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Your goal is to expand your empire to as many harder and harder procedural islands as possible to maximize your empire’s population!
You have to efficiently use the available resources, tools and perks, adapt to the environment, complete procedural quests... otherwise you can’t establish a strong enough colony to set sail for the next one!
Set sail, and choose wisely! Which island's perk and biome fits your playstyle and strategy the best? How far will your empire reach?
  • Your first building is always a town hall, which claims some tiles around it.
  • If you reach a specific population with a town (i.e. by building houses), its territory grows, claiming even more land! Try not to overlap towns! ;)
  • If your island is populated enough, you can leave for the next one!
  • But why waste those valuable resources? Build as much as you can so your empire prosper!
  • Every turn, you have to build something on your island!
  • Every turn, you get a maximum of 3 random options to build from. They are selected from the pool of currently buildable buildings.
  • A building is buildable if you own a suitable tile and you have enough resources.
  • So if you want to increase your chances of getting a specific building… you must rule out the other possible buildings! Achieve it by spending a specific resource or building on a specific type of tile.

  • Though every island is a clean slate, you won’t start them empty-handed!
  • Every island rewards you with a perk, helping you till the very end! So choose your next island wisely, build synergy!
  • Collect various tools, special cards and save them for later! Maybe planting a forest or discovering a mine is what’s going to save your colony!
  • Build structures like trading ports, which benefit your future islands as well!
  • A balanced toolkit is the key: a harmony of perks, tool cards filling the gaps and buildings on previous islands supporting your future endeavours!

Once you can’t expand any further, you meet with your empire’s population, your final score.
Can your colonies reach the top of the leaderboards? ;)
  • If you want more challenge, try the time limit mode! (looking at you, speedrunners!)
  • If you want to chill, try the sandbox mode!

This game offers you:

  • High replay value - Explore endless procedural islands!
  • Roguelike elements
  • Chance management
  • City building on relaxing medieval islands
  • Resource management
  • Procedural perk tree, offering you customisable playstyle
  • Master the game and climb the leaderboard!

But doesn’t offer you:

  • Battles
  • Complex story
  • 4X Strategy
  • Multiplayer
  • Lootboxes
  • 40 man raids
Please keep in mind that I’m just a solo but passionate developer. This is not a AAA experience with hours and hours of content. I love Civilization, but HexLands is not really close to the 4X genre. What I’m creating is a simple at first sight but hard to master game. And you don’t even have to get a second mortgage to afford it!
Please don't hesitate to contact me if you have feedback, questions, or problems with the game. I’ll try my best! Oh, and let me know if you enjoyed the game, because that just makes my day! :)

HexLands is inspired by such great games like:

  • Islanders
  • Dorf Romantik
  • Sid Meier’s Civilization
  • and many more! (like I was listening to an endless Age of Empires soundtrack during the first month of development)
HexLands
Portgate StudiosDeveloper
Portgate StudiosPublisher
2023Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
v0.40.0: Leaderboards, an Intro with Voice Acting and more Polish!

Hi guys!

Three months have passed since the last feature update, but it\'s not due to laziness: I created a totally new trailer and completely overhauled the Steam page, including its descriptions, GIFs, and capsule art. Keep in mind the capsule art is still a work-in-progress: the final version is being drawn by an artist right now!

[p align=\"start\"]While these were the most important tasks for making progress, I couldn\'t help myself. When I felt burnt out from producing the aforementioned marketing materials, I went on a few different tangents and worked on some completely low-priority tasks which resulted in version 0.40.0. ^^[/p]

Intro Video

I wrote a quick script, hired a voice actor and a musician, and created a 1-minute intro that now plays when you start a new game.

Leaderboards

I implemented an offline highscore system, and then I thought it might not be a big task to make it display online scores as well. Spoiler: it was.

[p align=\"start\"]But now you can compare your runs locally, with your friends, and globally![/p]

\"3D\" Cards

Along with many smaller polishes and fixeslike overhauling the island bonus display on the population panelI decided I wanted to make my cards feel 3D. How big of a task could that be? Turns out, it\'s not that trivial, but I succeeded in the end, and the cards now have backs! :)

Credits

I implemented a quick credits scene. It\'s not final, of course, but it was fun to work on. I also added a section for playtesters, which, as I mentioned before, will be filled with the 50-100 players who provided the most helpful feedback during development.

The next late December/early January update will hopefully have some longwaited features: a unique final level for the currently available world map and some meta progression!

Once again, thanks for sticking around, and let me know what do you think about the new Steam page and features. As always, join my Discord server , just hit me up and I\'ll grant you instant access to the playtest! I\'d love to hear you feedback! Thanks for reading, and have a nice weekend! :)

Tudvari a.k.a. Portgate Studios

[ 2025-11-28 15:07:02 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04
  • Processor: Intel Core i3-3250 or equivalentMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: GeForce GTX 260 or equivalent
  • Storage: 500 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04
    • Processor: Intel Core i5-3550 or equivalentMemory: 2 GB RAM
    • Graphics: GeForce GTX 660 or equivalent
    • Storage: 1000 MB available space
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