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v1.04 Update & Permanent Price Reduction

Hi everybody, With this new build (v1.04) there is a major bug fix that addresses freezing at the loading screen after the splash logos and before the main menu appears. We've also reduced the price of PassageVN permanently! Happy job-seeking, -slimehunter from mangotronics


[ 2024-08-30 16:51:04 CET ] [ Original post ]


Version 0.292 - Final Release

This is the final build before we launch out of Early Access and into Full Release. The old version of the game is now on the Beta channel named "legacy" so if you want to play that and use your old saves, you can switch to that through the Steam settings menus. Please note this means that your saves are still present, but will not apply to the newest release of the game because we've switched engines. Multiple controller menus have been updated to work correctly with different USB controller types. Typos have been fixed. There are still some known issues: Virtual Keyboard does not pop up automagically, and a few video backgrounds do not appear 100% of the time. The new romance/friendship sub-chapter and UI also requires some work before the Full Release, so we are working on these currently, but the game should be playable and all endings should be achieved. Most importantly, the old TyranoBuilder version of the game which had freezing/crashing issues at certain choices and when using the Skip button are all fixed now.


[ 2024-07-23 20:34:46 CET ] [ Original post ]


Beta version 0.2 is out now!

The latest version is out now and fixes some bugs, along with adding a new sub-chapter and the first social link/romance option. The IP bar is now optionally visible and toggleable.


[ 2024-07-17 15:21:48 CET ] [ Original post ]


Early Access Updates - Porting, New Features, and Launch Date

Hi everyone, slime here from Mangotronics. It's been a while since the Early Access launch after Next Fest, and we have some news about what kind of updates we've been working on. Firstly, we want to thank everyone who purchased the Early Access version, and want to assure you that we've been busy at work on a huuuuge overhaul to the game, including some new features that we're adding based on playtesting and your feedback (and even some of our own ideas). In the last couple months, we've been learning a new engine and porting over everything from the existing legacy game engine to a new, more robust one that can handle gamepad inputs, text and screen resizing, and so many modern gameplay and interface features. Plus it will make it easier for us to ensure out SteamOS + Steam Deck builds are up to 100% accurate with the Mac and Windows versions too. Overall, we have 5 main development phases that we're working on completing before launching a full v2.0 rollout of Passage: A Job Interview Simulator! Here's a short list of what the development phases look like and when we hope to complete them: [hr][/hr] [h4]Phase 1: Planning/Asset creation - DONE! (As of May 1st)[/h4] Making sure that all the game art and sound assets were sized correctly and are the correct format (mp3 vs ogg, png vs jpg, videos and sound encoded in the right resolution and bitrate, etc. etc.) [h4]Phase 2: Scripts importing and rewriting - DONE! (As of June 2nd)[/h4] Finally, after a long and arduous process of both recompiling using a custom scripting language transposer, and manual review, we've finally arrived at 0 errors in our code and are ready to start testing everything over in the new engine! [h4]Phase 3: Parity Testing - On schedule to complete by June 20th[/h4] When we're porting over the game, we need to constantly look back on the original to make sure that everything looks as close to 100% accurate to the original version. There are a few unfortunate side-effects of porting over to a new engine like some animations and text effects that don't translate well to the new engine, which we have to redo from scratch in the code. Otherwise, this should take us just under 3 weeks to complete. [h4]Phase 4: Quality of Life features - To complete by July 1st[/h4] Like mentioned above, there are a lot of features that our current engine doesn't have like the ability to remap controls and resize text. There are about 8 new QoL features in total that we've already added, and it's just a matter of making sure these all are tested and working on all 3 desktop platforms (and Steam Deck). [h4]Phase 5: New gameplay features - To complete by July 12th[/h4] We're adding some more gameplay-oriented features and possibly some new ways you can interact with bosses and other characters during your time off work. [hr][/hr] After all these are done, we're looking at roughly a July 21st rollout and leaving Early Access. We'll have some more info later as we work to complete the latest version of the game. Thank you for reading! And thank you again to all our testers, streamers, reviewers, friends and family who keep us inspired and motivated! <3 -slimehunter @ mangotronics


[ 2024-06-03 16:01:08 CET ] [ Original post ]


Post-Next Fest Updates

Hi Everyone, Thank you all for joining us during Next Fest and checking out our demo. With your help, we identified some bugs and we have been taking action on addressing everything. Most bugs have been fixed now in both the demo and the full game, removing freezing situations and multiple smaller issues that didn't halt game progress completely. We've also been listening to your feedback and will have some exciting news to announce soon. Lastly, we added a version# to the bottom-left of the credits page, so if any new bugs are found, we can check which version they were found on easily now. Thank you for your continued support! P.S. We hope you enjoy the cards. steamhappy







[ 2024-02-14 19:42:49 CET ] [ Original post ]


Fight Corporate Gods With the Help of A Cat-God!

Join us for a stream of the full game (spoilers!) releasing Feb 19th! Learn some real life interview tips and uncover the mystery behind the job market!


[ 2024-02-06 21:18:26 CET ] [ Original post ]


Fight Corporate Gods With the Help of A Cat-God!

Join us for a stream of the full game (spoilers!) releasing Feb 19th! Learn some real life interview tips and uncover the mystery behind the job market!


[ 2024-02-06 17:05:00 CET ] [ Original post ]



Passage: A Job Interview Simulator!
Emcat Games
  • Developer

  • Mangotronics
  • Publisher

  • Q2 2023
  • Release

  • Indie Casual Singleplayer
  • Tags

  • Game News Posts 7  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 1 user reviews

    (1 reviews)


  • Review Score

  • https://edencorp.biz
  • Website

  • https://store.steampowered.com/app/2311230 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • An intense visual novel adventure based on real-life experiences!
    Did you know that job interviews are one of the scariest moments of one’s life?
    As a recent college graduate, you are desperately looking for a job in your field. After several rejections and constant nightmares about your experiences, you find hope.
    Your roommate, a beloved pet cat, transforms into an ancient Egyptian god to assist you!
    With his powers, you can learn everything you need to know about nabbing your dream job.
    He can stop time, allowing you to think before making your choices!
    Navigate standard interview questions and weird brain teasers in intense scenes.
    Discover the truth behind your nightmares and unveil the dark secrets kept by employers everywhere!
    Will you nail the interview process and impress your future employer?
    Or will you fall into a void of darkness?
    An interview can mean life or death these days.
    -----

    Full Release Features:
    • Branching storyline with multiple endings and three major routes
    • 5 different types of interviewers and scenarios
    • ~10 hours of gameplay
    • Choice-based visual novel style gameplay
    • Original art and story
    • Original soundtrack
    • Real-life career advice based on comprehensive research

    Credits:
    Music by Andrew Hintzen (@hintzmusik)
    Sprite Artwork by Nova (@Sheep420X)
    MINIMAL SETUP
    • OS: 64-bit
    • Processor: 2 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1 GB RAM
    • Storage: 510 MB available space
    GAMEBILLET

    [ 5952 ]

    12.74$ (15%)
    7.50$ (75%)
    3.80$ (80%)
    4.44$ (78%)
    12.29$ (18%)
    17.59$ (12%)
    10.31$ (14%)
    20.99$ (16%)
    12.44$ (17%)
    7.64$ (15%)
    3.00$ (80%)
    1.67$ (16%)
    1.11$ (78%)
    33.17$ (17%)
    5.72$ (71%)
    24.98$ (17%)
    33.14$ (17%)
    12.59$ (16%)
    21.49$ (14%)
    0.90$ (82%)
    16.71$ (33%)
    25.19$ (16%)
    5.03$ (16%)
    41.47$ (17%)
    12.42$ (17%)
    6.14$ (39%)
    12.74$ (15%)
    12.59$ (16%)
    2.75$ (8%)
    9.67$ (68%)
    GAMERSGATE

    [ 3221 ]

    15.99$ (20%)
    0.98$ (90%)
    3.38$ (66%)
    0.38$ (92%)
    2.25$ (77%)
    6.69$ (33%)
    5.0$ (75%)
    2.25$ (85%)
    11.52$ (62%)
    5.25$ (74%)
    7.49$ (63%)
    4.95$ (67%)
    6.52$ (57%)
    2.5$ (75%)
    8.5$ (79%)
    4.94$ (59%)
    1.5$ (85%)
    3.0$ (50%)
    11.99$ (20%)
    2.0$ (90%)
    2.1$ (70%)
    3.04$ (70%)
    4.25$ (79%)
    3.0$ (90%)
    1.92$ (81%)
    8.0$ (60%)
    2.25$ (91%)
    10.91$ (22%)
    1.75$ (65%)
    2.25$ (89%)

    FANATICAL BUNDLES

    Time left:

    22 days, 11 hours, 15 minutes


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    HUMBLE BUNDLES

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    2 days, 5 hours, 15 minutes


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    11 days, 5 hours, 15 minutes


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    18 days, 5 hours, 15 minutes

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