Hi guys,
Long time no see, the last update was 5 months ago... Sorry for the long wait, let me tell you what happened... ^^
First, I "just" wanted to add a huge feature: choosing your next island! It wasn't just a quick feature, so it took some time. Thus as the weeks went by, unfortunately, I got out of the habit of releasing and iterating quickly. So when I finished the feature, seeing that I was already a bit late, instead of releasing, I thought: why not add another feature as a compensation? And everytime I finished something, I still had this mentality so I started developing the next feature. Well... and that's how 5 months quickly flew by!
And with finally releasing this huge update, I'll let in the
next wave of playtesters! Still,
if you don't want to wait in the queue, and for a more open discussion,
join my Discord server! :) Just hit me up and I'll grant you
instant access! I'd love to hear you feedback!

Without further ado, here are the major changes:
Deckbuilding
- Instead drawing cards from an "infinite deck", now you have a "regular" deck which in the beginning only contains the basic cards.
- Collect cards, adapt to your luck and build synergy.
- Each time your deck is out of cards, reshuffle it, select a new card and fill your hand to 5 cards!
- Added a 6th tutorial level to teach the deck mechanics.
Choosing your next destination
- After completing an island, you can choose your next destination!
- Choose from 3 islands, all having random card rewards and affixes.
- Maybe you'll find an island with cool cards but the affixes make it really hard... Or maybe you find a perfect island with both awesome affixes and great rewards!
New resource: Gold
- Build Gold Mines or sell resources to get some gold! (new cards)
- Once you acquire a card requiring gold, your town's level up grants you increasing amounts of gold.
- You can buy resources or spend your gold to use some other cards.
New cards
- Fill water tiles with soil, turning it into land! (even if there's a fishing hut on it)
- Get some free supplies from the capital!
- Claim tiles for your settlements without building a thing!
- Plant forests! (even if the tile already has a building or some other resources)
- And some more! (also don't forget the cards mentioned in the other sections!)
- Feel free to suggest some card ideas! And keep in mind that some has placeholder art. :)
Better card drawing and starter hand
- Drawing a card now lets you choose from 3 cards, but it costs more! Previously you had to frequently spam card selling and then card drawing. With this change it feels like it's no longer case. Also spending resources just to draw a bad card wasn't really good. This way most likely you'll be happy with at least one of them.
- Rather than starting with just a single Town Hall, you now begin with 5 cards. One of these is a Settler's
- Wagon, which essentially functions as a free Town Hall. This way you can see your initial cards, therefore you can make a better decision regarding your first settlement.
Other Changes:
- Cards when selected are now attached to your cursor, instead of just being higher in your hand than the rest of the cards. While holding a card, the cursor is also highlighted with some visual effects.
- New loading screen! It's been 2 years, so it sure needed to be improved.
- Tile hovering is enhanced for the sake of better readibility: now highlighted hexes also rise from the ground!
- Card drawing algorithm improvements, less chance to be unlucky! :)
- If there aren't enough resources for something, the missing resources also flash on the resource panel. Also now only the missing amount is displayed in the error message.
- Existing tutorials got a more immersive look and they teach the mechanics better.
- Various other smaller fixes and polishes.
Once again, sorry for taking this long, I'll try to release the next feature a bit quicker! ^^ (Though a new WoW expansion has just come out, so who knooows... :| )
Feedbacks, bug reports are always welcome, good luck and have fun!
Cheers, Tibor a.k.a. Tudvari a.k.a. Portgate Studios
[ 2024-08-27 13:53:42 CET ] [ Original post ]