v0.34.0 is out! Overpopulation rewards, Trading Ports and more!
Sorry for not posting earlier, but ~17 days ago 0.34.0 was released, but I was too lazy to post the patch notes. The reason is thatI immediately got a lot of feedback, and jumped into developing because I guess it's much more fun!^^ But here are the changes, better late than never:
[ 2024-11-04 17:25:27 CET ] [ Original post ]
Hi guys!
Sorry for not posting earlier, but ~17 days ago 0.34.0 was released, but I was too lazy to post the patch notes. The reason is thatI immediately got a lot of feedback, and jumped into developing because I guess it's much more fun!^^ But here are the changes, better late than never:
- Reaching higher than the required population increases the starting resources of your next island!
- Now that highscore is no longer the goal of the game, it felt wrong that overachieving didn't give you anything.
- So now there are 3 tiers, which upon reaching, each gives more and more extra percentage of resources on your next island!
- This way if you are good at the game, you get rewards, but the rewards won't scale endlessly, so you won't feel like you have to optimize the hell out of the game. ^^
- You no longer automatically carry over 10% of your resources to your next island.
- Instead there is a newTrading Port building. Each time you build one, you'll increase the starting resources on your next island by a fixed, additive amount.
- Updated the image of Fishing Hut.
- Small balance changes and fixes.
- Lots of DevOps improvements.
- Updated the game's description accross the stores to indicate that the game is no longer highscore but a campaign oriented.
HexLands
Portgate Studios
Portgate Studios
2023
Strategy Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?
- Your first building is always a town hall, which claims some tiles around it.
- If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
- If your island is populated enough, you can leave for the next one!
- But why waste those valuable resources? Build as much as you can so your empire prosper!
- Every turn, you have to build something on your island!
- Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
- A building is buildable if you own a suitable tile and you have enough resources.
- So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.
- Though every island is a clean slate, you won’t start them empty-handed!
- Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
- Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
- Build structures like trading ports, which benefit your future islands as well!
- A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!
Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)
- If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
- If you want to chill, try the sandbox mode!
This game offers you:
- High replay value - Explore endless procedural islands!
- Roguelike elements
- Chance management
- City building on relaxing medieval islands
- Resource management
- Procedural perk tree, offering you customisable playstyle
- Master the game and climb the leaderboard!
But doesn’t offer you:
- Battles
- Complex story
- 4X Strategy
- Multiplayer
- Lootboxes
- 40 man raids
Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)
HexLands is inspired by such great games like:
- Islanders
- Dorf Romantik
- Sid Meier’s Civilization
- and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)
MINIMAL SETUP
- OS: Ubuntu 16.04
- Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce GTX 260 or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04
- Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660 or equivalent
- Storage: 1000 MB available space
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