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Patch 1.0.1.4 (2021-05-15)
Capital Outskirts
[ 2025-02-11 21:00:43 CET ] [ Original post ]
Code
NPCs
- Added disable movement option, useful for pure ranged NPCs that should only do target acquisition.
- Fixed fautly run anim being used when NPCs returned to spawn.
- Spell casting anims should be less glitchy.
- Improved Spellcaster AI.
- Improved movement blending code, legs will not glitch out anymore.
- If engaged, only look towards engaged target.
- Fixed bullseye NPCs, other NPCs can now engage with bullseyes on training dummies for example.
- Fleeing NPCs will not try to attack you, and will no longer potentially face you.
- Added missing properties to the auto respawn logic, such as disable movement, notify all squad members, damage filter, etc.
- Added relationship table, this is useful for future maps. For example if killing an NPC should increase rep with certain factions and decrease rep with opposing factions.
- No more focus regen while casting spells.
- Added bodygroup min and max, to allow further randomization on spawn.
- Added npc_snipe_dist for NPCs with disabled movement, this defines their range.
- NPCs will switch weapons less frequently, if they have three weapons available.
- Fixed ranged NPC movement logic, they will no longer move a lot back and forth when they try to re-position for better aim.
- Spells now have ranks, higher rank spell does more damage.
Entities
- Added collision support for prop_dynamic_simple.
- Updated damagetype values in FGD for trigger_hurt, filter_damage_type and point_hurt.
- Added support for simple anims with prop_dynamic, will only trigger on the first sequence in the model however.
- Static NPCs no longer need a greetings anim.
- Static NPCs now have a list of animation types it can run while idle.
- Do not do baseflex blinking and head movement stuff when dead.
- Disabled anims in model preview panel.
- Fixed slave door anim, anim will be reflected to slave. (door handle anim)
- Music is now entirely scripted through the soundscape files rather than in data/base/music.
- Players & NPCs will now network HP and Focus regen changes less frequently to save net traffic. (accumulates up a certain amount before sending it to the players in PVS)
- logic_player_checker can now be instructed to remove an item it found, if successful.
- trigger_area_info now uses flags so that multiple conditions can be set for the same volume.
- Added PrintDialogueSingle to logic_npc_dialogue which will print dialogue for the activator only.
- Updated quest state logic for logic_player_checker, func_player_blocker, and NPCs. You can restrict interaction based on whether or not a quest is handed in, started, etc.
- Magic projectiles will not render any model, it is purely particle based.
Players
- Extended potion system, you can now buy potions that boost your stats. The potions are locked to certain "slots" meaning that you cannot stack them. A lesser Agility Potion will not stack with a stronger Agility Potion for example. There is also a designated potion slot for potions that boost multiple stats. These potions will last for a few minutes, and will not be removed on death or level changes! You can also find and use these pots in the quick selection HUD.
- Updated run and idle anims when no weapon is active.
- Fixed animstate issues (incorrect anims) when wielding a shield and one-handed weapon.
- Enabled dual wielding.
- Enabled bank system. You can also deposit and withdraw money from your bank!
- Fixed multiple prediction issues, these fixes resolves the glitchy jump lag players have experienced in the prior patches!
- Improved movement blending code, legs will not glitch out anymore.
- Added a few new face skins.
- Improved death anim.
- Fixed eye angles interpolation for other players, no more jittery angles.
- Updated idle anim for the model preview panel.
- Fixed a bug which would make you stuck in combat, if you had a debuff from some NPC, the debuff would trigger you in combat even after the target NPC left combat.
- Fixed a bug which prevented quests from sending rep data if the reward value was 0, which means affiliate.
- Other players will now broadcast their zone with userinfo updates.
- Fixed potential faulty userinfo and group data when adding group members that already existed in your party.
- Players will no longer be rendered in the wrong zone, if you are in a different zone.
- Reduced shared spell cooldown in order to make the spell system more useful. Chain triggering various spells is now slightly easier.
- Added rank system for spells, this will reduce clutter in the spell book. New rank spells can define new properties for the spell. But right now only the damages change.
- Added action spell presets, you can now save your action bar in four different presets. Double click the button for the desired preset to save the current action bar items, single click to switch to a preset.
GUI & HUD
- Items that require a higher level will render the required level in red.
- Active potion effects will be rendered next to the minimap.
- Replaced certain item types for armor, now there is only Light or Heavy armor.
- Added world map, use the left and right arrow to cycle between zones. The world map will display quest markers, objective markers, NPC markers, etc. Markers can be disabled, set to tracked or any quest through the options. You can zoom in and out with the mouse wheel, and by holding down Mouse1 you can pan the view.
- Closecaption will no longer use the vanilla HL2 HUD logic, it will only print to the chat with the respective NPC name. Similar to NPC dialogue, but triggers on sound files.
- Quests can now award multiple rep changes on completion.
- Fixed potential crash and invalid indexing in the quest tracker.
- You can now choose if you do not want the interaction panel to close when accepting a quest.
- Quest log will remember last opened quest.
- Added local player cache logic, this cache keeps track of tracked quests, and action presets.
- Health Potion, Focus Potion and Food will now auto generate the description.
- Fixed potential issues when changing the resolution, some GUI elements would not be recreated & updated.
- Added quest markers and quest objective markers to the minimap.
Combat
- You may only attack max 5 targets during a swing.
- Added knockdown attacks, this is a simple stun which lasts as long as the knockdown anim.
- Added blocking, a shield is twice as efficient, and can block up to three attacks. For players, strength determines how much base damage can be blocked.
- AoE spells can now trigger buff debuff logic, such as freezing everyone who got struck, or stunning them, etc.
- Crossbow reload will not be skipped on stun.
- Bow charging will be reset on stun.
- Fixed anim playback issues if you got knocked down or stunned while switching weapons, charging a bow or reloading.
- Chance on hit logic now supports restoring focus.
- Neutral NPCs can now actually deal damage...
- Fixed broken ranged spells, ranged spells now work for players and NPCs again.
Maps
Capital Outskirts
- Slaves will now mine for minerals, added new mining anim.
- Added lesser potion master in the city, moved potions from the brewmaster to this vendor.
- Added more merchant variations.
- Added a new spawnable mini boss. Requires a quest!
- Changed the pit textures in Moroes's room.
- You can PvP in this map!
- A new Smuggler's Guild faction, they got goodies.
- Faction quartermasters, awesome gear!
- 17 new quests, a bunch of new items, and more!
Balancing & Item Data
- Reduced Focus Potion cooldown from 60 sec to 35 sec.
- Reduced Health Potion cooldown from 120 sec to 65 sec.
- Reduced Smuggler Lite damage by 5%.
- Reduced Elder Wolf damage by 2.5%.
- You now get 10 Chantry rep from every boss in the Catacombs.
Item Creator
- Fixed item damage type values.
- Fixed default layout size, 800x600.
- Fixed various issues in the tree node view for categories which only load from one file. Reduced the hierarchy to one node.
- Added reputation list for NPCs and Quests. For NPCs this define relationships, but also what rep is given to a player on kill. Quests can now award multiple rep changes.
- Removed music stuff, moved this logic to soundscapes entirely. Sound browser can still be used though.
- Fixed endless horizontal scrolling issues for some categories.
- Performance improvement when opening files, rendering files, layout, etc.
- Items are now shown as "Name (ID)" to prevent confusion if the items have same name.
- Greetings box will be hidden for merchants and bankers.
Misc
- Removed more legacy HL2 entities and logic.
- Minor performance and network improvements.
- Fixed lighting position issues on armor items.
- Updated VBSP and propper, VBSP can now generate map metadata which is used for quest marker logic. Propper can now generate more complex collision meshes.
- cl_leveloverview will enable firstperson cam when used, this will make it easier to position when creating minimap images.
- Renamed various files in the data/base folder to more reasonable names.
- nav_generate, nav_analyze, and nav_generate_incremental will remove various props before generation or analysis to prevent entities like doors from blocking the floodfil algorithm. Set nav_generate_remove_dynprops 1 to also remove any type of dynamic props.
- Added loading music when entering the game, and when transiting from one area to another.
- Updated dedicated server readme.
[ 2025-02-11 21:00:43 CET ] [ Original post ]
Infestus
Team Infestus
Developer
Team Infestus
Publisher
1970-01-01
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
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The Kingdom of Arngor is in turmoil, mercenaries are frequently attacking villages, dark forces are gathering in the North.
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
Key Features
- Dozens of quests, items, spells & secrets waiting for you
- Dungeon/Instance system - gather up to 10 friends, claim your loot!
- Party/Group system - up to 10 players, share loot, xp and epic moments!
- Friends & Guild system
- Reputation/Faction system - a faction can offer exclusive items and quests!
- Trading & Banking
- PvP in selected unsafe areas
- Singleplayer & Co-Op for those who would rather play alone or with friends only
- Playable on PC & Linux with multiplayer cross-compatibility
- Dedicated Server Support for PC & Linux
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterNetwork: Broadband Internet connection
- Storage: 3 GB available space
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