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[Patch 4.0] Slime Joins The Fight!


New game features


  • new playable character 'Slime'
  • New win/rematch screen
  • new character select screen
  • new V.S screen with dialogue
  • more character colors

New battle features


  • regain all used moves on knockdown (otg)
  • higher otg launch
  • improved invul system for anitairs/projectiles etc.
  • hitbox priority system
  • new gravity scaling system for combos. starter move and individual moves after all have their own scaling values
  • new damage scaling for combos. starter move and individual moves after all have their own scaling values

Quality of Life changes


  • Dualsense (ps5) controllers work natively
  • training mode quick reset inputs + position reset added
  • training mode input frame count can be done by holding the [select/option/F1] button and pressing Light/Medium/Heavy/Dodge.
  • new training mode damage & proration display
  • movelist darker colors
  • character color palette number added to character select

Bug fixes


  • issue with blocking mid [blue burst]
  • [blue burst] inconsistency fixes
  • hurtbox and hitbox inconsistencies
  • issue with special inputs being buffered on wake up
  • final hit during matches keeps player standing bug
  • button configuration menu issues fixed

Character changes


The following information will be updated shortly with more detailed numbers for future reference.

General character changes


  • all characters can now combo from their [grab] with a specific move (character specific)
  • [grab] starter combos damage scaling nerfed
  • all [standing light] and [crouching light] attacks starter damage scaling decreased
Zaiva
  • Health value changed from 2400 > 2600
  • [c. forward heavy] 2 frames faster start up
  • [c. forward heavy] more forward momentum
  • [forward special B] faster startup
  • [forward specials] kunai increased vertical hitbox
  • [grab] can now combo into [special back B]
Nosferatu
  • health value changed from 2800 > 3000
  • [grab] combo starter damage scaling reduced
Gangco
  • health value changed from 2300 > 2400
  • all clones health reduced
  • [universal overhead] more upwards knockback
  • [standing heavy] more upwards knockback
  • [Special forward B] more upwards knockback
  • [Special forward A] now launches upwards instead of down
  • [grab] can now combo into [special forward A]
Mr. No. 5
  • Health value changed from 2300 > 2500
  • [special forward A] bomb no longer launches and has decreased knockback
  • [crouching medium] decreased knockback & increased recovery
  • all round projectile damage decrease
Hitboxer
  • Health value changed from 2500 > 2700
  • [special forward A/B] combo damage scaling decreased
  • [special forward A] animation change
  • [special forward A] more forward momentum
  • [grab] can now combo into 8B
Skullion
  • Health value changed from 2700 > 2800
  • skullion heavy starter proration decreased 0.9> 0.8
  • skullion heavy C starter proration increased 0.9 > 1
  • [c. forward Mdeium] first hit is now low
Mirmo
  • grab can now combo into 2C
  • [universal overhead] more upwards knockback
  • allround increased damage
Manta
  • Health value changed from 3000 > 3200
  • [crouch medium] now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in
  • [c. forward heavy] damage decreased from 200> 100
  • [crouch heavy] last hit knockback decreased, launch hieight increase
  • [special forward B] now dash cancelable on hit
  • [special back B] no longer cancels into itself
Ciel
  • [standing heavy] more upwards momentum + pulls in more
  • [c. forward heavy] less horizontal knockback
  • [standing medium] less horizontal knockback
  • [universal overhead] more upwards knockback
  • [grab] can now combo into [special forward B]
Kern
  • Health value changed from 2200 > 2400
  • [c.forward heavy] charge no longer cancels into itself
  • [grab] can now combo into [special back A/B]


[ 2024-12-19 11:57:34 CET ] [ Original post ]

Arcus Chroma
Gx Development Developer
Gx Development Publisher
Coming soon Release
Game News Posts: 5
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (123 reviews)

OVERVIEW

Unleash your fighting spirit with Arcus Chroma, the innovative and fast-paced grounded fighting game that's accessible for players of all skill levels. Say goodbye to jumps and embrace a new level of excitement as you focus on mastering the art of combo creation and grounded movement.

Take control of a diverse roster of unique characters, each with their own set of powers and abilities, and craft your own personalized playstyle. No matter your level of experience, you'll be able to compete and have a blast with Arcus Chroma.

GAME FEATURES


  • User-friendly gameplay that is easy to pick up but still offers plenty of depth.
  • Intuitive and flexible combo system that encourages players to come up with their own unique playstyle.
  • Swift grounded movement to provide players with maximum mobility.
  • Unique character movesets that add depth and individuality to each character.
  • Dynamic rushdown gameplay that keeps opponents on their toes.

PLAYABLE CHARACTERS




GANGCO: They use their morphable cape as substitute for not having any arms. Combined with their cloning ability, they rush towards any opponent with fast and precise attacks.
  • Playstyle: Rushdown
  • Clone ability
  • Fast Strikes with high/low mix-ups

NOSFERATU: With the immense amount of energy Nosferatu has accumulated, they are able to create dark magic to grab their opponents and deal lethal damage.
  • Playstyle: Grappler
  • Mid range with good "poke" attacks
  • Grappling combos and high damage

ZAIVA: Using their Teleporting abilities to reposition themselves during the fight, they can truly make it hard for the opponent to know from which side the next attack will be.
  • Playstyle: Mix-up
  • Teleporting ability
  • Technical with left/right mix-ups

CIEL: Master of the Dagger-Whip and uses it to keep foes out of range. With their crystal ability they can create projectiles to further pressure opponents from afar.
  • Playstyle: Mid-Range Zoner
  • Delayed Crystal ability
  • Keep-away zoning and wake up pressure

MANTA: The walking force of nature is able to create explosive orbs, attack with stretchy limbs and armor through any attack their opponent throws at them with ease. A force to be reckoned with.
  • Playstyle: Unorthodox
  • Explosive energy ability
  • Keep-away, Grappler, Rushdown

DISCLAIMER

This game is a Steam release version of the original game on "Itch io". Both "Itch io" and "Steam" versions will be updated equally. After release this game will still receive minor patches and updates but nothing major due to a sequel being in development as of writing.

Any support to this game will help benefit the development of the games successor. So all help is greatly appreciated.

MINIMAL SETUP
  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000Network: Broadband Internet connection
  • Storage: 5 GB available spaceAdditional Notes: Display Resolution 1280x720 and above recommended
GAMEBILLET

[ 6135 ]

8.47$ (15%)
25.16$ (16%)
15.25$ (39%)
3.51$ (91%)
5.11$ (83%)
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0.88$ (56%)
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16.96$ (15%)
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25.46$ (15%)
12.87$ (8%)
2.10$ (58%)
11.99$ (40%)
21.49$ (14%)
16.96$ (15%)
6.22$ (79%)
GAMERSGATE

[ 2625 ]

9.0$ (70%)
18.0$ (55%)
1.73$ (75%)
1.0$ (80%)
7.2$ (64%)
4.37$ (78%)
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1.8$ (91%)
38.99$ (35%)
0.68$ (83%)
2.23$ (75%)
1.69$ (79%)
4.19$ (30%)
0.88$ (82%)
4.5$ (62%)
3.38$ (62%)
2.5$ (75%)
1.72$ (87%)
12.99$ (35%)
5.0$ (90%)
9.99$ (50%)
3.6$ (82%)
1.05$ (85%)
1.31$ (91%)
4.56$ (89%)
20.82$ (40%)
2.0$ (80%)
7.83$ (74%)
0.75$ (75%)
2.0$ (80%)

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