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Patch 1.0.0.5 (2018-03-03)
[ 2025-02-11 20:44:31 CET ] [ Original post ]
Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000.
Code
Core
- Added Linux & OSX client support! (Linux server support is in the works!!!)
- Major client & server performance fixes & improvements. Reduced total networking by +40%!
- Changed default tickrate from 66 to 30.
- Added trading, player interaction, level-up panel & more!
- Added cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.
- Added an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs!
- Updated & optimized the entire database structure.
Combat
- Fixed missing spell ID link when doing melee, ranged & magic attacks. The damageinfo wouldn't know which spell was used.
- Fixed a bug which would make radius based damage spells ignore other players and even enemies.
- Weapons will now spawn proper decal traces when hitting world / static stuff.
- Added missing lag compensation when casting instant spells or aquiring a target to attack / heal.
- Armor will no longer reduce damage taken if you took magic damage.
- Resistance values will now reduce the damage taken for certain magic schools.
Entities
- Spell object will now damage/heal properly if it has no creator. (level design placement)
- Spell object will now dispatch damage / heal text properly if the spell has no creator.
- Fixed a crash in the spell_object entity which would occur if the owner of the spell_object suddenly disconnected.
- Fixed spell object not healing teammates.
- item_object's will no longer cast shadows.
- Spell projectiles will only cast shadows if they're ranged projectiles. (arrows)
- Decals should no longer stick on to spell_object, arrow_projectile, spell_projectile and npc_static entities.
- Corpse objects and static npcs will no longer do expensive animation calls when dormant.
- Corpse objects will no longer lose their glow when you reconnect to the game. (if they 'belong' to you)
- Optimized client animation state for npc_static and corpseobject.
- Added prop_dynamic_simple, this is a lightweight, client based animatable entity which should be used instead of prop_dynamic when possible.
NPCs
- Added resistance attributes for npcs, removed other base stats like Stamina, Strength, etc for now.
- Monsters can now stay put.
- Combatants & Monsters can now patrol properly! You can setup a simple patrol route using path_corners.
Players
- Fixed a crash which would occur if you tried to fetch reputation info on the server for two players and check if they had certain affiliated reputations.
- Added /promote, you can now promote someone else in your group to become the new group leader.
- You can now /inv, /tell, /kick and /promote in all chat channels except for the whisper channel.
- Added new techniques for calculating the XP needed for a certain lvl, uses simple formulas, the formulas get more complex every 10 lvl.
- You will no longer receive XP when doing low lvl quests, if your lvl is greater than the max quest lvl range.
- Added support for simple testing bots, mostly for profiling work.
- Added the drown bar HUD which indicates how much breath you have, when the bar is empty you will start to take dmg, also added threshold values for max breath + damage from drowning.
- No more fade to black when dying due to fall damage.
- You can no longer update/use/equip items while dead.
- Optimized various usermessages.
- Added proper keybinds for zoom in/out @ thirdperson camera.
- Players will now glow when you look at them.
GUI & HUD
- When reloading client data, all GUI panels and HUD will be refreshed so that the new data pointers will be loaded!
- Item tooltip are now rendered much faster.
- Added missing nav progress UI resource file!
- You will no longer render 3D icons like quest indication icons if you're too far away from the source position.
- Fixed Z position for the actual 3D entity info names and quest icons to use a position vector based on the original position + an offset * vecUP direction instead of just adding it directly to the Z component.
- Minimap icons will now render even if the npc_static is dormant.
- Added the quick use item selection HUD! Which allows you to quickly select and use a potion / eat some food. (TAB by default)
- Fixed control sizes @ notification panel for adding friends.
- Fixed slow loading screen code.
- Added a level-up panel which allows the player to choose how much points to spend in Stamina, Agility, Strength & Intellect! You will receive 4 points per level, you can easily reset your points but it will cost money!
- Added the player interaction panel! Simply +use any player to display the menu, it will allow the player to message, invite, inspect or trade with another player.
- Updated the notification panel GUI and scrollbar GUI.
- Fixed a minor bug which would occur when you closed some VGUI panels, the chat would fade in and out quickly.
- You should no longer be able to accidently open up two VGUI menus at the same time if you somehow pressed two buttons at the same time, ex C and P, etc..
- Item tooltips should no longer render outside the screen if ypos is less than 0.
- Increased quest log description font size.
- You can now scroll to the top and bottom @ combat log. (check keyboard options for the bindings)
- The notification panel will now properly send a cancel command when being closed by another panel.
- The Social System GUI will no longer reset the who list whenever it tries to be refreshed.
- Updated the item list height @ Social Panel when searching for other users.
- The social system 'Who list' will no longer add duplicates, also fixed a minor memory leak.
- The 'Who list' search keyword can not be longer than 30 characters!
- The minimap will now render a money icon + the money left, instead of having it as a simple string only.
Sound & Music
- Music data can now be retrieved faster.
- Reloading client data will now finally reload music data as well.
- FMOD will now be muted if the game is paused or if the game window is inactive while snd_mute_losefocus is set to 1.
Maps
Capital Outskirts
- Added a new quest, you can pick it up from Commander Felix if you've completed the first smuggler quests.
- Added a new powerful smuggler npc, the npc will patrol around the encampment.
- Added a new npc outside the graveyard catacombs, preparations have started, soon the catacombs will be opened!
- Fixed occluder issues, sometimes wolves would disappear when walking too near the occluders.
- Replaced some areaportal windows with regular areaportals.
Balancing
- You will no longer have to complete the two starter quests (speak with Rorin + meet up with Felix) in order to pick up other quests, you will now initially start with a simple weapon and be able to pick up any available quests from the start!
- Reduced the sell value for multiple items.
[ 2025-02-11 20:44:31 CET ] [ Original post ]
Infestus
Team Infestus
Developer
Team Infestus
Publisher
1970-01-01
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
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The Kingdom of Arngor is in turmoil, mercenaries are frequently attacking villages, dark forces are gathering in the North.
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
Key Features
- Dozens of quests, items, spells & secrets waiting for you
- Dungeon/Instance system - gather up to 10 friends, claim your loot!
- Party/Group system - up to 10 players, share loot, xp and epic moments!
- Friends & Guild system
- Reputation/Faction system - a faction can offer exclusive items and quests!
- Trading & Banking
- PvP in selected unsafe areas
- Singleplayer & Co-Op for those who would rather play alone or with friends only
- Playable on PC & Linux with multiplayer cross-compatibility
- Dedicated Server Support for PC & Linux
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterNetwork: Broadband Internet connection
- Storage: 3 GB available space
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