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HexLands
Portgate Studios Developer
Portgate Studios Publisher
2023 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
World Map and Card Upgrades inspired by Slay the Spire, UI Overhaul and more!

Hi guys!


After 2 months of development, 0.37.0 is here! Before I would begin: if you'd like to get instant access to the playtest then all you have to do is join my Discord server! Just hit me up and I'll grant you access. I'd love to hear you feedback! :)

Besides the features planned for this milestone, I managed to fullfill 54 feedback reports. Some of them overlapped with the planned features, while some were pretty awesome ideas and improvements which I didn't think of. So thank you to all who contributed, I can't believe how much better the game is just because some of you are willing to help me with your feedback. :)

[img src="https://clan.cloudflare.steamstatic.com/images/43585829/e262cfb87ad5db68e9574b90bc8df430e318e178.jpg"][/img]

New World Map!


  • The world map is finally reworked, heavily inspired by my beloved Slay the Spire.

  • Instead of removing cards from your deck and restoring reputation between every levels, now they can be only found as special nodes on the map, and they are much rarer.

  • Islands' modifiers are now illustrated with icons and chevrons instead of a wall of text and numbers. However, if enabled in settings, the actual values can be shown once again.

  • New games start in the world map scene, where players can choose from 3 starting islands. Except when the user is a first-time player: in that case the game starts on a random first island already, so they can experience the core of the game instantly.

[img src="https://clan.cloudflare.steamstatic.com/images/43585829/e6c42573bb8a465751f52060793b3b2f82ff5a6e.jpg"][/img]

[img src="https://clan.cloudflare.steamstatic.com/images/43585829/22d153385b8f840d7bcf3328fec30ef384ff118c.jpg"][/img]

Upgrade System


  • Now cards can be upgraded through the Blacksmith and the Rest Camp node which can be found on the new world map.

  • With each upgrade, either the resources/population they provide increase, or the resources they cost decrease. The upgrade ranks are colorcoded for better readability.

[img src="https://clan.cloudflare.steamstatic.com/images/43585829/b054472e6420cd800a5aea494b37cab1f3072c66.jpg"][/img]

Improved UI and UX


  • Redesigned and improved the quality and readability of many interface elements. Some of them weren't fully clear, now I think they convey their purpose much better. 90% of the UI received a new look, so I guess we should skip listing them here. ^^

  • Cards (while also getting a new look) received new highlight particles!

  • Both the startup loading screen and the ones before island scenes got a new and improved look.

[img src="https://clan.cloudflare.steamstatic.com/images/43585829/eb57ea73235fda2e89b4bf5ad3bedd0c965ac955.jpg"][/img]

Island Scene Changes


  • New tile selling visuals: instead of turning into water, they are now indicated with reddish highlight with tents or ships on it.

  • Separate draw and discard pile inspecting instead of the previous, combined modal where already drawn cards were semi-transparent.

  • Quests and towns' gold generation mechanic are already available on the first level.

  • When a new card is added to your deck, you receive it into your hand.

  • Card drawing now costs gold.

  • Territorial Deed and Contract Labor are now part of the starting deck. (exchanging gold for a tile or workers)

  • New tutorial texts added and improved existing ones. Added a button into settings to reset tutorial status.

  • Removed "discard card X" quests and made demands harder a bit.

  • Improved tile tooltips.

Other Notable Changes


  • Added ultra widescreen support and implemented UI scale setting.

  • Updated the "What's next?" panel's content.

  • Balanced some cards and other mechanics.

  • Polish & bugfixes: Many minor polish and bugfix commits, including font adjustments, missing/misconfigured assets, and improved error handling.

  • Created a promotional site for the game: https://www.hexlands.com/

For the next patch, I plan it to be a smaller one, because the faster the iteration, the better it is. It will contain mostly new cards and polishing the features added with this patch because I'm sure and hope that there will be tons of feedback.^^ After the next, smaller patch, I'll jump back into the next big feature: a unique final level for the currently available world map (more to come of course), and meta progression!

Once again, thanks for sticking around, and let me know what do you think about these new features, I would really appreciate it. As always, join my Discord server, just hit me up and I'll grant you instant access to the playtest! I'd love to hear you feedback! Thanks for reading, and have a nice week! :) Tudvari a.k.a. Portgate Studios


[ 2025-06-24 19:29:35 CET ] [ Original post ]



Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?



  • Your first building is always a town hall, which claims some tiles around it.
  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
  • If your island is populated enough, you can leave for the next one!
  • But why waste those valuable resources? Build as much as you can so your empire prosper!



  • Every turn, you have to build something on your island!
  • Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
  • A building is buildable if you own a suitable tile and you have enough resources.
  • So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.





  • Though every island is a clean slate, you won’t start them empty-handed!
  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
  • Build structures like trading ports, which benefit your future islands as well!
  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!



Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)



  • If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
  • If you want to chill, try the sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!
  • Roguelike elements
  • Chance management
  • City building on relaxing medieval islands
  • Resource management
  • Procedural perk tree, offering you customisable playstyle
  • Master the game and climb the leaderboard!

But doesn’t offer you:

  • Battles
  • Complex story
  • 4X Strategy
  • Multiplayer
  • Lootboxes
  • 40 man raids

Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!

Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders
  • Dorf Romantik
  • Sid Meier’s Civilization
  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce GTX 260 or equivalent
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660 or equivalent
  • Storage: 1000 MB available space

GAMEBILLET

[ 6443 ]

1.88$ (91%)
7.54$ (16%)
0.75$ (91%)
8.39$ (16%)
8.27$ (17%)
8.19$ (18%)
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33.14$ (17%)
3.00$ (80%)
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6.26$ (37%)
8.39$ (16%)
8.46$ (72%)
1.00$ (90%)
25.46$ (15%)
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50.37$ (16%)
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0.84$ (91%)
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5.03$ (16%)
7.29$ (71%)
3.67$ (82%)
GAMERSGATE

[ 2684 ]

4.0$ (60%)
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1.88$ (62%)
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2.64$ (82%)
3.0$ (70%)
2.09$ (87%)
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2.61$ (83%)
1.74$ (71%)
2.0$ (90%)
3.38$ (62%)
3.0$ (85%)
3.0$ (85%)
4.4$ (78%)
MacGamestore

[ 2298 ]

21.99$ (27%)
5.99$ (90%)
1.10$ (93%)
4.99$ (83%)
2.49$ (75%)
6.37$ (79%)
13.74$ (45%)
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3.49$ (91%)
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1.49$ (85%)
1.99$ (75%)

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