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HexLands
Portgate Studios Developer
Portgate Studios Publisher
2023 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
v0.36.0 is here! Turn System Rework, Quest and Reputation System, and many more!

Hey guys!


Finally, after 4 months of development, 0.36.0 is here! I'm sorry for not finishing it sooner, but while I didn't have a dayjob, I started putting lots of new features into the game. Once I had one again, my free time shrank and polishing and testing all these new features took a looong time. Before I would begin: if you'd like to get instant access to the playtest then all you have to do is join my Discord server! Just hit me up and I'll grant you access. I'd love to hear you feedback! :) Here's a quick summary: Now you can end your turn, which works just as it does in other deckbuilders, and there is also a health system called "reputation". Quests appear every few turns, offering rewards or punishing unmet demands. Between levels, you can trim your deck or recover reputation. The update also improves tutorials, settings, and visual clarity. Hope you like the changes, let me know what you think. :) Anyway, here are the changes in detail:

Reworked Turn System


  • Like in other roguelikes, now there is an end turn button which discards all cards in your hand and draw you 5 new ones. This gives me more opportunities game design wise and players will have one less thing to learn due to being already familiar with this system.
  • Due to this change, card selling is now removed and drawing card is only possible once per turn. (but it became much cheaper)

Reputation System


  • Functions similarly to a health system: you have 3 "health", lose it all, and you lose!

Quest System


  • Every third turn, your people have a task for you. Sometimes they instantly tell you their wishes, sometimes you have to claim the tile first on which a golden exclamation mark appeared.
  • Completing a task gives you various rewards, though right now it's either resources or a card into your hand. But a task is only available for a given duration.
  • Every second task is a demand. It gives you no reward, instead you lose reputation if you not complete it in time.

Removing cards from your deck


  • After every level, now you have the option to remove a card from your deck.
  • Before every level, now you have the option to either remove a card from your deck or restore a reputation.
  • I know this feels a bit clunky right now, but these were needed features and it couldn't wait till I implement a proper, branching node selection screen, like in Slay the Spire or other roguelikes.

Tutorial System Rework


  • When you run the game for the first time, instead of going through a series of "lecturing" levels, now you immediately jump into a normal run/session and these helpful tutorial texts appear as you play and discover the features.

New Settings


  • Basic graphics settings! No quality settings yet, but you can already change resolution, window mode, refresh rate, VSync, etc.
  • Mouse and scroll sensitivity settings! Sorry guys for taking this long...
  • Now that settings became quite big, it was necessary to implement tabs. So all new and previous settings are now grouped neatly into tabs like Controls, Gameplay, Graphics or Audio.

Improved Card Adding Screen


  • All offered cards are lame? If that's the case now you can grab a pile of resources instead!
  • Can't remember what cards are in your deck? Now you can inspect it while choosing, so you can make the best decision. (Map inspect is coming too!)

Improved Highlighting


  • Unusable cards are now desaturated for better distinction. Now it's clear which cards are usable right now.
  • Tile highlighting has now a better color palette, because previously e.g. the green tile highlights were hard to see over plains or forests.
  • Highlighting now also includes outlines! Some tiles' highlight were hard to see with all the trees or buildings on it, so now they are outlined.
  • Also, tiles no longer rise from the ground: I think highlighting is good enough now and this immersion breaking feature became a bit redundant.

Other changes


  • Discord Rich Presence: now your friends can see which level are you right now.
  • Some other systems have also been in development, but they are not yet visible to the players. This is because they are kind of "empty" as of now. But they are working for sure, for example the game now has localization, statistics and achievement system! Before the Steam Demo I'll add extra languages, all kind of stats and achievements, so stay tuned!
  • And obviously lots of smaller fixes and polishes, algorithm fine tuning, etc, you know how it goes.
Next, I'll be working on adding some goals and meta progression so players will feel the urge to start a new run! :) Once again, thanks for sticking around, and let me know what do you think about these new, big changes, I would really appreciate it. As always, join my Discord server, just hit me up and I'll grant you instant access to the playtest! I'd love to hear you feedback! Thanks for reading, and have a nice week! :) Tudvari a.k.a. Portgate Studios


[ 2025-04-20 08:06:55 CET ] [ Original post ]



Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?



  • Your first building is always a town hall, which claims some tiles around it.
  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
  • If your island is populated enough, you can leave for the next one!
  • But why waste those valuable resources? Build as much as you can so your empire prosper!



  • Every turn, you have to build something on your island!
  • Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
  • A building is buildable if you own a suitable tile and you have enough resources.
  • So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.





  • Though every island is a clean slate, you won’t start them empty-handed!
  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
  • Build structures like trading ports, which benefit your future islands as well!
  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!



Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)



  • If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
  • If you want to chill, try the sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!
  • Roguelike elements
  • Chance management
  • City building on relaxing medieval islands
  • Resource management
  • Procedural perk tree, offering you customisable playstyle
  • Master the game and climb the leaderboard!

But doesn’t offer you:

  • Battles
  • Complex story
  • 4X Strategy
  • Multiplayer
  • Lootboxes
  • 40 man raids

Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders
  • Dorf Romantik
  • Sid Meier’s Civilization
  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce GTX 260 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660 or equivalent
  • Storage: 1000 MB available space

GAMEBILLET

[ 6084 ]

4.47$ (78%)
49.77$ (17%)
17.59$ (12%)
6.71$ (78%)
5.03$ (16%)
8.54$ (79%)
24.87$ (17%)
5.00$ (75%)
5.00$ (75%)
4.47$ (55%)
16.57$ (17%)
1.00$ (90%)
19.59$ (22%)
8.27$ (17%)
3.71$ (91%)
5.10$ (91%)
16.57$ (17%)
16.79$ (16%)
8.39$ (16%)
4.47$ (78%)
13.34$ (11%)
2.23$ (78%)
6.00$ (70%)
8.46$ (15%)
16.96$ (15%)
9.84$ (51%)
4.95$ (17%)
4.19$ (16%)
16.59$ (17%)
30.74$ (12%)
GAMERSGATE

[ 756 ]

1.13$ (96%)
3.0$ (85%)
0.42$ (79%)
8.0$ (60%)
3.0$ (85%)
8.0$ (80%)
1.6$ (90%)
3.0$ (70%)
1.5$ (75%)
11.24$ (55%)
0.6$ (88%)
2.0$ (90%)
2.55$ (85%)
4.5$ (85%)
3.0$ (50%)
10.0$ (60%)
3.0$ (50%)
6.0$ (80%)
1.0$ (90%)
3.0$ (90%)
21.99$ (45%)
3.0$ (50%)
1.58$ (95%)
2.25$ (89%)
0.79$ (87%)
5.63$ (81%)
14.0$ (65%)
1.5$ (90%)
7.13$ (76%)
8.0$ (60%)
MacGamestore

[ 4088 ]

5.99$ (90%)
1.99$ (80%)
1.99$ (85%)
1.99$ (80%)
13.99$ (22%)
2.49$ (88%)
1.49$ (85%)
1.99$ (87%)
53.99$ (10%)
17.49$ (12%)
8.99$ (70%)
1.09$ (95%)
4.98$ (75%)
2.24$ (85%)
1.19$ (88%)
1.19$ (60%)
13.49$ (10%)
2.29$ (85%)
1.19$ (92%)
1.19$ (88%)
4.99$ (75%)
1.19$ (76%)
1.99$ (60%)
2.29$ (85%)
1.19$ (88%)
1.19$ (88%)
21.99$ (12%)
3.49$ (88%)
1.99$ (80%)
1.19$ (92%)

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