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v0.35.0 is out! Win FREE KEYS! New card mechanics, treasure chests and more!

Hi guys!


Not so long ago 0.35.0 was released, but I didn't post the patch notes because first I wanted to make a devlog :) Feel free to check it out here: [previewyoutube=f4Ik0pVtlDY;full][/previewyoutube] Before I would start listing the changes: I'm giving away 2 full release keys! :)
  • All you have to do is join my Discord server and say something in the #giveaway channel till the year ends!
  • But to make things a bit more interesting, you can double your chance: you just have to try HexLands and submit at least a bit valuable feedback through the ingame dialog. (If you also participate in the Discord giveaway, make sure to use your Discord handle in the contact field)

And now here are the changes:


  • Treasure chests which when claimed, offer you new cards into your deck. This way you have another type of objective on the islands and also deck building has a faster pace.
  • New card mechanics, with a few initial cards already added:
    • Per turn resource generators, so e.g. now you can build on a Forest either a classic Lumbercamp, or a Forester's Hut which gives you more lumber but over 5 turns.
    • Building converters, e.g. now you can upgrade Houses into Manors.
    • Demolish buildings to free up some space!
    • Buildings which provide bonuses based on nearby resource providers
    • Buildings which provide bonuses based on nearby population
    • Buildings which provide bonuses based on nearby tiles, e.g. water or mountains
    • Cards which give you a new card after using them, e.g. a Pasture gives you Manure.
    • Cards which can be only used on specific buildings, e.g. Manure gives you extra food if used on Wheat Fields.
  • Balancing & polishing existing cards, removed placeholder portraits
  • Gold is unlocked after the second isle: all isles offer gold using cards and with that towns also start generating gold on level up
  • Tile claiming visuals improved: slight UI improvements, and if the claiming is due to a new House that's being placed, the House card will be anchored to its future tile.
  • Island affixes are clearer to read: they are grouped into good and bad affixes, and within a group they are sorted by impact.
  • Specific error messages, so now you know why exactly you can't e.g. build on a tile
  • Map and card algorithm fixes and improvements
  • Now you can replay the tutorial
  • A toggle to confine cursor to the game's window
  • Tiles have tooltips when hovered and also increased resource tooltip visibility
  • And other various small features, polishes and fixes.
Now I think I'll stop adding new cards for a bit. Instead I'll gather some feedback on the ones just added while I start implementing a new level of progression, the final one, throughout a run. Hopefully development will fasten up a bit, now that I've lost my dayjob. ^^ As always, join my Discord server, just hit me up and I'll grant you instant access to the playtest! I'd love to hear you feedback! Thanks for reading, good luck with the giveaway and have a happy new year! :) Tudvari a.k.a. Portgate Studios


[ 2024-12-23 18:39:06 CET ] [ Original post ]

HexLands
Portgate Studios Developer
Portgate Studios Publisher
2023 Release
Game News Posts: 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)


Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?



  • Your first building is always a town hall, which claims some tiles around it.
  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
  • If your island is populated enough, you can leave for the next one!
  • But why waste those valuable resources? Build as much as you can so your empire prosper!



  • Every turn, you have to build something on your island!
  • Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
  • A building is buildable if you own a suitable tile and you have enough resources.
  • So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.





  • Though every island is a clean slate, you won’t start them empty-handed!
  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
  • Build structures like trading ports, which benefit your future islands as well!
  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!



Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)



  • If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
  • If you want to chill, try the sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!
  • Roguelike elements
  • Chance management
  • City building on relaxing medieval islands
  • Resource management
  • Procedural perk tree, offering you customisable playstyle
  • Master the game and climb the leaderboard!

But doesn’t offer you:

  • Battles
  • Complex story
  • 4X Strategy
  • Multiplayer
  • Lootboxes
  • 40 man raids

Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders
  • Dorf Romantik
  • Sid Meier’s Civilization
  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce GTX 260 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660 or equivalent
  • Storage: 1000 MB available space
GAMEBILLET

[ 6106 ]

2.66$ (11%)
16.79$ (16%)
12.74$ (15%)
8.99$ (70%)
33.96$ (15%)
8.59$ (14%)
8.89$ (11%)
4.44$ (11%)
21.24$ (15%)
4.44$ (11%)
20.65$ (17%)
21.79$ (56%)
9.90$ (17%)
4.12$ (17%)
34.79$ (13%)
17.59$ (16%)
5.35$ (73%)
17.79$ (11%)
8.39$ (16%)
12.89$ (14%)
12.38$ (17%)
17.19$ (14%)
17.79$ (11%)
16.52$ (17%)
12.59$ (16%)
24.87$ (17%)
8.39$ (16%)
2.60$ (74%)
8.47$ (15%)
13.34$ (11%)
GAMERSGATE

[ 1485 ]

1.5$ (85%)
1.02$ (87%)
10.43$ (48%)
0.43$ (91%)
2.76$ (86%)
3.4$ (66%)
0.92$ (95%)
3.4$ (66%)
1.0$ (80%)
3.05$ (69%)
3.4$ (91%)
10.63$ (79%)
4.35$ (78%)
21.59$ (28%)
8.91$ (70%)
0.43$ (91%)
2.85$ (90%)
3.18$ (81%)
3.4$ (57%)
4.5$ (70%)
0.26$ (91%)
10.0$ (75%)
9.11$ (70%)
8.49$ (58%)
2.97$ (40%)
5.1$ (74%)
0.43$ (91%)
4.11$ (81%)
14.4$ (64%)
5.1$ (74%)

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