Infestus
Team Infestus Developer
Team Infestus Publisher
1970-01-01 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Patch 1.0.0.5 (2018-03-03)Disclaimer: Due to the complexity of this patch and the amount of rebalancing, all characters have been nerfed a little, any level above 15 has been clamped to 15, if you had more than 8000 coins your money have been clamped to 8000.
Code
Core
- Added Linux & OSX client support! (Linux server support is in the works!!!)
- Major client & server performance fixes & improvements. Reduced total networking by +40%!
- Changed default tickrate from 66 to 30.
- Added trading, player interaction, level-up panel & more!
- Added cl_debug_raknet and sv_debug_raknet, use these to receive messages regarding data received, handled, etc.
- Added an all new way for handling hit reg + lag compensation, no more expensive lag comp + jittering! Hit detection is much better for players & npcs!
- Updated & optimized the entire database structure.
Combat
- Fixed missing spell ID link when doing melee, ranged & magic attacks. The damageinfo wouldn't know which spell was used.
- Fixed a bug which would make radius based damage spells ignore other players and even enemies.
- Weapons will now spawn proper decal traces when hitting world / static stuff.
- Added missing lag compensation when casting instant spells or aquiring a target to attack / heal.
- Armor will no longer reduce damage taken if you took magic damage.
- Resistance values will now reduce the damage taken for certain magic schools.
Entities
- Spell object will now damage/heal properly if it has no creator. (level design placement)
- Spell object will now dispatch damage / heal text properly if the spell has no creator.
- Fixed a crash in the spell_object entity which would occur if the owner of the spell_object suddenly disconnected.
- Fixed spell object not healing teammates.
- item_object's will no longer cast shadows.
- Spell projectiles will only cast shadows if they're ranged projectiles. (arrows)
- Decals should no longer stick on to spell_object, arrow_projectile, spell_projectile and npc_static entities.
- Corpse objects and static npcs will no longer do expensive animation calls when dormant.
- Corpse objects will no longer lose their glow when you reconnect to the game. (if they 'belong' to you)
- Optimized client animation state for npc_static and corpseobject.
- Added prop_dynamic_simple, this is a lightweight, client based animatable entity which should be used instead of prop_dynamic when possible.
NPCs
- Added resistance attributes for npcs, removed other base stats like Stamina, Strength, etc for now.
- Monsters can now stay put.
- Combatants & Monsters can now patrol properly! You can setup a simple patrol route using path_corners.
Players
- Fixed a crash which would occur if you tried to fetch reputation info on the server for two players and check if they had certain affiliated reputations.
- Added /promote, you can now promote someone else in your group to become the new group leader.
- You can now /inv, /tell, /kick and /promote in all chat channels except for the whisper channel.
- Added new techniques for calculating the XP needed for a certain lvl, uses simple formulas, the formulas get more complex every 10 lvl.
- You will no longer receive XP when doing low lvl quests, if your lvl is greater than the max quest lvl range.
- Added support for simple testing bots, mostly for profiling work.
- Added the drown bar HUD which indicates how much breath you have, when the bar is empty you will start to take dmg, also added threshold values for max breath + damage from drowning.
- No more fade to black when dying due to fall damage.
- You can no longer update/use/equip items while dead.
- Optimized various usermessages.
- Added proper keybinds for zoom in/out @ thirdperson camera.
- Players will now glow when you look at them.
GUI & HUD
- When reloading client data, all GUI panels and HUD will be refreshed so that the new data pointers will be loaded!
- Item tooltip are now rendered much faster.
- Added missing nav progress UI resource file!
- You will no longer render 3D icons like quest indication icons if you're too far away from the source position.
- Fixed Z position for the actual 3D entity info names and quest icons to use a position vector based on the original position + an offset * vecUP direction instead of just adding it directly to the Z component.
- Minimap icons will now render even if the npc_static is dormant.
- Added the quick use item selection HUD! Which allows you to quickly select and use a potion / eat some food. (TAB by default)
- Fixed control sizes @ notification panel for adding friends.
- Fixed slow loading screen code.
- Added a level-up panel which allows the player to choose how much points to spend in Stamina, Agility, Strength & Intellect! You will receive 4 points per level, you can easily reset your points but it will cost money!
- Added the player interaction panel! Simply +use any player to display the menu, it will allow the player to message, invite, inspect or trade with another player.
- Updated the notification panel GUI and scrollbar GUI.
- Fixed a minor bug which would occur when you closed some VGUI panels, the chat would fade in and out quickly.
- You should no longer be able to accidently open up two VGUI menus at the same time if you somehow pressed two buttons at the same time, ex C and P, etc..
- Item tooltips should no longer render outside the screen if ypos is less than 0.
- Increased quest log description font size.
- You can now scroll to the top and bottom @ combat log. (check keyboard options for the bindings)
- The notification panel will now properly send a cancel command when being closed by another panel.
- The Social System GUI will no longer reset the who list whenever it tries to be refreshed.
- Updated the item list height @ Social Panel when searching for other users.
- The social system 'Who list' will no longer add duplicates, also fixed a minor memory leak.
- The 'Who list' search keyword can not be longer than 30 characters!
- The minimap will now render a money icon + the money left, instead of having it as a simple string only.
Sound & Music
- Music data can now be retrieved faster.
- Reloading client data will now finally reload music data as well.
- FMOD will now be muted if the game is paused or if the game window is inactive while snd_mute_losefocus is set to 1.
Maps
Capital Outskirts
- Added a new quest, you can pick it up from Commander Felix if you've completed the first smuggler quests.
- Added a new powerful smuggler npc, the npc will patrol around the encampment.
- Added a new npc outside the graveyard catacombs, preparations have started, soon the catacombs will be opened!
- Fixed occluder issues, sometimes wolves would disappear when walking too near the occluders.
- Replaced some areaportal windows with regular areaportals.
Balancing
- You will no longer have to complete the two starter quests (speak with Rorin + meet up with Felix) in order to pick up other quests, you will now initially start with a simple weapon and be able to pick up any available quests from the start!
- Reduced the sell value for multiple items.
[ 2025-02-11 20:44:31 CET ] [ Original post ] The Kingdom of Arngor is in turmoil, mercenaries are frequently attacking villages, dark forces are gathering in the North.
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
Key Features
- Dozens of quests, items, spells & secrets waiting for you
- Dungeon/Instance system - gather up to 10 friends, claim your loot!
- Party/Group system - up to 10 players, share loot, xp and epic moments!
- Friends & Guild system
- Reputation/Faction system - a faction can offer exclusive items and quests!
- Trading & Banking
- PvP in selected unsafe areas
- Singleplayer & Co-Op for those who would rather play alone or with friends only
- Playable on PC & Linux with multiplayer cross-compatibility
- Dedicated Server Support for PC & Linux
MINIMAL SETUP- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterNetwork: Broadband Internet connection
- Storage: 3 GB available space
4.44$ (78%)
16.57$ (17%)
8.38$ (16%)
5.02$ (67%)
0.78$ (92%)
4.95$ (17%)
12.44$ (17%)
16.57$ (17%)
3.93$ (21%)
4.95$ (17%)
5.03$ (16%)
42.34$ (15%)
8.29$ (17%)
13.34$ (11%)
13.34$ (11%)
5.03$ (16%)
25.46$ (15%)
16.57$ (17%)
16.79$ (16%)
17.54$ (12%)
33.96$ (15%)
17.54$ (12%)
8.39$ (16%)
17.59$ (12%)
42.46$ (15%)
52.74$ (12%)
20.99$ (16%)
8.74$ (13%)
8.74$ (13%)
23.94$ (40%)
1.88$ (92%)
9.34$ (53%)
6.38$ (57%)
7.49$ (63%)
1.11$ (91%)
17.99$ (55%)
2.4$ (76%)
17.0$ (66%)
1.91$ (87%)
3.83$ (74%)
1.08$ (91%)
0.85$ (91%)
0.43$ (91%)
4.5$ (85%)
2.4$ (70%)
0.68$ (91%)
1.02$ (74%)
0.68$ (91%)
13.59$ (32%)
1.28$ (91%)
0.43$ (91%)
8.49$ (58%)
4.42$ (66%)
1.28$ (87%)
8.5$ (66%)
0.53$ (89%)
2.0$ (90%)
2.55$ (91%)
4.05$ (73%)
7.04$ (65%)
4.24$ (79%)
1.19$ (88%)
17.49$ (12%)
14.29$ (76%)
2.59$ (80%)
23.49$ (22%)
1.09$ (82%)
1.71$ (91%)
10.39$ (77%)
12.59$ (50%)
2.98$ (85%)
3.99$ (73%)
39.99$ (20%)
1.99$ (87%)
4.99$ (80%)
27.49$ (8%)
6.37$ (79%)
1.19$ (88%)
2.49$ (75%)
1.99$ (80%)
67.19$ (16%)
21.99$ (27%)
1.28$ (87%)
21.99$ (12%)
19.09$ (5%)
5.99$ (85%)
15.99$ (20%)
1.10$ (78%)
1.24$ (75%)
1.10$ (86%)
FANATICAL BUNDLES

Time left:
356368 days, 7 hours, 33 minutes

Time left:
24 days, 14 hours, 33 minutes

Time left:
34 days, 14 hours, 33 minutes

Time left:
39 days, 14 hours, 33 minutes

Time left:
23 days, 14 hours, 33 minutes

Time left:
45 days, 14 hours, 33 minutes

Time left:
19 days, 14 hours, 33 minutes

Time left:
19 days, 14 hours, 33 minutes

Time left:
53 days, 14 hours, 33 minutes
HUMBLE BUNDLES

Time left:
0 days, 8 hours, 33 minutes

Time left:
0 days, 8 hours, 33 minutes

Time left:
0 days, 8 hours, 33 minutes

Time left:
5 days, 8 hours, 33 minutes

Time left:
5 days, 8 hours, 33 minutes

Time left:
12 days, 8 hours, 33 minutes

Time left:
14 days, 8 hours, 33 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
andreaen
Fallout: New Vegas
more sidequests (FNV modded part 15)
soulchainer
Rise of the Tomb Raider
Fel viernesitooo. Unas fresas y Larita disparaflechas.
chloroken
EVE Online
Astero Needlehacking | T3 Industry | Mutaplasmids Penny Stocks | SKIN ...
syudagye
Risk of Rain 2
LESSS GOOOO L'ANNE EST FINIIII (et y pleu) (paws. SigridGarasu et...
DonXira
THE FINALS mmm rico rico 1600 DPI y 10 de sesn( MANJARO LINUX) #linuxg...
finwo_
Cyberpunk 2077
Fighting crime in night city!
henning_tv
DARK SOULS II: Scholar of the First Sin
/PC/Linux/ Zum ersten Mal in DS2 reinschauen Mit dabei: @flecki1
fossunleashed
Software and Game Development
[Limbo/Dis/C] DisVM bytecode disassembly, maybe reassembly as well?
tom__bh
Software and Game Development
Tattoy Release Progress 29%: github.com/tombh/tattoy/milestones
solanumforte
Valheim
Vanilla Unlimited: Mit allen Tricks und Kniffen... im Sumpf [#3] [Mist...
pigman_games
Dying Light 2: Stay Human
Start Dying Light 2 today? !yt
azretka
Software and Game Development
Go htmx pgsql
zaxusemk
Just Chatting
Vibin', lunchin', and wakin' up :-/
ma_magie
Science & Technology
une nouvelle machine qui a besoin d'un informaticien
sneaky_donkey
Software and Game Development
Working through "Building a Debugger" book
virimen
WorldShards
Art, Crypto, NFT games, Pokemon Community game & More. !play to en...
devills_hill
EVE Online
WH life | Vibing on Drum&Bass! | AI TTS | !PP
imperorthefirst
Stellaris
Getting crushed by the ancients | Streaming from Linux Mint
tphonkitonk
Software and Game Development
Honki Tonks Zivilisationen [Ada] [Eng|Ger]
dewindowsalinux
Just Chatting
DIRECTO PASCUERO COMIENDONOS LA MONA DE PASCUA
linuxgamestv
Minecraft
[18+] Festungen & Endportale suchen U-Bahn Planung Community Ser...
dkbiker
The Talos Principle: Reawakened
Very short and useless test to see how my new CPU handles streaming
a1rm4x
RuneScape: Dragonwilds
Linux GAMER try latest RunsCape! LET'S GO!
locet_
Falcon 4.0
Morning Coffee
visualvengeance
Dead by Daylight
Road to p3 on survivors 24/45!!!!!!!!! \o/