you:
- High replay value - Explore endless procedural islands!
- Roguelike elements
- Chance management
- City building on relaxing medieval islands
- Resource management
- Procedural perk tree, offering you customisable playstyle
- Master the game and climb the leaderboard!
But doesn’t offer you:
- Battles
- Complex story
- 4X Strategy
- Multiplayer
- Lootboxes
- 40 man raids
Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)
HexLands is inspired by such great games like:
- Islanders
- Dorf Romantik
- Sid Meier’s Civilization
- and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce GTX 260 or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 or equivalent
- Storage: 1000 MB available space
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