TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Fight in the Arena 

 

Developer

 Daniel da Silva 

 

Publisher

 SmokeSomeFrogs 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

Release

 2023-02-20 

 

Steam

News

 4 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2308850 

 
Public Linux depots

  [50.56 M] 




LINUX STREAMERS (0)




1.0.4 Update - Improved Text Quality

Hey everyone,

after I updated Sonucido: The Mage recently, it was time to improve Fight in the Arena. This update focuses on the quality of the text and fixes a lot of misspellings and improves the wording in some cases. The English localization got the most attention but the German localization also got better.
While testing I also found a bug which decreased the amount of money you got after the last tournament. If you had played a higher charisma character in your previous playthrough and got more money from the sponsor in advance and started a new playthrough the game would not revert this specific variable. In your next playthrough with a lower charisma build you would get less advance but still get less after the tournament. This is fixed now.
I also updated the underlying Engine from Godot 3.5.2 to 3.5.3!

Full Changelog

- Updated the Engine from Godot 3.5.2 to Godot 3.5.3
- Removed one double space in the German localization
- Fixed a lot of misspellings in the English localization
- Fixed a few misspellings in the German localization
- Improved the wording of a few sentences in both languages
- Added some missing words in the English localization
- Added two new pieces of armor to the market for higher price points
- Hid an option in two cases if you had less money than required because selecting it would do nothing if you had not the required amount
- Fixed a bug where a variable wasn't reverted which could lead to less money after the last tournament


[ 2023-12-28 17:06:23 CET ] [ Original post ]

1.0.3 Update - German localization improvements and bug fixes!

Very soon after the last update, I found a few minor bugs which I squashed in about 15 minutes. I improved the German localization in many story sections, fixed a couple more bugs and worked on the 'You are worn out' message.

Full Changelog

- Fixed a bug regarding the start menu which would always be English even though you had a savefile with German language
- Fixed another bug, the game wouldn't use your language choice if you just started the game, changed the language and then would continue (it would use the language saved)
- Fixed a bug which would revert your portrait choice if it was higher than the array of female portraits (even if you played a male character) - this was done to address another bug but I didn't implement it right
- Many improvements to the German text
- A few improvements to the English text
- Added missing text part in the fights - if your enemy or you fall under the minimum of 20 dexterity you revert back to 20 and you get a message like "You are worn out" - but this was only displayed if you had no shield
- The message "You are worn out" and the enemy equivalent is now only displayed once and won't be displayed if you (or your enemy for that matter) are on the ground or are affected by the intimidation at the moment since it is meant to signify that the value is 20 and won't increase anymore
- This message was also not shown if the value was reduced to exactly 20, this is now changed
- I also added this message if the dexterity was reduced due to the exhaust action
- If you have custom graphics for your player, the mask will not show since it would very likely look weird on custom sprites
- Added one missing level up after the fight with the red hair woman who was convicted
- Added a little sentence that acknowledges that you won on hard difficulty
- Fixed a bug, at one particular section you had two options, but if you chose the second option, nothing happened - you would have needed to hit the third non-existing option to access the second one due to a typo which happened after I duplicated a small section
- Minor code improvements


[ 2023-03-24 18:42:37 CET ] [ Original post ]

1.0.2 Update - German Localization, Text Improvements, Bug Fixes

Almost a month after the initial release, the German localization is finally available. But aside from the German localization the English text also got better and I fixed a few bugs!

Full Changelog

- Added the German localization
- Many improvements to the text
- Fixed a bug relating to the choosing of the portraits (if you choose a portrait number too high on the male side, got back into the menu then chose a female character, no portrait would be loaded)
- Updated the Godot Engine from 3.5.1 to 3.5.2
- Fixed a minor bug were an option was shown at a too low amount of money (at 40 instead of 50 coins)
- Added missing option to a situation even though it is unlikely to be used
- If you damage the armor, the damage dealt isn't random anymore. Also, it is higher on average
- Added 100 missing coins to the code
- Fixed a money amount which was set too low
- After one story section two paths went to wrong sections afterwards, this is fixed now
- Fixed a bug were the player could start a fight on the ground or disarmed if he died on the ground or disarmed beforehand
- Minor code improvements


[ 2023-03-18 01:11:24 CET ] [ Original post ]

1.0.1 Update - Custom Portraits!

The German localization is not ready yet but I thought it would be better to release an update before it is ready, so you can get your hands on a more polished version right now. I fixed a few bugs and improved several text passages. While localizing the game, I obviously need to read the English version once more and changed/corrected quite a few sentences.
I mostly improved the first 40 sections because I only got so far in localizing. I think the German localization should be done next week, I certainly need to be a bit faster.

One player requested a feature for Sonucido: The Mage, my previous game - a custom player portrait. The game does not feature a player portrait normally but I implemented it anyways. Since I already had the code I reworked it to fit Fight in the Arena and you can now have custom player portraits and custom enemy portraits! Just add player0.png in the game folder, you can do as many pictures as you want, player0.png, player1.png, player2.png, player3.png, ... - you can do the same for the enemies, enemy0.png, enemy1.png, ...

Full Changelog

- Custom portraits for the player
- Custom portraits for enemies
- Many improvements to the text
- Improved the playback of sounds (in very fast situations it could happen that a sound did not play properly. This should be fixed now or at the very least happen much less often)
- Fixed a minor bug which showed Continue in the start menu when it should have shown New Game
- Deleted a few unused elements
- Minor code improvements
- The code that gives you back your values after being intimidated was falsely in the code of the enemy turn which meant that you were intimidated a turn longer than the enemy
- Fixed a bug which made the ram more powerful than intended if you or your enemy had low dexterity


[ 2023-02-25 23:34:02 CET ] [ Original post ]