UPDATE 2.0 - PATCH NOTES
- Lock-on Screen Mouse by Default: Mouse control is now locked on the screen by default, enhancing player control and experience. - Rework Color Grading: All visuals are now displayed in full color, enriching the overall aesthetic of the game. - Rework Lights: Implemented an enhanced indirect lighting system to improve visual quality and realism. - Rework Flashlight: Both player and scenario flashlights have been revamped for better illumination and atmosphere. - Rebalanced Difficulty: Made adjustments to enemy behaviors and game mechanics across all difficulty levels for a more balanced experience.
- Reworked Directional 2D System Control: Automatic switching between 2D and Tank controls based on input method (analog for 2D, keyboard or gamepad D-pad for Tank). - Improvements in Flashlight: Increased exposure while flashlight is active for better visibility. - Sophia gets Wet in Rain: Implemented a dynamic weather system where Sophia reacts realistically to rain.
- Additional Graphic Options: Expanded graphic options available in the main menu settings for customization. - Reworked Tutorial Screen: Improved tutorial interface for better player guidance. - Universal Menu: Merged pause menu and main menu into a single, streamlined interface. - Closet Feature: Added a closet function accessible from both the main menu and pause menu (Universal Menu).
- Reworked Brightness System: Overhauled brightness system for improved visual clarity. - Optimizations: Optimized sports outfit, maid outfit and schoolgirl attire for better performance. - Controller Vibration Option: Added the ability to enable/disable controller vibration. - Auto-change Input System: Implemented a system to automatically switch between keyboard/mouse and gamepad inputs.
- Boss Rework: The first boss now follows you during battle and we added some shelves so you can dodge her attacks. Overhall damage taken from/time to defeat was decreased in all difficulties for all Bosses. - Enemy Behavior Changes: Some enemies will no longer follow the player's visual changes, introducing new gameplay dynamics. - Updated Animation: Enhanced animation for walking backwards, improving character movement fluidity. - Complete Body Jiggle Physics: Implemented more jiggle physics for character animations, enhancing realism and immersion. (also applied to enemies) For the science, you know. These changes aim to enhance player immersion, control, and overall gameplay experience in the game. We hope you enjoy Patch 2.0!
[ 2024-03-28 18:33:18 CET ] [ Original post ]
2.0 - Patch Notes:
General Changes:
- Lock-on Screen Mouse by Default: Mouse control is now locked on the screen by default, enhancing player control and experience. - Rework Color Grading: All visuals are now displayed in full color, enriching the overall aesthetic of the game. - Rework Lights: Implemented an enhanced indirect lighting system to improve visual quality and realism. - Rework Flashlight: Both player and scenario flashlights have been revamped for better illumination and atmosphere. - Rebalanced Difficulty: Made adjustments to enemy behaviors and game mechanics across all difficulty levels for a more balanced experience.
Control Enhancements:
- Reworked Directional 2D System Control: Automatic switching between 2D and Tank controls based on input method (analog for 2D, keyboard or gamepad D-pad for Tank). - Improvements in Flashlight: Increased exposure while flashlight is active for better visibility. - Sophia gets Wet in Rain: Implemented a dynamic weather system where Sophia reacts realistically to rain.
User Interface and Settings:
- Additional Graphic Options: Expanded graphic options available in the main menu settings for customization. - Reworked Tutorial Screen: Improved tutorial interface for better player guidance. - Universal Menu: Merged pause menu and main menu into a single, streamlined interface. - Closet Feature: Added a closet function accessible from both the main menu and pause menu (Universal Menu).
Visual and Audio Enhancements:
- Reworked Brightness System: Overhauled brightness system for improved visual clarity. - Optimizations: Optimized sports outfit, maid outfit and schoolgirl attire for better performance. - Controller Vibration Option: Added the ability to enable/disable controller vibration. - Auto-change Input System: Implemented a system to automatically switch between keyboard/mouse and gamepad inputs.
Gameplay and Animation:
- Boss Rework: The first boss now follows you during battle and we added some shelves so you can dodge her attacks. Overhall damage taken from/time to defeat was decreased in all difficulties for all Bosses. - Enemy Behavior Changes: Some enemies will no longer follow the player's visual changes, introducing new gameplay dynamics. - Updated Animation: Enhanced animation for walking backwards, improving character movement fluidity. - Complete Body Jiggle Physics: Implemented more jiggle physics for character animations, enhancing realism and immersion. (also applied to enemies) For the science, you know. These changes aim to enhance player immersion, control, and overall gameplay experience in the game. We hope you enjoy Patch 2.0!
TRAUMA Broken Paradise
OneManOnly Studios
OneManOnly Studios
Coming soon
Adventure Singleplayer
Game News Posts 66
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(27 reviews)
https://www.galengames.com/
https://store.steampowered.com/app/2303950 
[14.43 G]
TRAUMA Broken Paradise is a Survival Horror Psychological Thriller
- This game have Seven Endings and Eleven Outfits for you to Unlock by just finishing the game with specific actions.
- This is NOT a Jumpscare Horror Game.
TRAUMA Broken Paradise is a new experience at the same time, an old one.
You're trapped inside an old mansion and need to solve riddles and puzzles in order to discover why you are there and why all this is happening?
Also inspired by one of Stephen's King's greatest works: "The Shining".
You can find secrets and everything happens in a unique way.
- Fixed Camera Angles and Third Person
- Easy combat but hard riddles and puzzles.
- Endings based in different choices you make.
- The game itself is a riddle. Very hard for some people and very easy for others.
- MAP is available so you won't get lost and you can find some hints if you explore.
- At least 6 hours of gameplay for new players and 12+ if you complete every achievement.
- Inventory with 8 slots and an Universal Item Box so you can store your items when your inventory's full.
- Some situations will require the player to take attention and observe the environment in order to proceed and they can be intentionally confusing sometimes.
- Enemies are completely random which makes the replay factor more interesting.
To make unlocking multiple endings more dynamic, the gameplay is basically short once you learn where to go.
This game was made with love! I'm a huge fan from the classics and true Survival Horror games. I did my best!
*This game was created by only one developer.
- This game have Seven Endings and Eleven Outfits for you to Unlock by just finishing the game with specific actions.
- This is NOT a Jumpscare Horror Game.
TRAUMA Broken Paradise is a new experience at the same time, an old one.
You're trapped inside an old mansion and need to solve riddles and puzzles in order to discover why you are there and why all this is happening?
Also inspired by one of Stephen's King's greatest works: "The Shining".
You can find secrets and everything happens in a unique way.
- Fixed Camera Angles and Third Person
- Easy combat but hard riddles and puzzles.
- Endings based in different choices you make.
- The game itself is a riddle. Very hard for some people and very easy for others.
- MAP is available so you won't get lost and you can find some hints if you explore.
- At least 6 hours of gameplay for new players and 12+ if you complete every achievement.
- Inventory with 8 slots and an Universal Item Box so you can store your items when your inventory's full.
- Some situations will require the player to take attention and observe the environment in order to proceed and they can be intentionally confusing sometimes.
- Enemies are completely random which makes the replay factor more interesting.
To make unlocking multiple endings more dynamic, the gameplay is basically short once you learn where to go.
This game was made with love! I'm a huge fan from the classics and true Survival Horror games. I did my best!
*This game was created by only one developer.
MINIMAL SETUP
- OS: Ubuntu. Linux Mint
- Processor: AMD FX 8350 / Intel Core i5-4430Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1060 / AMD RX 580
- Storage: 5 GB available space
- OS: Ubuntu. Linux Mint
- Processor: AMD Ryzen 5 2600 / Intel Core i5-8600Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RTX 2060 Super / RX 5700XT
- Storage: 10 GB available space
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