

Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?


- Your first building is always a town hall, which claims some tiles around it.
- If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
- If your island is populated enough, you can leave for the next one!
- But why waste those valuable resources? Build as much as you can so your empire prosper!


- Every turn, you have to build something on your island!
- Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
- A building is buildable if you own a suitable tile and you have enough resources.
- So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.



- Though every island is a clean slate, you won’t start them empty-handed!
- Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
- Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
- Build structures like trading ports, which benefit your future islands as well!
- A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!


Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)


- If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
- If you want to chill, try the sandbox mode!
This game offers you:
- High replay value - Explore endless procedural islands!
- Roguelike elements
- Chance management
- City building on relaxing medieval islands
- Resource management
- Procedural perk tree, offering you customisable playstyle
- Master the game and climb the leaderboard!
But doesn’t offer you:
- Battles
- Complex story
- 4X Strategy
- Multiplayer
- Lootboxes
- 40 man raids
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)
HexLands is inspired by such great games like:
- Islanders
- Dorf Romantik
- Sid Meier’s Civilization
- and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)
Hi guys!
Only 20 days have passed since 0.38.0 and now 0.39.0 is here! This is a smaller update in size, but very important nevertheless!
I know I promised new screenshots and a new trailer but after updating the screenshots I received some really good feedback, and I couldn\'t help myself from getting into coding once again! :)
Tile selling was disliked by a lot of you, because giving up your territory just to get out of a resource lock feels very bad. So it\'s replaced by the Decree System, inspired by Hearthstone! Which helps you get unstuck, and also let me add some utility cards in the starter deck. And for those who liked living on the edge for a higher profit: tile selling is still available, but now it\'s a card and it\'s much more flexible since it\'s paired with the decree system. Besides this major change, there are smaller ones too, so keep reading! :)
As always: if you\'d like to get instant access to the playtest then all you have to do is join my Discord server ! Just PM me and I\'ll grant you access. I\'d love to hear you feedback! :) [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43585829/040fbdb67d965dce545815ecdeec79d1a7da8637.jpg\"][/img]
Bye-bye tile selling, say hello to Decrees!
Giving up your territory just to get out of a resource lock feels very bad, so it\'s no longer a basic mechanic to sell tiles for some resources. (previously gold, before that food & wood)
[list]For those liked living on the edge, tile selling is now a card!
[/*]
The new Decree System functions similarly to Hearthstone\'s Mana System.
[/*]You start with 2 decrees, capped at 2, but its cap increases each turn, until it reaches 5.
[/*]At the start of every turn, your decrees are refreshed/refilled.
[/*]But what are these decrees for?
Use always available services, located at the usual place:
[list]Buy some food & wood.
[/*]Draw additional cards.
[/*]These mechanics are the new \"unstuck\" features, which won\'t feel as negative as tile selling.
[/*][/*]Use starter utility cards
Turn a water tile into grassland
[/*]Claim a tile for a town
[/*][/*]Collect advanced utility cards
Upgrade a house into a manor
[/*]Demolish a no longer useful building, letting you reuse the tile!
[/*][/*]Of course you can get extra decrees through some cards!
Royal Decree: buy decrees for gold! (this is a starter card)
[/*]Royal Territory: give a tile to the king, who in return gives you a few decrees!
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43585829/a4bb343b9ffec997357358b972c136259ba800cf.jpg\"][/img]
And here are the other changes
Treasure chests may contain and shops may offer upgraded cards!
[/*]While holding a card which increases/decreases your population, its (future) effect is now indicated on the population circle. Now you don\'t have to do Maths!
[/*]Updated buy/sell cards\' art so they use new resource icons.
[/*]Slightly nerfed card upgrades.
[/*]When hovering over a card in your hand, they are enlarged by 35% instead of 25%.
[/*]Updated screenshots because they were pretty outdated. Now I just have to update the even older trailer...
[/*]Bugfixes!
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43585829/a1e058d40b481b42534a35434824400f9e79a4f6.jpg\"][/img]
Next I\'ll be working on a new trailer. As I said before, the current one is horribly old and it had already tons of flaws when it was released. Next week I\'ll get married(!!!) but hopefully the trailer will be finished by the time I leave for my honeymoon. Hopefully, this little hiatus will also help me get a clear vision on the \"boss levels\". ^^
So the next, \"end of autumn patch\" will hopefully have some longwaited features: a unique final level for the currently available world map and some meta progression!
Once again, thanks for sticking around, and let me know what do you think about the decree system. As always, join my Discord server , just hit me up and I\'ll grant you instant access to the playtest! I\'d love to hear you feedback! Thanks for reading, and have a nice Sunday! :)
Tudvari a.k.a. Portgate Studios
Minimum Setup
- OS: Ubuntu 16.04
- Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GeForce GTX 260 or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04
- Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
- Graphics: GeForce GTX 660 or equivalent
- Storage: 1000 MB available space
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