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Patch 1.0.2.3 (2023-09-27)
[ 2025-02-11 21:07:00 CET ] [ Original post ]
Code
Entities
- All player spawn point related entities are now server-only entities.
- Ensure that info_targets can be written to the path node data (will not be removed from the bsp!).
- Added an option to hide NPCs, items, etc from being written to the objective markers metadata file.
NPCs
- Assign higher threat to the first enemy engaged.
- Added swimming logic for NPCs that have the necessary anims.
- Fixed Giant spellcast anim T-pose.
- Added blacksmith work anims.
Players
- Added firstperson mode - WiP (no proper viewmodel yet).
- Added swimming anims & new swim move mechanics.
- Added new mount (horse) anims & mount move mechanics.
- Added better player data validation - ensure that you fetch new player data on reconnect, and on server restart.
- Fixed character selection keypress sensitivity - prevent accidental disconnection.
- Fixed detail dist override convar in the advanced options, it now works as intended.
- Improved quest system to allow arbitrary item types, rather than quest items only. Also ensured that we only remove the requried quantity for target items, and that they actually are in your inventory!
- Item deletion will now delete the entire stack by default. You may use the GUI action key to open the prompt to specifcy the exact amount to delete, if you wish to delete less.
- Fixed a bug which would prevent model particles from being re-created when you unequipped an item and equipped it again - ensure to set a dummy model when nothing is equipped.
GUI & HUD
- Added main-menu blur when in-game.
- Minor adjustments to label positions in the merchant items, quest rewards, etc.
- HUD messages should display properly on ultra-wide resolutions.
Balancing & Item Data
- Added quests to exchange the cloak you picked in the 'Purging the Tormented' quest for another.
- Added two new quests from the Smuggler's Guild.
- Added a new quest from the Chantry.
- Rebels map markers will now be hidden to prevent confusion.
- Adjusted max rare rewards dropped from Moroes.
- Adjusted max rare rewards dropped from Forgotten Guardian.
- Adjusted max rare rewards dropped from Mol'Baragh.
- Adjusted rare loot drop chances for the starting bandits.
Misc
- Added more achievements!
- Fixed Mol'Baragh safespot exploit.
- Adjusted the drop chance RNG logic.
- Optimized NAV mesh further - no need for extensive visibility checks.
[ 2025-02-11 21:07:00 CET ] [ Original post ]
Infestus
Team Infestus
Developer
Team Infestus
Publisher
1970-01-01
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
The Kingdom of Arngor is in turmoil, mercenaries are frequently attacking villages, dark forces are gathering in the North.
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
A dark priestess has risen and she will reveal Arngor for what it really is.
Which side will you fall for? Who will you end up serving?
Key Features
- Dozens of quests, items, spells & secrets waiting for you
- Dungeon/Instance system - gather up to 10 friends, claim your loot!
- Party/Group system - up to 10 players, share loot, xp and epic moments!
- Friends & Guild system
- Reputation/Faction system - a faction can offer exclusive items and quests!
- Trading & Banking
- PvP in selected unsafe areas
- Singleplayer & Co-Op for those who would rather play alone or with friends only
- Playable on PC & Linux with multiplayer cross-compatibility
- Dedicated Server Support for PC & Linux
MINIMAL SETUP
- OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
- Processor: Dual core 2.8 GHz processor or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterNetwork: Broadband Internet connection
- Storage: 3 GB available space
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