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Patch 1.0.1.1 (2019-12-29)

Code


Master Server


  • Simplified printing of debug messages.
  • All data is now transferred in a more compact way, reducing packet size by roughly 3-4 times.
  • Group data is no longer sent over on every spawn, lost data will be sent over using a queueing system which deals with storing data for players that are not available at the time.
  • If you transit from one area to another, enter a dungeon or got disconnected for a short time but returned before being deemed offline, the master will queue all data that was meant for you. This data will be re-transmitted to you when you rejoin. Which means that lost private, guild, and group messages will always arrive! And other useful stuff.
  • Regular updates are now being sent unreliably.
  • When selecting a character or changing map, the world number will be clamped to make sure that you are not redirected to a dead world. If for some reason your character was tied to an old world number.
  • You can no longer register non-existent GUIDs when connecting to the system, there was a minor bug here which would leave a client online in the system forever.
  • You can now reconnect properly to the master server at any time, this fixed issues related to not being able to properly re-connect when you re-join a realm after a game crash. (it would work fine as long as you timedout on the server though)
  • Added a simple profanity filter to prevent horrible player and guild names.
  • Admins can now forcefully change someones name, if necessary.
  • If you join a full dungeon you'll no longer be redirected for nothing.
  • Events that can be handled directly on the game server without needing to wait for a callback form the master will now handle things directly. Which save bandwidth and increase consistency.
  • Fixed a bug in the quest progression logic, if you removed an item which the quest had as a target objective it would potentially decrement its progress even if you had a greater quantity left. For example, you needed 5 stones, and you had 15. You remove 5 of those 15 stones and now the quest thinks you got no stones, but you got 10 stones left though!
  • Optimized the memory usage of player and item data.
  • Fixed issues related to the game server sending data to the master in the wrong order. This could lead to connection issues and worse.
  • Player data can now be accessed faster, using regular PlayerID, Name hash or SteamID lookup.
  • It is possible to add offline players to your friend list again.
  • Improved the ban system to support proper IP banning.
  • Added admin ban and kick commands.

NPCs


  • Added full attack speed support for spells.
  • Monster NPCs can now use the spell cast system more efficiently.
  • Improved Monster NPCs melee combat logic, it is now harder to elude their attacks.
  • NPCs will now update their facing angle much faster, when engaged by an enemy.
  • Misc critters like birds will no longer spawn blood when hit.
  • Added an option to disable HP regeneration in Hammer.

Entities


  • Renamed trigger_pvp_zone to trigger_area_info, when a player enters this trigger it will enforce PvP, safe zone or auto-dismount for the player in question.
  • Added logic_notification, which can be used to pop-up certain menus for interacting players.
  • Fixed prop_door_rotating to always open away from the opener.
  • item_object and other entities of interest may now blink when you are near them. This will be useful in dark maps, where the glow outline is not enough to help the player identify certain items.
  • Fixed faulty bounding box for spell_object entities.
  • You can no longer stack spell_objects on top of each other.
  • func_fish_pool will now spawn client side fish entities. Which will save server performance and networking.
  • Improved the loot system, when a corpse or chest is initialized its loots are shuffled internally from highest rarity to lowest rarity, a loop goes through the loots and checks whether or not loot X can be given. Starting with the rarest loot, this will ensure that we try to give the best loots when possible. I've also added a max rare reward number for corpses and chests, which will prevent a lootable object from dropping too many rare loots in one go.

Players


  • Added mount support, when mounted you cannot attack, cast spells, or loot corpses/chests.
  • Updated the item stat calculation to properly accumulate all stat values before applying the attack or spell power increase from certain stats, etc...
  • Agility will now increase melee attack power by 0.25 per point.
  • The correct skin and bodygroup flags are now being set for the player models, plus a new boolean value which determines gender has been added to ensure the right sounds.
  • Added a fancy level-up particle.
  • Animations will now update more smoothly when other players go from being in motion to standing still.
  • Removed collision between players and NPCs.
  • You can now auto-loot a corpse or chest by holding down special GUI action and then pressing E. (+use)
  • You will now be fully frozen when connecting to a lobby.
  • Projectiles will now go through friendlies when you are in a dungeon.
  • Hopefully fixed a bug which prevented you from picking up and/or handing in finished quests.
  • You will now regenerate HP and focus while casting spells. Focus will only regenerate with a rate of 15% though.
  • Drawing and Holstering weapons will now use the correct animation delay time.
  • Players in your group will now properly save new data so that they will not render faulty info when they leave your PVS.

GUI & HUD


  • Added a hint system which prints to the chat, I've tried to add hints for the most non obvious things in the game so far.
  • Removed chat sounds for the player chatting channels. Chat notification sounds will only play for actual notifications and hints.
  • Combat Log HUD will now fade properly when the associated convar value (infestus_combat_log_fade) is updated. When auto-fading out is enabled/disabled.
  • Added notifications for successfully adding a friend, removing a friend/ignore or ignoring players.
  • Overhauled the Social UI system.
  • All inventory item icons are now higher-res.
  • Searching for other players is no longer as cumbersome, the last search will be kept in memory. And you can sort the players on Name, Level and Zone.
  • Fixed the Social UI searchbar to properly register the ENTER key.
  • Added a guild tab to the Social system, here you can administrate your guild, see who's online, change the rank for members, etc...
  • You now have to right click items in the guild or search Social UI tab in order to get a list of appropriate actions like Add Friend, Invite to Group, etc...
  • Fixed a minor bug which would print friend notifications for the wrong player ID if you switched to another player directly through the console and then re-joining.
  • Gave the reputation items a new fancy look in the character inventory panel.
  • The stopwatch timer and spellbar will now render in the correct positions.
  • You can now bind mouse keys to the special GUI action key. (+action)
  • You can now zoom in and out of the minimap using the keypad '+'' and '-'' keys by default.
  • Added a prompt when you try to leave a group, in case you accidentally hit the group leave key.
  • You can now see which direction you're headed at in the minimap.
  • Updated the zone name color code, it will now be all RED if you are flagged for PvP. Green otherwise, if you are safe.
  • Finished quests will be drawn before unfinished quests, in the quest list UI.
  • Fixed a rare bug which in some cases would permanently hide your crosshair.
  • You can now set the minimap alpha value (overview_alpha) in the advanced options.
  • All chat binds have been replaced with one single bind which simply opens the chat, the chat channel is chosen by pressing either the UP or DOWN arrow key.
  • Daily quests are now rendered in a blue'ish overlay rather than the default orange'ish overlay. When you select/hover over the quest in the NPCs quest interaction panel or in your actual quest list panel. If it renders with a blue'ish background overlay it is a daily quest.
  • Added a keybind helper HUD element which is rendered in the bottom left corner of the screen. This panel visualizes the most vital GUI panels and their associated keybinds.

Weapons & Combat


  • Added crossbows and staves.
  • Ranged weapons must now be charged for max damage and velocity.
  • Added chance on hit logic, which can trigger a buff, debuff, stun or impairment/slow on a target. The buff will be triggered on the attacker though. This will trigger with a given probability.
  • Stuns will freeze the target in-place, preventing the target from moving, attacking, etc...
  • Movement impair effects like freeze/slow will reduce the movement speed of the target by 50%, and will reduce the targets attack and cast speed by 50%.
  • Spells can also trigger buffs, debuffs, stunning and movement impairing.

Maps


  • Forgotten Guardian will now do a Shield Slam attack which stuns the target for 5 sec.
  • Servant of Keldroth's Whirlwind attack will trigger a freeze/slow effect on all targets struck.
  • Skeletal Minions will no longer regenerate their HP.
  • Added target dummies to Capital Outskirts.
  • Extended the Wolves at the Gates quest, it is now a three series quest which involves the killing of Young, Elder and Magnificent wolves.
  • Crushing Blow II tome will no longer be dropped by Skeletal Champion, it will only be dropped by Servant of Keldroth.

Balancing & Item Data


  • Added a DoT to Fireball I.
  • Added a DoT chance on hit to Heartbleed and The Ravager.
  • Added shadow damage chance on hit for Doomhammer.
  • Added shadow damage chance on hit for Shadowforged Longsword.
  • Added healing chance on hit for the Scepter of Unholiness.
  • Lowered the radius of Taunt from 200 to 160.
  • Reduced the focus regeneration delay when casting a spell from 4 sec to 0.4 sec.
  • Reduced shared spell cast cooldown from 0.5 sec to 0.25 sec.
  • Boosted damage for all 2H melee weapons slightly.
  • Boosted damage for all melee spells slightly.
  • Upped drop percentage for rare loots dropped by bosses in Outskirts Catacombs.

New Items, NPCs, Quests & Spells


  • Added Fiery Arrow I, the first ranged attack spell! Which also triggers a fire DoT.
  • Added Shield Slam II, which also stuns the target for 3 sec.
  • Added a bite spell to the current wolf NPCs, the bite will also trigger a bleed DoT.

Misc


  • Added the latest SDK 2013 binaries.
  • PvP Override can now be set in the zone data.
  • Allow Mount can now be set in the zone data.
  • Dungeon Size can now be set in the zone data.
  • Added new textures for the Healing Circle and Shadow Circle.
  • Refactored a lot of code, removed unused and unnecessary entities. Refactored the FGD files too.


[ 2025-02-11 20:54:04 CET ] [ Original post ]

Infestus
Team Infestus Developer
Team Infestus Publisher
1970-01-01 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews (0 reviews)
The Kingdom of Arngor is in turmoil, mercenaries are frequently attacking villages, dark forces are gathering in the North.
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?

Key Features

  • Dozens of quests, items, spells & secrets waiting for you
  • Dungeon/Instance system - gather up to 10 friends, claim your loot!
  • Party/Group system - up to 10 players, share loot, xp and epic moments!
  • Friends & Guild system
  • Reputation/Faction system - a faction can offer exclusive items and quests!
  • Trading & Banking
  • PvP in selected unsafe areas
  • Singleplayer & Co-Op for those who would rather play alone or with friends only
  • Playable on PC & Linux with multiplayer cross-compatibility
  • Dedicated Server Support for PC & Linux

MINIMAL SETUP
  • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
  • Processor: Dual core 2.8 GHz processor or betterMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterNetwork: Broadband Internet connection
  • Storage: 3 GB available space
GAMEBILLET

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GAMERSGATE

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